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Fallout: Nevada: Difference between revisions

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→‎Nursery: and "exposure" to "experience"
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m (→‎Nursery: and "exposure" to "experience")
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Warning: If you want to go through the mayor's quest, do not give the police any receipts and hunger strips until you finish it.
Warning: If you want to go through the mayor's quest, do not give the police any receipts and hunger strips until you finish it.


Receipts can and should be handed over to the police because they give money and expo for it. But then they'll have to be stolen back (to complete the mayor's quest). It is better to hand in the receipts to the policeman who stands near the bars, he will give an expo for them and a reward. It's okay to turn in the Chief of Police, but he'll give less exposition and no reward at all. You have to steal the receipts from the Chief of Police anyway. Sometimes the receipts stay with you after you hand them over to the police. It doesn't affect the quest in any way. The casino owner's "Hal Wallace" voice recording can also be rented out. It's compensated by a receipt from the Nursery, so you get 500 Exposure. But if you decide to do the mayor's quest, Hal Wallace is still over and you'd better kill him yourself (plastic explosives are the easiest way to do it). Get less exposure to +200, but get a unique gun "[[Colt Revolver]]" is a very powerful and beautiful gun (the comment on it says "... when you look at it, you feel like you are God"). All this needs to be done before Hal Wallace is handed over to the police or the Mayor's quest is completed (no effect on the Mayor's quest). You can find out about this gun in a conversation with the bartender at the casino "Three Card Monte" for $10.
Receipts can and should be handed over to the police because they give money and expo for it. But then they'll have to be stolen back (to complete the mayor's quest). It is better to hand in the receipts to the policeman who stands near the bars, he will give an expo for them and a reward. It's okay to turn in the Chief of Police, but he'll give less exposition and no reward at all. You have to steal the receipts from the Chief of Police anyway. Sometimes the receipts stay with you after you hand them over to the police. It doesn't affect the quest in any way. The casino owner's "Hal Wallace" voice recording can also be rented out. It's compensated by a receipt from the Nursery, so you get 500 experience. But if you decide to do the mayor's quest, Hal Wallace is still over and you'd better kill him yourself (plastic explosives are the easiest way to do it). Get less experience to +200, but get a unique gun "[[Colt Revolver]]" is a very powerful and beautiful gun (the comment on it says "... when you look at it, you feel like you are God"). All this needs to be done before Hal Wallace is handed over to the police or the Mayor's quest is completed (no effect on the Mayor's quest). You can find out about this gun in a conversation with the bartender at the casino "Three Card Monte" for $10.


Also, most of the receipts can be handed over to the cops after the mayor's quest. Or refer to them without stealing - but these two ways can cause incomprehensible glitches.
Also, most of the receipts can be handed over to the cops after the mayor's quest. Or refer to them without stealing - but these two ways can cause incomprehensible glitches.
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There's a guy out front who wants to get his brother out of the slave trade. You can give him a note in a hidden mode and help him escape or just buy it back. For this, you will be given a walkie-talkie (any other radio will do), which can be used to lure the boss out of the office to scrounge through his safe. There's a receipt in the safe for the mayor's quest. It's impossible to record a dialogue with a slave trader on Pip Boy - it will burn you down anyway.
There's a guy out front who wants to get his brother out of the slave trade. You can give him a note in a hidden mode and help him escape or just buy it back. For this, you will be given a walkie-talkie (any other radio will do), which can be used to lure the boss out of the office to scrounge through his safe. There's a receipt in the safe for the mayor's quest. It's impossible to record a dialogue with a slave trader on Pip Boy - it will burn you down anyway.


You can chat with the smoker outside if you have a slave trader's receipt, then at high combat parameters (Strength 9 or Unarmed 75) you can persuade him to give away the location of the nursery or where to find the "Black Caravanschiki", something of your choice. Exposure for choice is the same. We can talk him into quitting smoking, he'll give up his lighter for that. If you are a little to the left of it to look for a [[Metal Detector|metal detector]], you can find a "micro-nuclear battery".
You can chat with the smoker outside if you have a slave trader's receipt, then at high combat parameters (Strength 9 or Unarmed 75) you can persuade him to give away the location of the nursery or where to find the "Black Caravanschiki", something of your choice. experience for choice is the same. We can talk him into quitting smoking, he'll give up his lighter for that. If you are a little to the left of it to look for a [[Metal Detector|metal detector]], you can find a "micro-nuclear battery".


