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Fallout: Nevada: Difference between revisions

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Salt Lake City improvements
m (Salt Lake City improvements)
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==== Slums ====
==== Slums ====


There's Stapleton and two mini-hosts here. Stapleton will give a quest to kill the dogs (it is worth visiting again after the completion of the quest). He can also fix the computer from the train.
There's a man named Stapleton, and two mini-shelters here. Stapleton will give a quest to kill the dogs (it is worth visiting again after the completion of the quest). He can also fix the computer from the train.


Mini-sanctuaries look like an entrance to the sewerage system, look for them inside the houses next to fallen letters. Find some loot and a spare part for [[City_States|GU]]. In the second (not where the detail is) look at the poster - there is a safe behind it.
Mini-shelters look like an entrance to the sewerage system, look for them inside the houses next to fallen letters. Find some loot and a spare part for Vault City warehouse quest. In the second (not where the detail is) look at the poster - there is a safe behind it.


In Stapleton's backyard you can find a broken Pip Boy [[Metal Detector|metal detector]]. It should be taken to the workbench. Repair 30 and Science 75. After the improvement, you can "see" yourself and know the level of experience.
In Stapleton's backyard you can find a broken Pip Boy by using the [[Metal Detector|metal detector]]. It should be taken to the workbench. Repair 30 and Science 75. After the improvement, you can "examine" yourself and know the level of irradiation (a built-in geiger counter!)
 
The pipe to enter the cellars of the plant is located at the location of the "canyon of drainpipes" behind the location of the "plant of nuclei-cola" (to open it you need to use the skill of repairing), there lives a missing dog, if he was told about.


==== The Nuka Cola Plant ====
==== The Nuka Cola Plant ====


Here you will find a workbench, a technique that will offer to collect Grizzly's [[armor]] and upgrade the car and a few [[quests]].
Here you will find a workbench, a technician that can refurbish a power armor and upgrade the car, and a few [[quests]].


In particular, you can buy a license to sell a stake for money. The amount depends on your trading skills. The price will change between 3000 and 2000 depending on the trading skill. You have to carry the paperwork with you to conclude contracts. Contracts can be made with the following institutions: 1) Hard Rock Café; 2) caravan parking in the Wind of War; 3) Silver Legacy Café; 4) Cotton Bar.
In particular, you can buy a license to sell Nuka-Cola. The price will change between 3000 and 2000 depending on your Bartering skill. You have to carry the paperwork with you to conclude contracts. Contracts can be made with the following institutions: 1) Hard Rock Café; 2) caravan parking in the Wind of War; 3) Silver Legacy Café; 4) Cotton Bar.


The first quest of the chief is to deal with the merchant in the caravan park. If you have 70 Barter, you can convince the manager to hire him. Or buy the whole batch from him. Buy almost all of his radioactive Nuclear Cola from him first, as it gives +1 reaction for each bottle drunk, it is very useful to get drunk before a difficult battle. But don't forget that each bottle also gives you +3 radiations of infection. (Leave him at least one bottle, which will allow him to go through his quest in other ways as well).
The first quest of the chief (Principal Skinner) is to deal with a counterfeit Nuka-Cola merchant in the caravan park. If you have 70 Barter, you can convince the manager to hire him. Or buy the whole batch from him. Buy almost all of his radioactive Nuclear Cola from him first, as it gives +1 sequence for each bottle drunk, it is very useful to get drunk before a difficult battle. But don't forget that each bottle also gives you +3 rads. (Leave him at least one bottle, which will allow him to go through his quest in other ways as well).


The second quest is to take the encoder from the caravanist (see Business Center).
The second quest is to take the encoder from a caravaneer (see Business Center).


The third is the repair of the compass. It can be repaired by a Vegas technician or [[Bikers|Bikers]]. Or yourself on the workbench (repair 25 Science 80). If you give the controller to the director of the plant Skinner, you get 2000$ and 1500 expy. You can also take it to the doctor and get 350 coins. The fact that you don't just need a controller for the plant manager is directly explained by the mechanic Francis (when you actually get it fixed). The doctor proposes to give the controller to him so that the city could live better, because the automation of the plant Yader-Kola will reduce jobs and some workers will be on the street. yes, it only gives $350, but this is still +35 karma and 1500 expy. As he says, "Not everyone can sacrifice their income for the good of others. Maybe you can give it to somebody else.
The third is the repair of a programmable controller for the factory. It can be repaired by a Vegas technician or [[Bikers|Bikers]]. Or yourself on the workbench (repair 25 Science 80). If you give the controller to the director of the plant Skinner, you get 2000$ and 1500 exp. You can also take it to the doctor and get 350 coins. The fact that you don't just need a controller for the plant manager is directly explained by the mechanic Francis (when you actually get it fixed). The doctor proposes to give the controller to him so that the city could live better, because the automation of the Nuka-Cola plant will reduce jobs and some workers will be on the street. It only gives $350, but this is still +35 karma and 1500 exp. As he says, "Not everyone can sacrifice their income for the good of others." Maybe you can give it to somebody else.


