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Fallout: Nevada: Difference between revisions

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m (→‎Nursery: and "exposure" to "experience")
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==== Business Center ====
==== Business Center ====


In a store with a reputation or Barter of 50 you can get a quest to kill [[Harrelson]]a. There is also a gas suit for repairing the reservation. There is also a map of the lake, if used it will show the adjacent territories on the global map.
In a store with a reputation or Barter of 50 you can get a quest to kill [[Harrelson]]. There is also a gas suit needed for assembling Power Armor, and a map of the lake. If used, it will show the adjacent territories on the global map.


With 60, he's got a lousy assortment.
With 60, he's got a lousy assortment.


There's a strange nucleus trader in the middle of the caravans' parking lot. If you buy one bottle from him, it makes sense. You can buy his assortment, or you can wait for a quest from a Nuka Cola factory.
There's a knockoff Nuka-Cola trader in the middle of the caravans' parking lot. If you buy one bottle from him, you'll understand. You can buy from him or you can wait for a quest from the Nuka Cola factory.


A second trader (after talking to the sheriff) can tell you how to make Gauss ammunition.
A second trader (after talking to the sheriff) can tell you how to make Gauss ammunition.
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There's a guy in the building who's in need of all sorts of shit right now:
There's a guy in the building who's in need of all sorts of shit right now:


[[Sledgehammer]], gecko pelt (any), shovel, first-aid kit, 3 flares, rope, 2 empty flasks, metal scrap ([[junk]] metal), rubber boots, wrench and weapon parts. It gives you 3 days to collect, so you'd better take a quest when you have all the items. As a reward for this errand will get some money and 1000 experience.
[[Sledgehammer]], gecko pelt (any), shovel, first-aid kit, 3 flares, rope, 2 empty flasks, metal scrap ([[junk]]), rubber boots, wrench and weapon parts. It gives you 3 days to collect, so you'd better take the quest when you have all the items. As a reward for this errand, you will get some money and 1000 experience.


There is a family in the house near the bar, you can chat with a boy and teach him to count.
There is a family in the house near the bar, you can chat with the boy and teach him to count.


There's a guy in a leather bar, he's gonna propose a robbery. You'll have to have at least 50 stealing or Grave Robber Perk or you'll say you're not right for him. If you have a high reputation in SLS, you won't get his quest either.
There's a guy in a leather jacket in front of the bar who wants to rob the Quok Brothers. You'll have to have at least 50 Steal or the Grave Robber Perk or he'll say you're not right for him. If you have a high reputation in Salt Lake City, you won't be able to get his quest.


The lantern turns off the repair. You need to wait for the moment when the passing guards are standing by and everything will turn out :) after the robbery, the guy in the leather will offer you to personally divide the loot. 2000$ (which he shares equally, or 75/25 depending on your impudence and skills - you need to either Barter 50, or Speech 80), but total -100 karma. You'll get 2,500 more experience, though. But both merchants are gonna raise their prices a lot after the robbery. More thieves can surrender if you talk to a patrol member during a robbery, for which you get 1000 experience and $3000 from the sheriff.
The street lamp can be turned off with Repair. You need to wait for the moment when the patrolling police officer is not looking :) after the robbery, the guy in the leather will offer you to personally divide the loot. 2000$ (which he shares equally, or 75/25 depending on your impudence and skills - you need either Barter 50 or Speech 80), but -100 karma. You'll get 2,500 experience, though. Both merchants raise their prices a lot after the robbery. More thieves can surrender if you talk to a patrol member during a robbery, for which you get 1000 experience and $3000 from the sheriff.


After a successful robbery, you can find him at the bar at the table. Ned's gonna tell us about the fake coins for the coke machines. You can find out more about them from the Canyon location. (and maybe give them a coin on the rope to deceive them. Each of its applications is 1 karma) and will also mention a certain stash, which can be found in the area of "Slums" in the electric switchboard ($1000).
After a successful robbery, you can find him at the bar at the table. Ned's gonna tell us about the fake coins for the coke machines. You can find out more about them from the Canyon location. (and maybe give them a coin on the rope to deceive them. Each of its applications is 1 karma) and will also mention a certain stash, which can be found in the area of "Slums" in the electric switchboard ($1000).
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At 4:30 p.m. or 1630 in military time or PipBoy time, you can see a fake hanging. Then you can take part in the process yourself. This will increase your Sequence (+2) and Speech (at low Speech values) and also worsen karma.
At 4:30 p.m. or 1630 in military time or PipBoy time, you can see a fake hanging. Then you can take part in the process yourself. This will increase your Sequence (+2) and Speech (at low Speech values) and also worsen karma.