==== Hoover Dam ====
==== Hoover Dam ====
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The receipt is in the desk at the farthest end of the building. In a computer in another building you can get information with Science, but without a fight it is almost impossible to get there. You can go there after handing in the receipt to Meru or the cops there. There will be no one at the Nursery (also most of the items from the tables/cabinets will be lost). Except for one guard, but he doesn't react to anything unless he's attacked. (if you kill him, he has an electro-whiplash) and a computer with information, you can come quietly, without a fight.
The receipt is in the desk at the farthest end of the building. In a computer in another building you can get information with Science, but without a fight it is almost impossible to get there. You can go there after handing in the receipt to Meru or the cops there. There will be no one at the Nursery (also most of the items from the tables/cabinets will be lost). Except for one guard, but he doesn't react to anything unless he's attacked. (if you kill him, he has an electro-whiplash) and a computer with information, you can come quietly, without a fight.


In a wooden house with a generator (which stands next to the house with a computer) in an iron locker is "[[Large set of keys]]" (will be lost if you tell the police about the nursery) can open and simple, medium and complex mechanical locks for them (simple lockpicking +40%, medium lockpicking +35%, complex lockpicking +30%), in contrast to just a lock that opens only simple, medium mechanical locks and they have (simple lockpicking +20%, medium lockpicking +10%).
In a wooden house with a generator (which stands next to the house with a computer) in an iron locker is Expanded Lockpick Set (will be lost if you tell the police about the nursery) can open and simple, medium and complex mechanical locks for them (simple lockpicking +40%, medium lockpicking +35%, complex lockpicking +30%), in contrast to just a lock that opens only simple, medium mechanical locks and they have (simple lockpicking +20%, medium lockpicking +10%).
== Salt Lake City ==
== Salt Lake City ==


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Mini-sanctuaries look like an entrance to the sewerage system, look for them inside the houses next to fallen letters. Find some loot and a spare part for [[City_States|GU]]. In the second (not where the detail is) look at the poster - there is a safe behind it.
Mini-sanctuaries look like an entrance to the sewerage system, look for them inside the houses next to fallen letters. Find some loot and a spare part for [[City_States|GU]]. In the second (not where the detail is) look at the poster - there is a safe behind it.


In Stapleton's backyard you can find a broken Pip Boy [[Metal Detector|metal detector]]. It should be taken to the workbench. Repair 30 and Science 75. After the improvement, you can "see" yourself and know the level of exposure.
In Stapleton's backyard you can find a broken Pip Boy [[Metal Detector|metal detector]]. It should be taken to the workbench. Repair 30 and Science 75. After the improvement, you can "see" yourself and know the level of experience.


The pipe to enter the cellars of the plant is located at the location of the "canyon of drainpipes" behind the location of the "plant of nuclei-cola" (to open it you need to use the skill of repairing), there lives a missing dog, if he was told about.
The pipe to enter the cellars of the plant is located at the location of the "canyon of drainpipes" behind the location of the "plant of nuclei-cola" (to open it you need to use the skill of repairing), there lives a missing dog, if he was told about.
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It's easier to do that in [[Black Rock]]. When we get there, we need to search the robot and pick up the hunger strike. Then you will have options: give the disk to the guards and fail the quest or give it [[Tuco]] and perform.
It's easier to do that in [[Black Rock]]. When we get there, we need to search the robot and pick up the hunger strike. Then you will have options: give the disk to the guards and fail the quest or give it [[Tuco]] and perform.


There is a third option for a quest solution, gives more exposure, needs Science 75, a hunger strike from the robot's corpse and talk to a stagecoach worker at the hotel.
There is a third option for a quest solution, gives more experience, needs Science 75, a hunger strike from the robot's corpse and talk to a stagecoach worker at the hotel.


After completing the quest, Phil will give you the second part of the Power [[Armor]] blueprints(the first part can be obtained from the BB).
After completing the quest, Phil will give you the second part of the Power [[Armor]] blueprints(the first part can be obtained from the BB).
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