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== New Reno == | == New Reno == | ||
Welcome to [[New Reno|New Reno]]. You will find it is different than in Fallout 2 but far from being any worse. You can do a lot of things in the city as there are many [[quests]] available.There are several areas inside the city, starting with the Silver Legacy Hotel, Eldorado, City Hall, Stadium, Luciano's Ranch and Railway Station ( | Welcome to [[New Reno|New Reno]]. You will find it is different than in Fallout 2 but far from being any worse. You can do a lot of things in the city as there are many [[quests]] available.There are several areas inside the city, starting with the Silver Legacy Hotel, Eldorado, City Hall, Stadium, Luciano's Ranch and Railway Station (at least three extra [[locations]] become available during [[quests]] which stay there but aren't really useful outside the mentioned [[quests]]). | ||
=== Reno gangs=== | === Reno gangs=== | ||
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At the bar, you can chat with the person at the counter and get a beer and experience. You need karma +50. | At the bar, you can chat with the person at the counter and get a beer and experience. You need karma +50. | ||
There's a guy in leather [[armor]] by the slot machines. It takes 40 or 50 Science to complete his quest. It's gonna take some time to get through. There are several ways to go about it: 1) suggest a formula; 2) talk to Mordino; 3) persuade to change the machine. | There's a guy in leather [[armor]] by the slot machines. It takes 40 or 50 Science to complete his quest and first you will have to keep giving him money. It's gonna take some time to get through. There are several ways to go about it: 1) suggest a formula; 2) talk to Mordino; 3) persuade to change the machine. For sure by suggesting a different strategy you will get all of your money back. | ||
[[Harding]] (a man in one of the slum rooms) will talk about missionary Patrick and indirectly give a quest to help himself. You need a high level of Doctor and you're gonna have to run. To take the quest, you need to talk to the residents of the neighboring house, [[Harding]]<nowiki/>and then with Patrick. You need Science and Doctor 35. After that you have to go back to [[Harding]] with a nightclub ticket (you can steal it in the slums near El Dorado or ask Mom, the hostess of the club). | [[Harding]] (a man in one of the slum rooms) will talk about missionary Patrick and indirectly give a quest to help himself. You need a high level of Doctor and you're gonna have to run. To take the quest, you need to talk to the residents of the neighboring house, [[Harding]]<nowiki/>and then with Patrick. You need Science and Doctor 35. After that you have to go back to [[Harding]] with a nightclub ticket (you can steal it in the slums near El Dorado or ask Mom, the hostess of the club). | ||
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The guy in the blue pants outside the bar will give you a can of food (eating it makes you poisoned). After the autopsy, it's worth three skins off him. | The guy in the blue pants outside the bar will give you a can of food (eating it makes you poisoned). After the autopsy, it's worth three skins off him. | ||
Using a radio or the [[Metal Detector|metal detector]] near the hotel, you can find the entrance to the sewer system (you will also need a rope). There's a ghoul Chris in a room (talk to him for his story and a minor quest), and a few rats in the sewer itself. What to do with him is your decision, his (ex) wife | Using a radio or the [[Metal Detector|metal detector]] near the hotel, you can find the entrance to the sewer system (you will also need a rope). There's a ghoul Chris in a room (talk to him for his story and a minor quest), and a few rats in the sewer itself. What to do with him is your decision, his (ex) wife Shelley can be found in the slums. If you kill him immediately you can loot him get his unique melee weapon "metal bar" but it's nothing [[SPECIAL|special]] so this option is not recommended. You can tell his wife (good path) that he is still alive and where he is, after which she will go see him to stay with him (for reward you get a lighter and +5 karma - follow her). Alternatively you can talk to his ex friend Colin who is now Shelly's husband (evil path, karma loss) about Chris and he will demand to know where Chris is. You can ignore/refuse, ask for money first or simply tell him. If you told him the location then he will disappear and will be found in the sewer next to dead Chris. If you loot him now then you can pick up gas mask overalls, which will be needed for the [[armor]]. | ||
