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== Craft ==
== Craft ==


Craft items produced on benches, chemical tables and bonfires. On the workbenches upgrades and repair of weapons, the rest - all sorts of drugs and poisons. Toward the end of the game, you can get a "mobile bonfire". There are workbenches in [[UG]], [[Rino]] (Railway), Salt Lake ( factory), (Wind of War - garage mechanics, [[Vegas]] - location - garage), [[Hawthorne]] (Railway station), maybe even where. Bonfires: [[Lovelock]] - not far from the food vendor, [[Reno]] F / D, not far from the workbench, BR - near the Smith house.
Craft items produced on benches, chemical tables and bonfires. On the workbenches upgrades and repair of weapons, the rest - all sorts of drugs and poisons. Toward the end of the game, you can get a "mobile bonfire". There are workbenches in [[UG]], [[Rino]] (Railway), Salt Lake ( factory), (Wind of War - garage mechanics, [[Vegas]] - location - garage), [[Hawthorne]] (Railway station), maybe even where. Bonfires: [[Lovelock]] - not far from the food vendor, [[Reno]] F / D, not far from the workbench, BR - near the Smith house.
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Some recipes of the fire: a doctor's briefcase ([[Rino]]), a stimulant and a super-stimulant, a curative powder, an iguana barbecue (casual encounter), a blood cleaner and a horseman (Smith in BR or witch doctor Lovelock).
Some recipes of the fire: a doctor's briefcase ([[Rino]]), a stimulant and a super-stimulant, a curative powder, an iguana barbecue (casual encounter), a blood cleaner and a horseman (Smith in BR or witch doctor [[Lovelock]]).


   
   


Some workbench recipes: various repairs, [[Mickey's Revenge]] (raiders) - power brass knuckles, [[Kubotan]] (salt lake or [[Vegas]]) - brass knuckles - very powerful, the keys for it are made from ordinary keys or bundles for the same recipe, repair leathers on the quest from Jerlak.
Some workbench recipes: various repairs, [[Mickey's Revenge]] (raiders) - power brass knuckles, [[Kubotan]] (salt lake or [[Vegas]]) - brass knuckles - very powerful, the keys for it are made from ordinary keys or bundles for the same recipe, repair leathers on the quest from [[Jerlak]].


   
   
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We need anti-radiation (NPP) and gas mask (Salt Lake, are on sale and somewhere near the lake) costumes, a pressure helmet ([[Zone 51]]), drawings of two stages (first stage - Phil in BM or Technician in BB, both stages in Zone 51). [[Central Processing Unit]] ( in Hawthorne), [[Autonomous System]] (in explosives in the shelter, you can reach without a fight, just be careful). Money, time.
We need [[anti-radiation suit]] (Quok brothers) (NPP) and gas mask (Salt Lake, on sale and somewhere near the lake, can be acquired through framing worker in cafeteria at Nuka cola plant) costumes, a pressure helmet ([[Zone 51|Area 51, bottom level]]), drawings of two stages (first stage - Phil in BM or Technician in BB, both stages in Zone 51). [[Central Processing Unit]] ( in [[Hawthorne]]), [[Autonomous System]] (Wind of war Vault, you can reach without fighting deathclaws, just be careful). Money, time.


   
   
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== What to do with the car? ==
== What to do with the car? ==


 


Ride of course. And improve - a trader at the entrance to [[Vegas]] will tell you about a landfill where you can put headlights and an awning. The technician at [[Reno]] (F / D) will upgrade (or you can do it with Skitter). Phil (BM) will upgrade. Another upgrade is done independently by a bibliophile book from SLS. The street dog will repaint the car (if the quest is done correctly, this small guy will stand near Eldorado). And one more upgrade is made by a technician from SLS (cola plant). After finishing the main quest, a technician from the Vegas police station can upgrade the car again.
Ride of course. And improve - a trader at the entrance to [[Vegas]] will tell you about a landfill where you can put headlights and an awning. The technician at [[Reno]] (F / D) will upgrade (or you can do it with Skitter). Phil (BM) will upgrade. Another upgrade is done independently by a bibliophile book from SLS. The street dog will repaint the car (if the quest is done correctly, this small guy will stand near Eldorado). And one more upgrade is made by a technician from SLS (cola plant). After finishing the main quest, a technician from the Vegas police station can upgrade the car again.
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* How to fix the car? Need a subject from the location of nuclear power plants. To get it you will need a rope and a little ingenuity (there in the garage, look for a metal detector. Find some "fuel" for the future car). To learn about the car, you need to talk to the caravan in BB.
* How to fix the car? Need a subject from the location of nuclear power plants. To get it you will need a rope and a little ingenuity (there in the garage, look for a [[Metal Detector|metal detector]]. Find some "fuel" for the future car). To learn about the car, you need to talk to the caravan in BB.


