English FAQ: Difference between revisions
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== Which stats can be raised | == Which stats can be raised ingame? == | ||
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Incomplete list of articles: | Incomplete list of articles: | ||
* +2 | * +2 Endurance - Become champion of the [[New Reno]] and [[Las Vegas]] fight clubs | ||
* +1 | * +1 Strength - Train four times with the Unarmed coach in [[Las Vegas]] | ||
* +1 | * +1 Luck - Earned perk "Businessman" (also gives +5 to trade), conclude four deals for the distribution of Nuka Cola from the soda factory in [[Salt Lake City]] | ||
* +1 | * +1 Luck - Cheyenne chief's reward amulet (when in hand) | ||
* +1 | * +1 Intelligence - Earned perk "Private Detective" (complete several detective/information gathering/mystery solving [[quests]]: Patrick's [[quests]], several [[New Reno]] [[quests]], improve [[bikers]] reputation [[quests|quest]], [[Las Vegas]] mayor, archivist, and caravaneer [[quests]], quest to find lost keys at SLC soda plant | ||
* Empathy Perk - | * Empathy Perk - Purchased from a technician at Hoover Dam (pipboy modification) | ||
* + 5% chance to crit - | * + 5% chance to crit - steal a briefcase from one of the guests at the Hard Rock Cafe in [[Las Vegas]] | ||
== List of Skill Books (incomplete) == | |||
== List of | |||
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* In one of the graves - | * In one of the graves - Scout Handbook | ||
* Available from William - | * Available from William - First Aid Book | ||
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=== New Reno === | === New Reno === | ||
* Available from merchant Burton - | * Available from merchant Burton - Guns and Bullets, First Aid Book | ||
* In the locked room of the Silver Hotel - | * In the locked room of the Silver Hotel - Scout Handbook | ||
* Available from Frank mechanic - | * Available from Frank mechanic - Dean's Electronics | ||
* [[Workbench]] at Stryker’s Club (guarded by dogs) - | * [[Workbench]] at Stryker’s Club (guarded by dogs) - Saboteur's Case | ||
* In Wright’s collection - | * In Wright’s collection - Super Science (Energy Weapons skillbook | ||
* In the locker at Devereaux (Stryker chemist) - | * In the locker at Devereaux (Stryker chemist) - Big Book of Science | ||
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=== Wind Wars === | === Wind Wars === | ||
* Available from the mechanic - | * Available from the mechanic - Dean's Electronics | ||
* Available from the doctor - [[First Aid Book]] | * Available from the doctor - [[First Aid Book]] | ||
* Available from the quartermaster - [[Scout's Handbook]], [[Case of the saboteur]] | * Available from the quartermaster - [[Scout's Handbook|Scout Handbook]], [[Case of the saboteur|"Case of the Saboteur]]" | ||
* In the barracks (far room) - | * In the barracks (far room) - Guns and Bullets | ||
* In the table at the radio operators - [[Big Book of Science]] | * In the table at the radio operators - [[Big Book of Science]] | ||
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=== Las Vegas === | === Las Vegas === | ||
* Newspaper machine in Clean City - one of each book | * Newspaper machine in Clean City - one of each book, $500 apiece | ||
* In the inventory of one of the mayor's office workers - [[Big Book of Science]] | * In the inventory of one of the mayor's office workers - [[Big Book of Science]] | ||
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* Available from merchant - [[Scout Handbook]], [[First Aid Book]] | * Available from merchant - [[Scout Handbook]], [[First Aid Book]] | ||
* Available at Maurice (2nd floor of the hotel) - Trade | * Available at Maurice (2nd floor of the hotel) - "Trade" magazine | ||
* In the closet of the head of slavers - [[Supernauka]] | * In the closet of the head of slavers - [[Supernauka|"Super]]-science" | ||
* In the inventory at the geeks at the Dead Hotel– [[Big Book of Science]], [[First Aid Book]]. | * In the inventory at the geeks at the Dead Hotel– [[Big Book of Science]], [[First Aid Book]]. | ||
* In the worker’s inventory at the Hoover Dam (in the room to the left of the quartermaster) - [[Dean Electronics]] | * In the worker’s inventory at the Hoover Dam (in the room to the left of the quartermaster) - [[Dean Electronics|Dean's Electronics]] | ||
Revision as of 17:38, 22 July 2020
Craft
Craft items produced on benches, chemical tables and bonfires. On the workbenches upgrades and repair of weapons, the rest - all sorts of drugs and poisons. Toward the end of the game, you can get a "mobile bonfire". There are workbenches in UG, Rino (Railway), Salt Lake ( factory), (Wind of War - garage mechanics, Vegas - location - garage), Hawthorne (Railway station), maybe even where. Bonfires: Lovelock - not far from the food vendor, Reno F / D, not far from the workbench, BR - near the Smith house.
Some recipes of the fire: a doctor's briefcase (Rino), a stimulant and a super-stimulant, a curative powder, an iguana barbecue (casual encounter), a blood cleaner and a horseman (Smith in BR or witch doctor Lovelock).