There's a homeless guy outside the hotel asking for food. If you feed him, he will give +5 karma and will be able to tell you how to catch the graffiti artist (it's a kid). Next to it there is a broken car, if you look for a [[Metal Detector|metal detector]] near it you can find a unique 10mm gun "Outdated Colt 6520". | There's a homeless guy outside the hotel asking for food. If you feed him, he will give +5 karma and will be able to tell you how to catch the graffiti artist (it's a kid). Next to it there is a broken car, if you look for a [[Metal Detector|metal detector]] near it you can find a unique 10mm gun "Outdated Colt 6520". | ||
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At night, you can find flashing lights all over [[NewРино|New Reno]] (and in other cities). If you fix them, you'll get a little experience. The prostitutes will give you a (very small) discount for fixing the lanterns near them. | At night, you can find flashing lights all over [[NewРино|New Reno]] (and in other cities). If you fix them, you'll get a little experience. The prostitutes will give you a (very small) discount for fixing the lanterns near them. | ||
==== [[Metal Detector]] ==== | ==== [[Metal Detector]] ==== | ||
The Gate family lives in the room next door, the wife is looking for her missing prospector husband [[Robert]]. You will find his body along with a note in [[Hawthorne]] (see [[Hawthorne]]). If you don't complete the Wright quest, this one will be available. | The Gate family lives in the room next door, the wife is looking for her missing prospector husband [[Robert]]. You will find his body along with a note in [[Hawthorne]] (see [[Hawthorne]]). If you don't complete the Wright quest, this one will be available. | ||
After the note is delivered, you will be sent to look for a partner of Robert, named Mark. In order to find him, you will have to go to a nearby location (Eldorado) and interview the victim's family - they are easy to recognize - they aren't exactly polite. With a Speech of 80, you can | After the note is delivered, you will be sent to look for a partner of Robert, named Mark. In order to find him, you will have to go to a nearby location (Eldorado) and interview the victim's family - they are easy to recognize - they aren't exactly polite. With a Speech of 80, you can persuade them to be helpful, if not, then you need to go to the neighbors of the Mark family, who will tell you that Mark left with a caravan someplace north. After that, Mark can be found in [[Black Rock]] at the bar. You can offer to perform the contract for him, for which you will receive the [[Metal Detector|metal detector]] and the quest for C4 (see [[Hawthorne]]) and Mark will supposedly return to [[New Reno]] to help the Gate family. After this you can return to the Gate widow to tell her the news, but for the quest to end you will first have to do the first and second Wright [[quests]]; Uranium City quest, then the C4 quest (make sure you say that the prospectors have done the job, otherwise you won't see any more of the Gate widow), and then go back to the widow and get the upgrade of the [[Metal Detector|metal detector]] (without the sonar upgrade, finding items is almost impossible). The upgrade can be installed on the workbench (repair 40, Science 30). | ||
===Eldorado=== | ===Eldorado=== | ||
Note: If you kill [[Томпсон|Тhompson]], you can't go | Note: If you kill [[Томпсон|Тhompson]], you can't go to Bertolini peacefully. | ||
The guy near the slums will give you picklocks and some experience in exchange for a gun (any), you can just kill him (+5 to karma). | |||
Underneath the casino, you can take part in battles without rules. Unlike F2 here, the fights are fought to the death. The number of fights is limited, but in total they give a lot of experience and money. And + to Endurance, if you go all the way. The fights also give you a reputation that you can use to start gangbang [[quests]]. | |||
The | The coach near the ring can raise the Unarmed skill by 5% for $1,000. The ring leader here is also connected to one of the Big Louis [[quests]] (see above). | ||
The second quest | The casino administrator (on the second floor) can give a quest to repair Bertolini's billiard/pool cue. You can do it yourself at a workbench (you will need a regular cue + some Repair skill) or ask Frank (Railway Station). A pool cue can be obtained from Chase in the Eldorado Casino or from the pool table at Luciano Ranch. It is ''highly recommended'' to first talk to Chase who can also give you a minor quest - a bug can be placed inside the very same billiard/pool cue after repair. Returning the cue will give you a recommendation to do Bertolini [[quests]]. (check Luciano's [[quests]]) | ||
There's a guy in the slums who has headaches. Doctor 50 will allow him to be diagnosed, and Speech 80 after that to find out who supplies him with medicines (see raider [[quests]]). There are two kids in the same room arguing about some game. You can: 1) solve the dispute in someone's favor, or reconcile them for additional experience (32% Speech); 2) offer to play for the right of ownership, including with them (the game requires 35% to win); 3) grab the game and go further (the game costs $ 35). | |||