   
   
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* Why hitch appears without a car? Because the glitch. There will be a car - it will be picked up by you.
* Why hitch appears without a car? Because the glitch. There will be a car - it will be picked up by you.


 
How to get the car? See the [[Car | Car page]]


== Other ==
== Other ==
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=== Where are the bibliophile pills? ===
=== Where are the Heart Pills? ===


The first - in BB with a doctor. The second from the mayor of Vegas (hard to find).
Purchase from the Wind of War medic. The second from the mayor of Vegas (hard to find).


   
   
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=== Why do we need a set of young nuclear engineer, colonel's armor ===
=== Why do we need a set of young nuclear engineer, colonel's armor ===


(Phil biker such as a broken armor. If they both take, folded into one another. Phil truth in one of the dialogues said that he would not sell armor because practically merged, and even if you kill him, the armor will have to be pierced, it will be damaged. Maybe it needs to be killed correctly and it will not be broken? General Wesker is also the same ... that is, there are only three of them) and a servomotor? Not yet known.
(Phil biker such as a broken [[armor]]. If they both take, folded into one another. Phil truth in one of the dialogues said that he would not sell [[armor]] because practically merged, and even if you kill him, the [[armor]] will have to be pierced, it will be damaged. Maybe it needs to be killed correctly and it will not be broken? General Wesker is also the same ... that is, there are only three of them) and a servomotor? Not yet known.
 
 
=== Polymer plates ===
 
They are needed to improve the army-body armor from the old versions of the game (it was in Horton) and it could be given by the general [[Wesker]] for delivering a bomb to him. In this version there is no such quest, so they are useless.


   
   
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=== Where is the Ignition? ===
=== Motorhome Special Encounter ===


Nope Rip
Small Arms 65 to repair the broken gun. Fix engine - Repair 50. Doctor 80 to identify the child's disease. You can pull parts out of the engine (can be used to improve your vehicle, but the RV will be damaged after this tinkering). If you tell the owner about your sabotage he will become angry and stop talking to you. Can exchange 5 flasks of water for 1 stimpack.
 
 
=== Motorhome case ===
 
Motorhome: 65 light weapons to repair a gun. Exchange 5 flasks with water for 1 steampack (they do not go away, so steampacks can be obtained regularly). Repair 50 - engine repair. Doctor 80 to identify the disease. The engine can not be repaired but the parts can be pulled out (it will be useful to improve the car, the engine will be damaged after this manipulation). The main thing is not to talk about this later to the owner ... otherwise he will be offended and stop communicating with you. ( you can not change the water on steampaki)


   
   
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=== How to make a special order of the warehouse? ===
=== Where are the items for the Vault City warehouse's "special order?" ===


* [[Ion Synthesizer]] - Stryker Bunker
* [[Ion Synthesizer]] - Stryker's bunker, [[New Reno]]


* [[Gas analyzer]] - SLS in "home shelter" in slums
* [[Gas analyzer]] - SLC slums, in a home vault (hidden behind a wall)


* [[Pulse Modulator]] - Thompson's shelter near the generator;
* [[Pulse Modulator]] - [[Thompson]]'s vault, near the generator


* [[Pressure Regulator]] - at the Hoover Dam in Vegas, buy or exchange for pizza
* [[Pressure Regulator]] - at the Hoover Dam in [[Las Vegas]], buy or exchange for pizza


* [[Clothing synthesizer chip]] - BB destroyed shelter, goes without a fight.
* [[Clothing synthesizer chip]] - destroyed vault in Wind of War


* How to pick up a SoS ? No, he is no longer needed.