==== Birthplace ====
==== Renaissance Square ====


To cure a man suffering from consumption, you need to use the doctor's skill on him, and then the antidote.
To cure a man suffering from consumption, you need to use the doctor's skill on him, and then the antidote.
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There's a kid out there looking for his dog. It is located in the Canyon location, a passageway to which, in the eastern corner of the Nuclear-[[Stake]]-plant. That's where the nuts grow and the pipe enters the Sewerage Station...
There's a kid out there looking for his dog. It is located in the Canyon location, a passageway to which, in the eastern corner of the Nuclear-[[Stake]]-plant. That's where the nuts grow and the pipe enters the Sewerage Station...


You can talk to the doctor about Science nuts or doctor 50 will allow you to come up with a recipe for nut radiation medicine together. You can also give or sell the doctor the filter from the Vegas Quest. You can also sell the filter to the Coke factory or sheriff. But first you have to go to the tower, which is in the slums. Funny thing - climbing on the tower temporarily get +1 to perception, but if you have luck less than 7, then coming down from the tower, you will periodically break your legs (the impossibility of running), while you are treated, the addition to the perception of flying :-)
You can talk to the doctor about Vocas: Science or Doctor 50 will allow you to come up with a recipe for nut anti-radiation medicine together. You can also give or sell the doctor the filter from the Vegas Quest. You can also sell the filter to the Coke factory or sheriff. But first you have to go to the tower, which is in the slums. Funny thing - climbing on the tower temporarily get +1 to perception, but if you have luck less than 7, then coming down from the tower, you will periodically break your legs (the impossibility of running), while you are treated, the addition to the perception of flying :-)


If you come to him sick, you can get an additional way to treat infections.
If you come to him sick, you can get an additional way to treat infections.
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There's a moonshine guy named Harry Pig Rats in the next room with them. In his drawer you can take 10 bottles of "bloody Mary", and in the wardrobe is a jug with "Melassa" (needed for cooking at the stake: 1(one) jug with "Melassa"+1(one) flask with "Clean water"=10 bottles of moonshine).
There's a moonshine guy named Harry Pig Rats in the next room with them. In his drawer you can take 10 bottles of "bloody Mary", and in the wardrobe is a jug with "Melassa" (needed for cooking at the stake: 1(one) jug with "Melassa"+1(one) flask with "Clean water"=10 bottles of moonshine).


The sheriff will give you a quest to bring in a bandit from [[Provo]]. You need to find a peaceful way in (the guy outside will tell you everything at 9, Speech 60, $100, level 12 or karma -250) and talk to the guy in the leather. He's not against being publicly executed if you're at level 22 or 110% Speech (ten percent!). The change will be a double award and a big reputation boost for the SLS.
The sheriff will give you a quest to bring in a bandit from [[Provo]]. You need to find a peaceful way in (the guy outside will tell you everything at 9, Speech 60, $100, level 12 or karma -250) and talk to the guy in the leather. He's not against being publicly executed if you're at level 22 or 110% Speech (ten percent!). The change will be a double award and a big reputation boost for Salt Lake City.


Then the sheriff's gonna let the rest of us kill the others and bring him their heads.
Then the sheriff's gonna let the rest of us kill the others and bring him their heads.
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It's not much fun, but it's a place to be in the story. If you have a low lock-picking skill, you need to go to the lower left corner of the location and go down there in the dungeon. There you'll find the key to the door in the main building.  
It's not much fun, but it's a place to be in the story. If you have a low lock-picking skill, you need to go to the lower left corner of the location and go down there in the dungeon. There you'll find the key to the door in the main building.  


When you're crawling through the sewer, be aware that you need to press the computer at top of the stairs in the water room. When you flush out the water where there was water in the corner you can find the corpse of Ed (This is Easter for the movie "Pulp Fiction," where the hero Bruce Willis (the boxer) when he came home with the clock on his motorcycle, said to his wife at the question: "Whose motorcycle is it? - "Zeda" - "Who's Zed?" - "Zed is dead!" ("Who is Zed?" - "Zed is dead!") Ed also lies at the exit of shelter number 13 in the first part of Fallout, in the mines of Redding and in the hold of the tanker in the second part, as well as in the shelter number 34 in Fallout:New Vegas and always with the same description - "This is Ed. Ed is dead.") He can be taken away and in a small snack bar there is a very discreet door to a secret room (there is also a little kindness and maybe it is needed for something).
When you're crawling through the sewer, be aware that you need to press the computer at top of the stairs in the water room. When you flush out the water where there was water in the corner you can find the corpse of Ed (This is Easter for the movie "Pulp Fiction," where the hero Bruce Willis (the boxer) when he came home with the watch on his motorcycle, said to his wife at the question: "Whose motorcycle is it? - "Zed" - "Who's Zed?" - "Zed is dead!" ("Who is Zed?" - "Zed is dead!") Ed also lies at the exit of shelter number 13 in the first part of Fallout, in the mines of Redding and in the hold of the tanker in the second part, as well as in the shelter number 34 in Fallout: New Vegas and always with the same description - "This is Ed. Ed is dead.") He can looted and in a small alcove there is a very hidden, thin door to a secret room.


To start a train, you need to:  
To start a train, you need to:  
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