Solomon's gonna give you a quest to dig up the bullet if you're a coffin digger. The corpse is buried at the railway station. Don't carry it with you for long. As a reward, you will get a corpse amphetamine: gives for 20 minutes +1 (one) point of action in battle, but for a day -3 (three) stamina and + high dose of radiation it will affect you 2 (two) times, the total from 60 to 80 rad, depends on your resistance, (nothing) -10 karma. | |||
==== | ==== Bertolini [[Quests]] ==== | ||
Level 7 or recommendation from the casino manager (for that you must repair the billiard/pool cue) is required to access [[quests]]. | |||
* The first quest is to deliver a message to a "canary". He's a hobo spy near Luciano's ranch. You can rat him out to [[Machete]] instead if you want. | |||
* The second quest is to break up the restaurant and the casino. The easiest way to do that is by booby-trapping a wagon that's gonna show up in front of the Silver Legacy. You need dynamite, plastic explosive, scorpion's tail, or Horsekiller poison. Do any of this in sneak mode. You can use alcohol on the guard to make the stealthier approach easier. | |||
* The third quest is to sabotage the ranch a bit. We need to light (you need a lighter) up a barrel in the warehouse. The warehouse is a big building with a locked door. The lighter can be found at the Silver Hotel location. Alternatively you can poison a drinking bowl for brahmins (higher karma reduction than first option). | |||
* Fourth quest, help his son Huey who appears just downstairs. He doesn't like his father and his business. Talk to him and together you will go to a [[SPECIAL|special]] location to meet a mole. It's up to you to decide what to do with him. But if you don't kill the mole, Bertolini will attack you (with a Speech check of 50 you will only be thrown out of the building, interestingly enough you can return any time, including visiting Bertolini again). If you kill the mole or force Huey, you'll be a Bertolini consigliere. [[Thompson]] will approve, but [[Stryker]] will be furious. | |||
==== | ==== White jazz man - Cotton club ==== | ||
Near | If a male character, then in a dialogue with Cotton Club's bartender will be the question about the emppty stage. It's the beginning of a quest about a jazz band. You need Charisma 7 to continue the quest. Ornett Trumpet is a guy in a red shirt in a slum. He needs the Trumpet that Wright has. Stealing or piercing your way is your choice, of course, you can buy it, but it's not our choice, but you can talk... It's easy to bypass and clean all the cabinets at night in Wright's private room with Sneak skill. Ornett will talk about the rest of the participants. Near one of the entrances (close to bar on the way to Solomon) is a homeless man who likes to play the drums (cans). You will need to give him $10 and let him play, then you can recruit him. Guitarist Charles (Silver's slums) demands a reputation in the slums. Patrick's [[quests]] will be enough. Now the jazz band is here. All we have to do is convince [[Томпсон|Тhompson]] not to demand (too much) tribute. To do this, you need Barter 75 (doing all his [[quests]] and joining him then gives you an option to say something similar) or kill everyone there, or agree to unfavorable conditions :) . | ||
- The | There is also a mini-quest for posters: you need to distribute leaflets to four boys. It is possible that the amount of the fee for concerts depends on the fact that this task has been completed. It may also be given only if the graffiti situation on the walls of the hotel is resolved peacefully in advance. The list of children who need to give the leaflets: 1) [[Street Dog]] (near the casino "Eldorado"), 2) the son of Mrs. Gate (who gives a quest to find her husband, an old man), 3) in the same eastern slums, son of the guy who has the letter from Patrick's quest, 4) poor child, snooping between the tables in the restaurant of the hotel "Silver". | ||
Concerts are scheduled for specific days, so look carefully at the calendar. Before the concert you can type in the name of the jazz band, but it will not affect anything. Instead of the third concert, the bartender will tell you that someone threatened him. We need to talk to him, then Ornette, to find out who did this (he lives in one of the houses at Railway Station). The culprit can be persuaded to become a vocalist instead of you with Speech 75. Or with the intelligence of 7 to learn a lot of interesting things, but then again you will need Speech 75. Then there'll be one last concert and that's it. | |||
There's a kid outside the Cotton Bar who hasn't been paid for work. We can get the money from the bartender and give it to the child. Or not give it back... (Speech 48 for the money) | |||