== Which stats can be raised ingame? ==
 
== Which stats can be raised per pass? ==


   
   
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Incomplete list of articles:
Incomplete list of articles:


* +2 endurance - champion of the ring [[New Reno]] and Vegas (if endurance is increased to 10 with chemistry, then endurance will not increase)
* +2 Endurance - Become champion of the [[New Reno]] and [[Las Vegas]] fight clubs
 
* +1 strength - coach in vegas


* +1 luck - perk "businessman" (also gives +5 to trade)
* +1 Strength - Train four times with the Unarmed coach in [[Las Vegas]]


* +1 luck - Cheyenov amulet ( if in hand)
* +1 Luck - Earned perk "Businessman" (also gives +5 to trade), conclude four deals for the distribution of Nuka Cola from the soda factory in [[Salt Lake City]]


* +1 intelligence - perk "Private detective" (to get it you need to complete several quests for detective stories: Patrick's quests, several [[New Reno]] quests, bikers reputation quests, Vegas mayor and archivist quests. How many you need to know exactly, but get it really even in [[Reno]] before reaching Vegas).
* +1 Intelligence - Earned perk "Private Detective" (complete several detective/information gathering/mystery solving [[quests]]: Patrick's [[quests]], several [[New Reno]] [[quests]], improve [[bikers]] reputation [[quests|quest]], [[Las Vegas]] mayor, archivist, and caravaneer [[quests]], quest to find lost keys at SLC soda plant; you don't need to complete every single one so don't stress too much if you skip a few)


* Empathy Perk - purchased from a technician in Vegas
* Empathy Perk - Purchased from a technician at Hoover Dam (pipboy modification)


* + 5% chance to crit - in the cafe "Hard Rock" we steal a suitcase from one of the visitors.
* + 5% Critical Chance - steal a briefcase from one of the guests at the Hard Rock Cafe in [[Las Vegas]] <!-- this line is correct. One of the guys at the table has a case you steal and then break open at a workbench to increase crit chance -->
* +1 charisma (+25 max HP and +5 Healing rate) from Pretty & amp Glamor Body Care Kit


====Items====


Skills increase often - read the passage.
* +1 Luck - Cheyenne chief's reward amulet when held


* +3 Strength - Power [[Armor]] when worn


== List of books to improve skills (incomplete) ==
== List of Skill Books (incomplete) ==


   
   
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* In one of the graves - [[Scout Handbook]]
* In one of the graves - Scout Handbook


* Available from William - [[First Aid Book]]
* Purchase from William - First Aid Book


   
   
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=== New Reno ===
=== New Reno ===


* Available from merchant Burton - [[Weapons and Ammunition]], [[First Aid Book]]
* Purchase from merchant Burton - Guns and Bullets, First Aid Book


* In the locked room of the Silver Hotel - [[Scout's desk book]]
* Locked room of the Silver Hotel - Scout Handbook


* Available from Frank mechanic - [[Dean Electronics]]
* Purchase from Frank at the railyard - Dean's Electronics


* [[Workbench]] at Stryker’s Club (guarded by dogs) - [[Saboteur Case]]
* Workbench at Stryker’s compound (guarded by dogs) - Saboteur's Case


* In Wright’s collection - [[Supernauka]] (energy weapon)
* In Wright’s collection - Superscience (Energy Weapons skillbook)


* In the locker at Devereaux (Stryker chemist) - [[Big Book of Science]]
* Terry's locker (Stryker chemist) - Big Book of Science


   
   


=== Wind Wars ===
=== Wind of War ===


* Available from the mechanic - [[Electronics Dina]]
* Purchase from the mechanic - Dean's Electronics


* Available from the doctor - [[First Aid Book]]
* Purchase from the medic - First Aid Book


* Available from the quartermaster - [[Scout's Handbook]], [[Case of the saboteur]]
* Purchase from the quartermaster - Scout Handbook, Saboteur's Case


* In the barracks (far room) - [[Weapons and ammunition]]
* In the barracks (far room) - Guns and Bullets


* In the table at the radio operators - [[Big Book of Science]]
* In the desk by the radio operators - Big Book of Science


   
   
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=== Las Vegas ===
=== Las Vegas ===


* Newspaper machine in the Clean City - the whole set (for money only)
* Newspaper machine in Clean City - one of each book, $500 apiece


* In the inventory of one of the mayor's office workers - [[Big Book of Science]]
* In the inventory of one of the mayor's office workers - Big Book of Science


* Available from merchant - [[Scout Handbook]], [[First Aid Book]]
* Purchase from weapon merchant Tibbet - Scout Handbook, First Aid Book


* Available at Maurice (2nd floor of the hotel) - Trade Journal
* Purchase from Maurice (2nd floor of the Monte Casino/Hotel) - Trade magazine


* In the closet of the head of slavers - [[Supernauka]]
* In the boss of Slavertown's private room - Superscience


