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== [[Area 51]] == | == [[Area 51]] == | ||
Location | Location with a lot of useful loot, but no [[quests]]. Bring a few supplies of RadAway and Rad-X with you and a strong weapon(and/or fire weapons). You will need it. | ||
On the taxiway you can find a computer that mentions the radio station in [[Lovelock]] | On the taxiway you can find a computer that mentions the radio station in [[Lovelock]]. | ||
There is a jammed hatch on the crashed plane that can be opened in various ways: | There is a jammed hatch on the crashed plane that can be opened in various ways: blow up Dynamite nearby, use a Sledgehammer or crowbar (strength check), repair with tools/repair kits (repair check), or to use thermite(?). Inside there are [[Motion Sensor]] and a few other useful and expensive things. | ||
At the second location | At the second location you must first fix the electricity, otherwise the doors will not open. Scrap Metal and a high level of repair will be required. After that, the doors will open, but randomly (it's a little annoying). | ||
You can find five | You can find five punching bags here. Each of them adds 1% to the skill [[Unarmed]] (they can only be used after clearing [[Area 51]] of monsters). | ||
In the building right next to the power plant | In the building right next to the power plant there are officer's notes on the floor - an interesting read. And in the other wing, there's a safe (Perception 7 and Lockpick 80) with a gas cylinder. There'll be two more of these safes. | ||
There's also a minigun on the floor in one of the rooms (the one opposite the room with the officer's notes). | There's also a minigun on the floor in one of the rooms (the one opposite the room with the officer's notes). | ||
The next location will meet you with a horde of aliens | The next location will meet you with a horde of aliens. | ||
Inside the base | Inside the base in one of the boxes you can find Alien Power Cells for Alien Blasters. | ||
You can find a lot of useful information on the computer, including information about [[Vault 8]]. There's a second safe with a gas tank right there. | You can find a lot of useful information on the computer, including information about [[Vault 8]]. There's a second safe with a gas tank right there. | ||
If you have a low lockpicking skill, go to a room with a pile of incomprehensible biomass. You can take a | If you have a low lockpicking skill, go to a room with a pile of incomprehensible biomass. You can take a keycard from an unfortunate ghoul stuck in the biomass to open all doors. You can also go to the computer (Science 82 is exactly enough) below and open all the doors through it. | ||
If | If your lockpicking is pumped up, then you can immediately go up and to the right and find there a third safe and some useful loot. In the table is a sheet with passwords from all safes (including for the gas canister). Here you can also find a Stealth Boy and a computer with information on how the gas cylinders are used. | ||
In a small room is a Pressure Helmet, which is needed to build Power [[Armor]]. Next to it is a device in which the cylinders are | In a small room is a Pressure Helmet, which is needed to build Power [[Armor]]. Next to it is a device in which the cylinders are placed and a gas attack can be launched. To prevent the gas attack from harming, you can wear an anti-gas or anti-radiation suit and calmly wander around the base. | ||
In the room with a computer there is a control panel (in the table) and the possibility of activating self-destruction of the base. Intelligence 7 and Science 75 will allow you to | In the room with a computer there is a control panel (in the table) and the possibility of activating self-destruction of the base. Intelligence 7 and Science 75 will allow you to fix the turrets. If you left any aliens alive on the surface, you can use the turrets to wipe them out. Science 100 will enable the self-destruct sequence and destroy the base. | ||
A computer in the side corridor will allow you to activate the force fields. Those fields can be used to block or kill wandering aliens | A computer in the side corridor will allow you to activate the force fields. Those fields can be used to block or kill wandering aliens. There is a remote which can be used to toggle individual force fields by using it near them. | ||
In the next location there are some more batteries for the Alien Blaster, but the enemies here are harder to kill. There is also an emergency exit from the base. | In the next location there are some more batteries for the Alien Blaster, but the enemies here are harder to kill. There is also an emergency exit from the base. | ||
Somewhere on the base you can pick up a set of Power [[Armor]] blueprints (near a computer with self-destruct activation in a table with a control panel for force fields) | Somewhere on the base you can pick up a set of Power [[Armor]] blueprints (near a computer with self-destruct activation in a table with a control panel for force fields.) Also there is a portable lab device "CL-3000", which can be used like a camp fire/laboratory table (in the laboratory, next to the room with the unit, for a gas attack). | ||
== [[Gracious]] == | == [[Gracious]] == |
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