Some workbench recipes: various repairs, Mickey's Revenge (raiders) - power brass knuckles, Kubotan (salt lake or Vegas) - brass knuckles - very powerful, the keys for it are made from ordinary keys or bundles for the same recipe, repair leathers on the quest from Jerlak.
Kubotan
Incomplete list of keys for kubotan: the key is at Eli-Gorbinski (GU) and the second is nearby; A bunch of B.Luy (removed from the corpse); keys in rino: striker, a girl at the luchiano ranch, a guy at the entrance to the hotel Silver, at the guard Terry at the Stryker base, the keys to the Eldorado hotel; keys in Vegas: a guy in a foil hat, a guy near the slot machines, a key from the leader of the slavers; keys in the SLS: Provo at one of the Negroes, a special key on the F / D station, a bunch of keys for the plant administrator (but then the quest will be failed). Bundles give 5 keys at once. (the keys of the brothers guarding the sister in the Wind of War are not suitable for Kubotan)
Food
Telouzhiny and noodles can be cooked on a campfire or centrifuge, well-treated hits.
Gambling
All the characters that play with you can slip the marked cards, which will increase the chance of winning. The same chip with the bones. But in Rino, on the contrary, weighted bones should be replaced with normal ones, but it should be replaced, not stolen, and then slipped.
Broken Pipboy
What is a broken peep-boy for? Gut on a workbench and upgrade your geiger counter. Then use the binoculars on yourself to see the excited.
How to repair power armor?
We need anti-radiation (NPP) and gas mask (Salt Lake, are on sale and somewhere near the lake) costumes, a pressure helmet (Zone 51), drawings of two stages (first stage - Phil in BM or Technician in BB, both stages in Zone 51). Central Processing Unit ( in Hawthorne), Autonomous System (in explosives in the shelter, you can reach without a fight, just be careful). Money, time.
What to do with the car?
Ride of course. And improve - a trader at the entrance to Vegas will tell you about a landfill where you can put headlights and an awning. The technician at Reno (F / D) will upgrade (or you can do it with Skitter). Phil (BM) will upgrade. Another upgrade is done independently by a bibliophile book from SLS. The street dog will repaint the car (if the quest is done correctly, this small guy will stand near Eldorado). And one more upgrade is made by a technician from SLS (cola plant). After finishing the main quest, a technician from the Vegas police station can upgrade the car again.
- The upgrade to Rino, about which the gatekeeper speaks, is a divorce. Stroll straight along the road from the gatekeeper and collect paint from one of the homeless. The paint is spoiled.
- How to fix the car? Need a subject from the location of nuclear power plants. To get it you will need a rope and a little ingenuity (there in the garage, look for a metal detector. Find some "fuel" for the future car). To learn about the car, you need to talk to the caravan in BB.
- Why hitch appears without a car? Because the glitch. There will be a car - it will be picked up by you.
Other
Where are the bibliophile pills?
The first - in BB with a doctor. The second from the mayor of Vegas (hard to find).
Why do we need a set of young nuclear engineer, colonel's armor
(Phil biker such as a broken armor. If they both take, folded into one another. Phil truth in one of the dialogues said that he would not sell armor because practically merged, and even if you kill him, the armor will have to be pierced, it will be damaged. Maybe it needs to be killed correctly and it will not be broken? General Wesker is also the same ... that is, there are only three of them) and a servomotor? Not yet known.
Polymer plates
They are needed to improve the army-body armor from the old versions of the game (it was in Horton) and it could be given by the general Wesker for delivering a bomb to him. In this version there is no such quest, so they are useless.
I gave C-4 to Wright
... and now I need it, what to do? The easiest way to wait for the night and poison him. Steal will not work.
Where is the dog in the cafe "New Hope"?
In a cafe with dogs is impossible. But you can find a sedative for paranoid. Challenge the visitors found uniquely.
Where is the Ignition?
Nope Rip
Motorhome case
Motorhome: 65 light weapons to repair a gun. Exchange 5 flasks with water for 1 steampack (they do not go away, so steampacks can be obtained regularly). Repair 50 - engine repair. Doctor 80 to identify the disease. The engine can not be repaired but the parts can be pulled out (it will be useful to improve the car, the engine will be damaged after this manipulation). The main thing is not to talk about this later to the owner ... otherwise he will be offended and stop communicating with you. ( you can not change the water on steampaki)
A casual tanker
There is a cool gun. It's pretty simple.
Ranger post case
You can find a walkie-talkie and talk through it with the Ranger. Nothing special, but the dialogue is funny. Also here is a recipe for alcohol. There will be no machine on the location, but after leaving it, it should appear again. However, save to a separate slot. Do not come there by car a second time, otherwise the car will be lost, if you forget something there - leave the car nearby and go there on foot.
How to make a special order of the warehouse?
- Ion Synthesizer - Stryker Bunker
- Gas analyzer - SLS in "home shelter" in slums
- Pulse Modulator - Thompson's shelter near the generator;
- Pressure Regulator - at the Hoover Dam in Vegas, buy or exchange for pizza
- Clothing synthesizer chip - BB destroyed shelter, goes without a fight.
- How to pick up a SoS ? No, he is no longer needed.