* In the inventory at the geeks at the Dead Hotel– [[Big Book of Science]], [[First Aid Book]].
* In the inventory of ghouls at the Dead Hotel - Big Book of Science, First Aid Book


* In the worker’s inventory at the Hoover Dam (in the room to the left of the quartermaster) - [[Dean Electronics]]
* In a worker’s inventory at Hoover Dam (in the room to the left of the quartermaster) - Dean's Electronics


   
   
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=== Salt Lake City ===
=== Salt Lake City ===


* In the table at the stock of cola machines - [[Dina’s Electronics]]
* Behind a locked door in the building southwest of the Nuka Cola plant - Dean’s Electronics


* In the table at the plant technologists (2nd floor) - [[Big Book of Science]]
* In a desk at the Nuka Cola Plant (2nd floor) - Big Book of Science


* Available from the pharmacist - [[First Aid Book]]
* Purchase from the pharmacist - First Aid Book


* Available from merchants - [[Weapons and Ammunition]], [[Dean Electronics]], [[Scout Handbook]]
* Purchase from Quok brothers - Guns and Bullets, Dean's Electronics, Scout Handbook


* In the back of the merchants - [[Weapons and Ammunition]], [[Scout Handbook]]. ( presumably without killing at least one merchant there is no entry).
* In the back of Quok brothers' shop - Guns and Bullets, Scout Handbook (may have to kill them to reach the back)


* Any bibliophile in exchange for newspapers and 2 [[SPECIAL|special]] books in exchange for tablets (see SLS).
* Bookworm will exchange skill books or training sessions (Gambling and Speech) for newspapers, and a rare skill book (gives Living Anatomy perk) for Heart Pills


   
   
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=== Provo District ===
=== Provo District ===


* In the Master's closet - [[Case of the saboteur]]
* On the Master's bookshelf - Saboteur's Case


   
   


=== Caravan Hardy ===
=== Hardy's Caravan (far southwestern part of world map, random encounter) ===


* On sale - [[Big Book of Science]], [[Supernauka]], [[Case of saboteur]]
* For sale - Big Book of Science, Superscience, Saboteur's Case


   
   


=== NPP ===
=== Nuclear Power Plant ===


* In the workshop (2nd location) - [[Electronics Dina]]
* In the junkyard workshop - Dean's Electronics


* In stock inside the station - [[Big Book of Science]]
* Locked room on reactor level - Big Book of Science


   
   
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=== Hawthorne ===
=== Hawthorne ===


* On the shelf in the building of the Railway Station - Trade Journal
* On a shelf in the building at the railyard - Trade magazine


* In the desk of the administrative building (1st floor) - [[First Aid Book]]
* In an administrative building desk (1st floor) - First Aid Book


* On the floor in the administrative building (2nd floor) - [[The case of a saboteur]]
* On the ground in the administrative building, near a computer (2nd floor) - Saboteur's Case


* In the desk in the V9 hangar - [[Dean Electronics]]
* In a V9 hangar desk  - Dean's Electronics


   
   
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=== Lovelock (radio station) ===
=== Lovelock (radio station) ===


* In various cabinets - [[Big Book of Science]], [[Scout Handbook]], [[Weapons and Ammunition]], [[Supernauka]]
* In various cabinets - Big Book of Science, Scout Handbook, Guns and Bullets, Superscience


   
   
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=== Lovelock (raiders) ===
=== Lovelock (raiders) ===


* On the bookshelf at the Big Louis - [[Scout Handbook]]
* On Big Louie's bookshelf - Scout Handbook


   
   
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=== Battle Mountain ===
=== Battle Mountain ===


* Available from Phil - [[Dean Electronics]], [[Supernauka]], [[Case of saboteur]]
* Purchase from Phil - Dean's Electronics, Superscience, Saboteur's Case


   
   
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=== Area 51 ===
=== Area 51 ===


* In the barracks - [[Case of the saboteur]], [[Weapons and ammunition]]
* In the barracks - Saboteur's Case, Guns and Bullets


* In the hangar - [[Big Book of Science]], [[Electronics Dina]]
* In the underground area - Big Book of Science, Dean's Electronics


   
   


=== Kennel ===
=== The Pound ===


* In the office of the chief - [[First Aid Book]]
* Bookshelf in the administrative office - First Aid Book


   
   


