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- {{Stub}} {{Weapons [[Category: Weapons]]413 bytes (36 words) - 16:41, 13 June 2019
- {{Weapons [[Category: Weapons]]1 KB (209 words) - 16:41, 13 June 2019
- ...ions of the Wastes. They have a good command of weapons (especially energy weapons), use motorbikes without exception, they know the [[locations]] of the old2 KB (368 words) - 20:53, 7 June 2019
- ...ions of the Wastes. They have a good command of weapons (especially energy weapons), use motorbikes without exception, they know the [[locations]] of the old2 KB (371 words) - 20:51, 7 June 2019
- * Create weapons "Revenge Mickey"1 KB (224 words) - 18:17, 11 June 2019
- ** Upgrades various weapons (mainly energy) and [[armor]].2 KB (392 words) - 20:47, 7 June 2019
- * Phil Biker perfects the ignition and other weapons.2 KB (371 words) - 20:28, 7 June 2019
- 5. Return (no one will be hostile) and steal weapons from all policemen! ...moves an equipped item and puts it into his inventory! Sometimes these are weapons, like with Evan, or ammo etc. As has been said - "Search and find" :-)17 KB (3,054 words) - 19:18, 7 December 2022
- ...white skeleton. In most cases they contain ammunition or money, less often weapons or chemicals.5 KB (836 words) - 22:24, 28 April 2022
- ...s, chemical tables and bonfires. On the workbenches upgrades and repair of weapons, the rest - all sorts of drugs and poisons. Toward the end of the game, you * In Wright’s collection - Superscience (Energy Weapons skillbook)12 KB (2,031 words) - 15:11, 16 August 2023
- *[[:Category:Weapons|Weapons]] ...ine]]. The building houses your first workbench for crafting and modifying weapons, and a computer that reveals the nuclear plant's location and increases you134 KB (24,708 words) - 10:34, 12 March 2025