In Cotton, the bartender will offer you a comedian from [[New Vegas]]. That's a trip - a comedian lowers his luck by three while he's with you. | |||
There's a hairpin in the sink of the bar. You can give it to the woman who complains about it. | |||
There's a man in Cotton's bar who lost his locket. It can be found north of the base [[Stryker]] and east of the entrance to the bunker with the [[Metal Detector|metal detector]]. | |||
==== Patrick's quests ==== | |||
Near Eldorado is the building where Patrick lives. He'll give you some [[quests]]: | |||
* The questionnaire - just answer the questions - you answers don't matter. | |||
* Cure a homeless man in the backroom with Doctor's skill or medication. | |||
* To find the missing package - the guy in the slums with red clothes and a son (same guy who talks shit about Harding) will make excuses about being innocent and claim he only has the letter from the guy. It takes Speech 55 to get it for free, return with the letter to Patrick. | |||
* Get Wright's permission to show a movie, simply persuade him (you need Speech of 25, will only work if you have a good reputation in the slums or he has already given you [[quests]], otherwise the permission will cost you $1000). | |||
* Protect Patrick during the movie showing - the easiest way to do this is to go through the pockets of the audience and see who has the gun and steal it! When he starts walking towards Patrick he will be shocked to find he doesn't have a gun anymore and quickly leave the area. Alternatively you can try talking to him as he starts moving towards Patrck but I haven't had success at talking him down. In this case you will only get experience for killing him and no reward from Patrick. | |||
==== Strip club ==== | ==== Strip club Burlesque ==== | ||
In | In the strip club, as a female character you can try yourself as a dancer, need Agility 7 (and Charisma exactly above 3). Gets you a lot of money and a quest. To get into the club for free (being a woman) you need Intelligence 7. | ||
After you perform several times, you will be advised to leave the club through the back door (you should go | After you perform several times, you will be advised to leave the club through the back door (you should go by the lockers and safe). There you will be met by [[Ted Bundy]] - a serious opponent with the Ripper (you can run away from him, but it can break the quest). If you go out the front door, you get a gigolo, poisoning and the risk of dying if you don't have enough KP. If you do decide to do so, don't talk to "Mom" until you leave town, otherwise she will refuse to talk to you later. | ||
After your death [[Ted | After your death by [[Ted Bundy]], you will get a picture and an opportunity to speak again. Talk to Mom about it, then the bartender. Then you'll need to find the address on the back. Before you go to the slums, you can go to the reception in Silver, where they will tell you where to look. This is the apartment where you picked up Patrick's parcel near the Silver Hotel. Ask the residents and go to the railway station. There's only one locked door in a row of houses and a look at the fridge. Now you need to talk to [[Tuco]] in the caravanist parking lot. He's gonna say he took this girl to [[Las Vegas]]. In Vegas, at the Hard Rock Cafe, you'll find her and she'll ask you to say hello to Mamaha. The only problem is [[Tuco]] won't tell you anything if you're a raider. | ||
There's a portrait of Elvis in the manager's room in the table. It's | There's a portrait of Elvis in the manager's room in the table. It's an easter egg - valuable picture from Fallout 1-2. (The same picture can be taken at [[Las Vegas]] from the casino wall on the second floor) | ||
====== Wright's quests ====== | ====== Wright's quests ====== | ||
If [[Stryker]] or [[Томпсон|Тhompson]]'s [[quest]] are executed, Wright will not give any [[quests]]. Luciano and Bertolini are irrelevant. To | If [[Stryker]] or [[Томпсон|Тhompson]]'s [[quest]] are executed, Wright will not give any [[quests]]. Luciano and Bertolini are irrelevant. To do [[quests]], you need a reputation in the slums or by possibly talking to him about the prospector quest. | ||
* To complete the first Wright task, you need to travel to Uranium City to talk to the ghoul [[Nelson]] and the hostess of the bar. They need to tell you about the situation in the city and the three worms. Then simply return to Wright with the information. | |||
To complete the first Wright task, you need to talk to the ghoul | |||
The second quest is to pick up | * The second quest is to pick up C4 from [[Hawthorne]]. Read more in [[Hawthorne]] and [[Metal Detector]]. If you already have the C4, give it to Wright and make sure you say that the prospectors did the job and asked you to talk to Wright. Then the quest for the [[Metal Detector|metal detector]] will be available and pass properly with you receiving the upgrade. | ||