=== Gracious ===
=== Gracious (?) ===


* In the living room lockers - [[Big Book of Science]], [[Scout's Desk Book]]
* In the living room lockers - Big Book of Science, Scout Handbook


   
   


=== Picnic area (special meeting) ===
=== Picnic area (special encounter) ===


* Next to the skeletons of a love couple after solving a puzzle - [[Case of a saboteur]].
* Next to the skeletons of the lovers, after solving the puzzle - Saboteur's Case


   
   


=== Cafe "New Hope" (special meeting) ===
=== Cafe "New Hope" (special encounter) ===


* In the inventory of one of the visitors - [[Book "Homo Ludens"]] (+2 erudition, eloquence, trading, gambling and the naturalist)
* In the inventory of one of the visitors - book "Homo Ludens" (+2 Science, Speech, Barter, Gambling, Outdoorsman)


   
   
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# [[Bath Salt]] - [[New Reno] ] ( Luciano Ranch), in the bathroom room (metal cabinet), opposite Luciano's office.
# [[Bath Salt]] - [[New Reno] ] ( Luciano Ranch), in the bathroom room (metal cabinet), opposite Luciano's office.


# [[Wipes]] - Battle Mountain ( Central Street), in a wardrobe in a broken hotel.
# [[Wipes]] - [[Battle Mountain]] ( Central Street), in a wardrobe in a broken hotel.


# [[Medicinal Water]] - [[Las Vegas] ] ( Hard Rock Cafe), at a client near the bar, gives after talking about a friend-roll.
# [[Medicinal Water]] - [[Las Vegas] ] ( Hard Rock Cafe), at a client near the bar, gives after talking about a friend-roll.
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+1200 experience for assembly in the machine in [[New Reno]].
+1200 experience for assembly at the vending machine in [[New Reno]] Silver Legacy hotel.


   
   


You can use it yourself and get +1 Attractive, +25 max. life , +5 Recovery rate or sell Mordino.
You can use it yourself and get +1 Attractive, +25 max. life , +5 Recovery rate or sell Mordino.

Revision as of 15:11, 16 August 2023

Craft

Craft items produced on benches, chemical tables and bonfires. On the workbenches upgrades and repair of weapons, the rest - all sorts of drugs and poisons. Toward the end of the game, you can get a "mobile bonfire". There are workbenches in UG, Rino (Railway), Salt Lake ( factory), (Wind of War - garage mechanics, Vegas - location - garage), Hawthorne (Railway station), maybe even where. Bonfires: Lovelock - not far from the food vendor, Reno F / D, not far from the workbench, BR - near the Smith house.


Some recipes of the fire: a doctor's briefcase (Rino), a stimulant and a super-stimulant, a curative powder, an iguana barbecue (casual encounter), a blood cleaner and a horseman (Smith in BR or witch doctor Lovelock).


Some workbench recipes: various repairs, Mickey's Revenge (raiders) - power brass knuckles, Kubotan (salt lake or Vegas) - brass knuckles - very powerful, the keys for it are made from ordinary keys or bundles for the same recipe, repair leathers on the quest from Jerlak.


Kubotan

Incomplete list of keys for kubotan: the key is at Eli-Gorbinski (GU) and the second is nearby; A bunch of B.Luy (removed from the corpse); keys in rino: striker, a girl at the luchiano ranch, a guy at the entrance to the hotel Silver, at the guard Terry at the Stryker base, the keys to the Eldorado hotel; keys in Vegas: a guy in a foil hat, a guy near the slot machines, a key from the leader of the slavers; keys in the SLS: Provo at one of the Negroes, a special key on the F / D station, a bunch of keys for the plant administrator (but then the quest will be failed). Bundles give 5 keys at once. (the keys of the brothers guarding the sister in the Wind of War are not suitable for Kubotan)


Food

Telouzhiny and noodles can be cooked on a campfire or centrifuge, well-treated hits.


Gambling

All the characters that play with you can slip the marked cards, which will increase the chance of winning. The same chip with the bones. But in Rino, on the contrary, weighted bones should be replaced with normal ones, but it should be replaced, not stolen, and then slipped.


Broken Pipboy

What is a broken peep-boy for? Gut on a workbench and upgrade your geiger counter. Then use the binoculars on yourself to see the excited.


How to repair power armor?