Which stats can be raised ingame?
Incomplete list of articles:
- +1 Strength - Train four times with the Unarmed coach in Las Vegas
- +1 Luck - Earned perk "Businessman" (also gives +5 to trade), conclude four deals for the distribution of Nuka Cola from the soda factory in Salt Lake City
- +1 Luck - Cheyenne chief's reward amulet (when in hand)
- +1 Intelligence - Earned perk "Private Detective" (complete several detective/information gathering/mystery solving quests: Patrick's quests, several New Reno quests, improve bikers reputation quest, Las Vegas mayor, archivist, and caravaneer quests, quest to find lost keys at SLC soda plant
- Empathy Perk - Purchased from a technician at Hoover Dam (pipboy modification)
- + 5% chance to crit - steal a briefcase from one of the guests at the Hard Rock Cafe in Las Vegas
List of Skill Books (incomplete)
Black Rock
- In one of the graves - Scout Handbook
- Available from William - First Aid Book
New Reno
- Available from merchant Burton - Guns and Bullets, First Aid Book
- In the locked room of the Silver Hotel - Scout Handbook
- Available from Frank mechanic - Dean's Electronics
- Workbench at Stryker’s Club (guarded by dogs) - Saboteur's Case
- In Wright’s collection - Super Science (Energy Weapons skillbook
- In the locker at Devereaux (Stryker chemist) - Big Book of Science
Wind Wars
- Available from the mechanic - Dean's Electronics
- Available from the doctor - First Aid Book
- Available from the quartermaster - Scout Handbook, "Case of the Saboteur"
- In the barracks (far room) - Guns and Bullets
- In the table at the radio operators - Big Book of Science
Las Vegas
- Newspaper machine in Clean City - one of each book, $500 apiece
- In the inventory of one of the mayor's office workers - Big Book of Science
- Available from merchant - Scout Handbook, First Aid Book
- Available at Maurice (2nd floor of the hotel) - "Trade" magazine
- In the closet of the head of slavers - "Super-science"
- In the inventory at the geeks at the Dead Hotel– Big Book of Science, First Aid Book.
- In the worker’s inventory at the Hoover Dam (in the room to the left of the quartermaster) - Dean's Electronics
Salt Lake City
- In the table at the stock of cola machines - Dina’s Electronics
- In the table at the plant technologists (2nd floor) - Big Book of Science
- Available from the pharmacist - First Aid Book
- Available from merchants - Weapons and Ammunition, Dean Electronics, Scout Handbook
- In the back of the merchants - Weapons and Ammunition, Scout Handbook. ( presumably without killing at least one merchant there is no entry).
- Any bibliophile in exchange for newspapers and 2 special books in exchange for tablets (see SLS).
Provo District
- In the Master's closet - Case of the saboteur
Caravan Hardy
- On sale - Big Book of Science, Supernauka, Case of saboteur
NPP
- In the workshop (2nd location) - Electronics Dina
- In stock inside the station - Big Book of Science
Hawthorne
- On the shelf in the building of the Railway Station - Trade Journal
- In the desk of the administrative building (1st floor) - First Aid Book
- On the floor in the administrative building (2nd floor) - The case of a saboteur
- In the desk in the V9 hangar - Dean Electronics
Lovelock (radio station)
- In various cabinets - Big Book of Science, Scout Handbook, Weapons and Ammunition, Supernauka
Lovelock (raiders)
- On the bookshelf at the Big Louis - Scout Handbook
Battle Mountain
- Available from Phil - Dean Electronics, Supernauka, Case of saboteur
Area 51
- In the barracks - Case of the saboteur, Weapons and ammunition
- In the hangar - Big Book of Science, Electronics Dina
Kennel
- In the office of the chief - First Aid Book
Gracious
- In the living room lockers - Big Book of Science, Scout's Desk Book
Picnic area (special meeting)
- Next to the skeletons of a love couple after solving a puzzle - Case of a saboteur.
Cafe "New Hope" (special meeting)
- In the inventory of one of the visitors - Book "Homo Ludens" (+2 erudition, eloquence, trading, gambling and the naturalist)
Pretty & amp ; Glamor Body Care Kit
- Atomic Blades - [[New Reno] ] ( Casino Eldorado), on the second floor in the most extreme room in the closet.
- Bath Salt - [[New Reno] ] ( Luciano Ranch), in the bathroom room (metal cabinet), opposite Luciano's office.
- Wipes - Battle Mountain ( Central Street), in a wardrobe in a broken hotel.
- Medicinal Water - [[Las Vegas] ] ( Hard Rock Cafe), at a client near the bar, gives after talking about a friend-roll.
- A bit of soap - Salt Lake ( Renaissance Square), the house behind the sheriff's office (in the bathroom on the floor).
- Towel - Salt Lake ( Business Center), in the 6th Bullet Hotel, a locked room (in a bookcase).
- Toothpaste - Las Vegas (Clean City), Hotel "3 Monty Maps" in the room ( also a bookcase).
+1200 experience for assembly in the machine in New Reno.
You can use it yourself and get +1 Attractive, +25 max. life , +5 Recovery rate or sell Mordino.