The third quest is to remove [[Nelson]] | * The third quest is to remove [[Nelson]]. He'll have to be killed. At least some from the town will attack you as well, but if you don't touch them, you will be greeted again peacefully when you leave the location and return. | ||
The fourth quest is to find out what kind of spy roams the slums. There'll be a homeless man at the Silver Hotel location between the two houses. He is a spy. Perception 7 or [[Unarmed]] 65/ Force 7 is needed to identify him. Or we could give him $300. | * The fourth quest is to find out what kind of spy roams the slums. There'll be a homeless man at the Silver Hotel location between the two houses. He is a spy. Perception 7 or [[Unarmed]] 65/ Force 7 is needed to identify him. Or we could give him $300. | ||
The fifth quest is to get Luciano's help. To convince Luciano you will need Speech 70, it will also help if you have helped him | * The fifth quest is to get Luciano's help. To convince Luciano you will need Speech 70, it will also help if you have already helped him or you have a good reputation at [[NewРино|New Reno]]. | ||
After this he will tell you he has nothing left to order you to do. | |||
=== | === City Hall - Thompson's quests === | ||
There are only gang [[quests]] [[Thompson|Thompson]] and some loot. But there is | There are only gang [[quests]] for [[Thompson|Thompson]] here and some loot. But there is an Auto Doc in the shelter itself that can be repaired. The minimum repair skill is 35, but it will take 90 for a complete repair. As a result, you will be able to get free treatment for everything. The number of doses of each drug is limited, but there are quite a few. If you repair the Auto Doc during the repair of 80, it will still treat you completely, but there will be a 1% chance that the machine will kill you during the treatment. | ||
From level 7 you can get access to [[Тhompson|Тhompson's]] [[quests]]. | From level 7 you can get access to [[Тhompson|Тhompson's]] [[quests]]. If you complete Stryker's 2nd quest, he will not give you any [[quests]]. | ||
* The first quest is to find out who's behind the attack on [[Thompson]]'s whores. It's not hard to do that - talk to the whores at the Cotton Bar and then one of the two hooligans at Patrick's house. You can convince him or kill him. These two can get hostile towards the wanderer at some point. It doesn't matter. If you killed them beforehand, nothing bad will happen. In that case, you'll just have to tell [[Thompson]] that it's already done. | |||
* The second quest is to find out who attacked the [[Thompson]] gang. First, we need to talk to the wounded man in the farthest room in the base. The guy will also tell you about the autodoc where you can send him (after repairs). It is also possible to cure (use Doctor on him) on your own, but it will not have any effect in the conversation. You can talk to people on streets in Eldorado area but eventually you will have to find the evidence. You need to use Science or Repair skill on a lantern by the whores (those near Wright). Then we need to go into Patrick's house and go out on the balcony and find a shell casing. Then we should talk to Patrick. After this quest is passed, [[Stryker]] quest chain cannot be fully executed, but it disappears from the tasks after the last quest for [[Stryker]]. | |||
The second quest is to find out who attacked the [[Thompson]] gang. First, we need to talk to the wounded man in the farthest room in the base. The guy will tell you about the | |||
You can talk to people | |||
* The third quest is to convince Mordino to let [[Thompson]]'s guys in. There are two ways to go about it: | |||
# (Combat) talk to the hotel manager, then talk to the boy in the hotel restaurant, where he will talk about the basement of the railway station where the Mordino family lives for charisma 8 or drug candy. Security - 3 guards with 10mm guns and 1 sledgehammer. | # (Combat) talk to the hotel manager, then talk to the boy in the hotel restaurant, where he will talk about the basement of the railway station where the Mordino family lives for charisma 8 or drug candy. Security - 3 guards with 10mm guns and 1 sledgehammer. | ||
# (Diplomatic) | # (Diplomatic) In [[Stryker]]'s base, in the room with the mini-generator with Science 30 (not confirmed), we can find out that [[Stryker]] decided to destroy Mordino after the seizure of power. Tell Mordino himself about it, and it becomes a decisive argument in favor of [[Thompson]] though he still doesn't like it. | ||
* For the fourth quest you need to interview the spy in [[Stryker]]'s camp and interrupt the deal. The guy's gonna want a $1000 bribe, and you can guess why with Barter of 50. Then we can give him a stagecoach ticket. Alternatively you can get the information about the deal from the same computer where the info about Mordino was found and save the $1000 (was there really any other choice? :P). Next step is the second floor of the hotel Silver and you are tasked with breaking the deal. Speech 80/Barter 55 will make it possible to reach a peaceful agreement. Otherwise you need to plant a explosive inside the caravan (possibly you can put something poisoned there). | |||