We need anti-radiation suit (Quok brothers) (NPP) and gas mask (Salt Lake, on sale and somewhere near the lake, can be acquired through framing worker in cafeteria at Nuka cola plant) costumes, a pressure helmet (Area 51, bottom level), drawings of two stages (first stage - Phil in BM or Technician in BB, both stages in Zone 51). Central Processing Unit ( in Hawthorne), Autonomous System (Wind of war Vault, you can reach without fighting deathclaws, just be careful). Money, time.


What to do with the car?

Ride of course. And improve - a trader at the entrance to Vegas will tell you about a landfill where you can put headlights and an awning. The technician at Reno (F / D) will upgrade (or you can do it with Skitter). Phil (BM) will upgrade. Another upgrade is done independently by a bibliophile book from SLS. The street dog will repaint the car (if the quest is done correctly, this small guy will stand near Eldorado). And one more upgrade is made by a technician from SLS (cola plant). After finishing the main quest, a technician from the Vegas police station can upgrade the car again.

  • The upgrade to Rino, about which the gatekeeper speaks, is a divorce. Stroll straight along the road from the gatekeeper and collect paint from one of the homeless. The paint is spoiled.


  • How to fix the car? Need a subject from the location of nuclear power plants. To get it you will need a rope and a little ingenuity (there in the garage, look for a metal detector. Find some "fuel" for the future car). To learn about the car, you need to talk to the caravan in BB.


  • Why hitch appears without a car? Because the glitch. There will be a car - it will be picked up by you.


How to get the car? See the Car page

Other

Where are the Heart Pills?

Purchase from the Wind of War medic. The second from the mayor of Vegas (hard to find).


Why do we need a set of young nuclear engineer, colonel's armor

(Phil biker such as a broken armor. If they both take, folded into one another. Phil truth in one of the dialogues said that he would not sell armor because practically merged, and even if you kill him, the armor will have to be pierced, it will be damaged. Maybe it needs to be killed correctly and it will not be broken? General Wesker is also the same ... that is, there are only three of them) and a servomotor? Not yet known.


I gave C-4 to Wright

... and now I need it, what to do? The easiest way to wait for the night and poison him. Steal will not work.


Where is the dog in the cafe "New Hope"?

In a cafe with dogs is impossible. But you can find a sedative for paranoid. Challenge the visitors found uniquely.


Motorhome Special Encounter

Small Arms 65 to repair the broken gun. Fix engine - Repair 50. Doctor 80 to identify the child's disease. You can pull parts out of the engine (can be used to improve your vehicle, but the RV will be damaged after this tinkering). If you tell the owner about your sabotage he will become angry and stop talking to you. Can exchange 5 flasks of water for 1 stimpack.


A casual tanker

There is a cool gun. It's pretty simple.


Ranger post case

You can find a walkie-talkie and talk through it with the Ranger. Nothing special, but the dialogue is funny. Also here is a recipe for alcohol. There will be no machine on the location, but after leaving it, it should appear again. However, save to a separate slot. Do not come there by car a second time, otherwise the car will be lost, if you forget something there - leave the car nearby and go there on foot.


Where are the items for the Vault City warehouse's "special order?"

  • Gas analyzer - SLC slums, in a home vault (hidden behind a wall)


Which stats can be raised ingame?

Incomplete list of articles:

  • +1 Strength - Train four times with the Unarmed coach in Las Vegas
  • +1 Luck - Earned perk "Businessman" (also gives +5 to trade), conclude four deals for the distribution of Nuka Cola from the soda factory in Salt Lake City
  • +1 Intelligence - Earned perk "Private Detective" (complete several detective/information gathering/mystery solving quests: Patrick's quests, several New Reno quests, improve bikers reputation quest, Las Vegas mayor, archivist, and caravaneer quests, quest to find lost keys at SLC soda plant; you don't need to complete every single one so don't stress too much if you skip a few)
  • Empathy Perk - Purchased from a technician at Hoover Dam (pipboy modification)
  • + 5% Critical Chance - steal a briefcase from one of the guests at the Hard Rock Cafe in Las Vegas
  • +1 charisma (+25 max HP and +5 Healing rate) from Pretty & amp Glamor Body Care Kit

Items

  • +1 Luck - Cheyenne chief's reward amulet when held
  • +3 Strength - Power Armor when worn

List of Skill Books (incomplete)

Black Rock

  • In one of the graves - Scout Handbook
  • Purchase from William - First Aid Book