There's a Negro on the second floor that everybody doesn't like. He won't give the quest directly, but it can be done. To do this, you need to talk to the administrator, who will say that she has lost her keys. [[Key]] and stole the same nigger and hid it in the [[junk]]. You have to put the keys in Simon's locker (the middle one) or put them in his locker and hand them over to the administrator. Then the Negro will give you a gas suit. Simon's a decent scoundrel, of course, but a decent white man would turn in a Negro Tom, who stole the keys (and we had to steal them in the back of the house because of that) with a crafty intent to commit forgery with someone else's hands. Simon's gonna give you the same suit, too. You can turn them both in, but it's not gonna solve the situation.
There's a black guy (Tom) on the second floor that everybody dislikes. He gives a minor quest (doesn't show up in pip-boy) to deal with his enemy, Simon. To do this, you need to talk to the administrator, who will say that she has lost her keys. If you ask Tom about the keys, he will tell you he stole them to plant on Simon, but hid them in a toilet (and then took a shit on them!?) You have to put the keys in Simon's locker (the middle one) and report him to the administrator. Then Tom will give you a gas suit. You can report Tom to the admin instead, and Simon gives you the same suit. You can turn them both in, but it's not gonna solve the situation.


==== Canyon ====
==== Canyon ====


At the location there is an entrance to the sewerage system (Do not get into it if you do not take a quest on the dog. Otherwise you won't find the dog and the location will hang if you go to it with the second quest). If the entrance can be repaired, you can get into the sewerage system, there you can find a skeleton with a lot of good things, and from there to the basement of the Yader-Kola plant (you can also get in from the plant. But if you don't know where the entrance is, it's very hard to find and notice. There in the locker is a gas overalls and various useful things, and in a wooden box near the stairs leading to the factory is a very cool reference to the follows 1 and 2 :-). If you look for a [[Metal Detector|metal detector]] on a peninsula with an "uncomfortable chair", you can find a broken micro-nuclear battery.
Here there is an entrance to the sewer system (Do not go in unless you have the quest to find the lost dog. Otherwise you won't find the dog and the location will hang if you go to it later for the quest). If you can repair the entrance, you can get into the sewer system and find a skeleton with a lot of good things, and from there to the basement of the Nuka-Cola plant. You can also get in from the plant, but if you don't already know where the entrance is it's very hard to find. There in the locker is a gas overalls and various useful things, and in a wooden box near the stairs leading to the factory is a very cool reference to the follows 1 and 2 :-). If you look for a [[Metal Detector|metal detector]] on a peninsula with an "uncomfortable chair", you can find a broken micro-nuclear battery.


In the skeleton that lies in the sewer you can find "[[Things]]"" metal plates the size of a regular coin, they are needed to get a Nuclear Coke without money. After the first use (on a Nuclear Cola machine) you will automatically learn how to make them on a workbench or from any technique other than Francis (which is near the Nuclear Cola plant). He's done them before, for which he got a serious butt plug from his superiors and doesn't do it anymore). But don't forget, every dishonestly received karma bottle is -1. If you steal 20 bottles of Nuclear Cola machines with the help of "Things", you will get the skill "[[Col]]a-maniac" stealing +5%. If after that you confess everything to the director of the plant (he won't believe you anyway) you will get +5 karma.
In the skeleton that lies in the sewer you can find "[[Things]]"" metal plates the size of a regular coin, they are needed to get a Nuclear Coke without money. After the first use (on a Nuclear Cola machine) you will automatically learn how to make them on a workbench or from any technique other than Francis (which is near the Nuclear Cola plant). He's done them before, for which he got a serious butt plug from his superiors and doesn't do it anymore). But don't forget, every dishonestly received karma bottle is -1. If you steal 20 bottles of Nuclear Cola machines with the help of "Things", you will get the skill "[[Col]]a-maniac" stealing +5%. If after that you confess everything to the director of the plant (he won't believe you anyway) you will get +5 karma.
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