* The fifth quest is to take out [[Stryker]] and his gang. Before that, Barter 30 or Charisma 8 will allow you to ask for weapons. Then you just need to use the computer near the generator, the same one where you got the information for previous two [[quests]]. The only thing that remains is to report the news to the commander of the strike team who will be near the evacuation bunker [[Stryker]]. You can return to [[Thompson]] or help them fight (quite a difficult fight). | |||
Saving Terry the chemist at Stryker's base is still possible this way just after the fight. | |||
=== Stadium === | |||
==== Stryker's quests ==== | |||
To start [[Stryker]]'s [[quests]] you need a Steal of 70 or level 7 or reputation. If you finished Thompsons 2nd quest he won't give you any [[quests]]. | |||
There's a guy called "Rider" in the building who'll give you some useful information in exchange for some alcohol. Gives a quest to find the points he lost in the club Momashi points (see [[quests]] [[Big Louis]]).<!-- Unconfirmed by me, either I missed this or didn't get the option from him, also no idea what Momashi is supposed to be, someone please check this. --> | |||
* The first quest is to kill Patrick. Speech of 50 will keep Patrick alive. | |||
* For the second quest you need to get a bag of chemicals. With barter 50 is you can take half the money for yourself when you talk to the dealer. Dealer stands near the Eldorado casino, disappears after the conversation, but later comes back. Chemicals can be crafted into Stimpacks with Science 70. After completing this quest [[Тhompson]] will be offended, but you can kill [[Stryker]] and this quest will be lost from the tasks. | |||
The | * The third quest is to take pictures in [[Тhompson]]'s bunker. It's no big deal, take them until it says there are enough pictures in the console. Do not approach people with cameras in your active hand. Never perform this quest or the last quest if you want to end the [[Thompson|Thompson]] [[quests]]. | ||
* The fourth quest is to change condoms. A prostitute stands between Patrick's house and the casino. You need the one in charge. You can refuse the quest, but [[Stryker]] will be offended and will not give more [[quests]]. | |||
[[Stryker]] | * The last quest is an assault on the City Hall. You need to screw with the generator and shoot a little. You'll have backup from [[Stryker]]'s men with you (just don't let them block the exit from the building, they can't be pushed). You can ask for a machine gun and two stimulants before the quest. You don't have to get into a fight. | ||
In the room with security dogs in the layout table are a couple of useful books and in the toolbox above it a lot of good things. It can be obtained by Sneak 60 (40 with Stealth Boy). Enter from the street after opening the door (hacking 40+bolts). If you don't have enough Sneak skill, you will need to spam the combat mode technique to pass through. | |||
===== Bunker at Stryker's location ===== | |||
You do not need anything but the crumpled paper (the one from beginning in Vaulty City) and access to bunker at [[Stryker]]'s location to communicate with the [[Bikers]]. To access the bunker, you need to obtain the key from [[Stryker]] or lockpick the gate (Lockpick skill of 100% to have a 10% chance of breaking in, easier with Lockpick set). You can use explosive weapons like Molotov or Grenade to blow up doors. You can buy the key from Stryker for $1000 or you will need to be a member of Big Louis' gang. You can also try to seduce Stryker to sleep with you (if you're a Female character) or take [[quests]] for [[Stryker]]. You can get a part you that you need for the [[Special Warehouse Assignment]] quest for the [[Vault City]] (specifically the ion synthesizer), look for some machine equipment in the big room with rats on the left side wall. You will need a Crumpled Piece of Paper item or Lockpick 90 to crack the vault door. Further in is a locked storage room that needs a keycard - to find it, use the [[Metal Detector|metal detector]] in the computer room, the storage room has a container box with a plasma pistol! | |||
==== Chemist Terry ==== | ==== Chemist Terry ==== | ||
The chemist can be reached with | The chemist can be reached with Speech skill of 50. Or say you're his wife (if you're a woman). After talking to Terry (he may be surprised if you have Science skill 50, which will give you access to his table), a boy will meet you at the exit and give you a message about someone waiting for you at the Silver hotel. Go to the second floor and you will find a monk (Nick) there. | ||