New Reno

  • Purchase from merchant Burton - Guns and Bullets, First Aid Book
  • Locked room of the Silver Hotel - Scout Handbook
  • Purchase from Frank at the railyard - Dean's Electronics
  • Workbench at Stryker’s compound (guarded by dogs) - Saboteur's Case
  • In Wright’s collection - Superscience (Energy Weapons skillbook)
  • Terry's locker (Stryker chemist) - Big Book of Science


Wind of War

  • Purchase from the mechanic - Dean's Electronics
  • Purchase from the medic - First Aid Book
  • Purchase from the quartermaster - Scout Handbook, Saboteur's Case
  • In the barracks (far room) - Guns and Bullets
  • In the desk by the radio operators - Big Book of Science


Las Vegas

  • Newspaper machine in Clean City - one of each book, $500 apiece
  • In the inventory of one of the mayor's office workers - Big Book of Science
  • Purchase from weapon merchant Tibbet - Scout Handbook, First Aid Book
  • Purchase from Maurice (2nd floor of the Monte Casino/Hotel) - Trade magazine
  • In the boss of Slavertown's private room - Superscience
  • In the inventory of ghouls at the Dead Hotel - Big Book of Science, First Aid Book
  • In a worker’s inventory at Hoover Dam (in the room to the left of the quartermaster) - Dean's Electronics


Salt Lake City

  • Behind a locked door in the building southwest of the Nuka Cola plant - Dean’s Electronics
  • In a desk at the Nuka Cola Plant (2nd floor) - Big Book of Science
  • Purchase from the pharmacist - First Aid Book
  • Purchase from Quok brothers - Guns and Bullets, Dean's Electronics, Scout Handbook
  • In the back of Quok brothers' shop - Guns and Bullets, Scout Handbook (may have to kill them to reach the back)
  • Bookworm will exchange skill books or training sessions (Gambling and Speech) for newspapers, and a rare skill book (gives Living Anatomy perk) for Heart Pills


Provo District

  • On the Master's bookshelf - Saboteur's Case


Hardy's Caravan (far southwestern part of world map, random encounter)

  • For sale - Big Book of Science, Superscience, Saboteur's Case


Nuclear Power Plant

  • In the junkyard workshop - Dean's Electronics
  • Locked room on reactor level - Big Book of Science


Hawthorne

  • On a shelf in the building at the railyard - Trade magazine
  • In an administrative building desk (1st floor) - First Aid Book
  • On the ground in the administrative building, near a computer (2nd floor) - Saboteur's Case
  • In a V9 hangar desk - Dean's Electronics


Lovelock (radio station)

  • In various cabinets - Big Book of Science, Scout Handbook, Guns and Bullets, Superscience


Lovelock (raiders)

  • On Big Louie's bookshelf - Scout Handbook


Battle Mountain

  • Purchase from Phil - Dean's Electronics, Superscience, Saboteur's Case


Area 51

  • In the barracks - Saboteur's Case, Guns and Bullets
  • In the underground area - Big Book of Science, Dean's Electronics


The Pound

  • Bookshelf in the administrative office - First Aid Book


Gracious (?)

  • In the living room lockers - Big Book of Science, Scout Handbook


Picnic area (special encounter)

  • Next to the skeletons of the lovers, after solving the puzzle - Saboteur's Case


Cafe "New Hope" (special encounter)

  • In the inventory of one of the visitors - book "Homo Ludens" (+2 Science, Speech, Barter, Gambling, Outdoorsman)


Pretty & amp ; Glamor Body Care Kit

  1. Atomic Blades - [[New Reno] ] ( Casino Eldorado), on the second floor in the most extreme room in the closet.
  1. Bath Salt - [[New Reno] ] ( Luciano Ranch), in the bathroom room (metal cabinet), opposite Luciano's office.
  1. Wipes - Battle Mountain ( Central Street), in a wardrobe in a broken hotel.
  1. Medicinal Water - [[Las Vegas] ] ( Hard Rock Cafe), at a client near the bar, gives after talking about a friend-roll.
  1. A bit of soap - Salt Lake ( Renaissance Square), the house behind the sheriff's office (in the bathroom on the floor).
  1. Towel - Salt Lake ( Business Center), in the 6th Bullet Hotel, a locked room (in a bookcase).
  1. Toothpaste - Las Vegas (Clean City), Hotel "3 Monty Maps" in the room ( also a bookcase).


+1200 experience for assembly at the vending machine in New Reno Silver Legacy hotel.


You can use it yourself and get +1 Attractive, +25 max. life , +5 Recovery rate or sell Mordino.