With melee weapons of 75 you can identify the monk's stick. After talking to the monk, we need to talk to Terry (about Nick). He's gonna tell us the guard likes to drink and we need to open the door. We use 3 bottles of alcohol on the guard (booze?), open the door (break-in or key from the guard) and talk to Terry. Once [[Stryker]] is killed during the last quest for [[Thompson]] you can avoid all this trouble - just open the door and let him come with you,[[Thompson|Thompson]]'s guys will not be aggressive. Then we leave the building with him and he teleports to Silver with his family. Go to the Silver hotel to the monk's room and talk to them. They will mention they are being watched. You will either need a rope (will be an option in dialog) to escape through the window or you can convince [[Stryker]]'s men just outside the hotel entrance to leave before Terry blows the building up (because that's what chemists are known for apparently). You '''must''' do one of the two options fast and not travel around or Terry, his family and the monk will disappear (presumably be killed). We can send them alone or go with them after supplying rope or scaring off the gang. If you go with them, you will find yourself at a [[SPECIAL|special]] location inside a small house at an abandoned farm. You can try make a stand there and help them fight it off or be the ultimate hero and stay behind covering their backs on your own. In any case you will have to fight off three Stryker's men, one of which has a unique 10mm pistol with a flashlight (this is the best 10mm gun, its accuracy is almost not reduced in the dark). It's your choice. | |||
=== Luciano's Ranch === | |||
You can sell (or buy) slave collars here to [[Machete]] for good money. There is a unique leather guard jacket in a closet in a closed room (needs lockpicking 40+ - next to the bookcase are the slave collars that are useful to craft unique weapon "Mickey's Revenge"). | |||
If asking him about his name and lack of weapon, [[Machete]] will give you a minor quest to find his missing machete. It's at the Railway Station, found by using a [[Metal Detector|metal detector]]. If you use the workbench you can clean the machete (will need some items), the reward for the quest will increase.Or you can keep it for yourself, it is not a bad melee weapon especially once cleaned. | |||
To get inside the ranch without a fight, you need to put on the stolen guard jacket (or have it with you). They won't ask you about it again, so we can throw it away or sell. Alternatively you can sneak/run around the farm, just stay out of sight of certain guards. The ones at the gate won't mind you but you should try to hide in the buildings, especially from the one who is patrolling the area. | |||
[[ | In the brahmin pens you will find a slave who is actually a warrior from the [[Lovelock]] tribe (Silent River). To save him, we need a sabotage of 40. It is also possible to disable all collars with Science/Repair in the generator room. Or you can buy him if you have enough money. You don't have to take a quest to save him, you'll already know him if you were in [[Lovelock]]. | ||
You can give a man in butcher's or doctor's clothes a lighter. In return you will get an interesting story about Mr. Luciano. | You can give a man in butcher's or doctor's clothes a lighter. In return you will get an interesting story about Mr. Luciano. | ||
Talk to the girl in the house to the left of the main gate. She will give you a minor quest to find out who supplies [[Thompson|Тhompson]] and [[Stryker]] if Barter is 40: | |||
*[[Stryker]] you need to | *[[Stryker]] - you need to the computer that hangs on the wall near the generator (again, is he really this stupid?) | ||
*[[Тhompson|Тhompson]] you need to use | *[[Тhompson|Тhompson]] you need to use Science skill on a book (it's a ledger book) lying on the table in one of the rooms (the book, not the table). Once this is done it will give you a recommendation for Luciano [[quests]]. | ||
In the Eldorado casino, Mr. Chase is standing by the pool table (the bartender can tell you about him). If you choose the right answers in the dialogue, it will give you experience (up to 2000 with "wise" answers) and a quest to set up a wiretap Bertolini's office, and then access to Luciano's [[quests]] . After the "game" you will get a cue that will be useful for the casino managers repair quest: | |||
* By far the easiest way to set up a wiretap for Chase is with the janitors help (actually he is a child, you need Speech 70 and $500), afterwards the janitor kid will disappear. The manual version is ''much'' harder. One bug should be placed in the table at night through the equipment (not just as an object) <!-- I have no idea how high of the Sneak skill is required to not be noticed, I had to use the janitor way. -->, the second - either in Bertolini's broken cue (which is given for repair by the administrator of the casino) on the workbench, or in the ventilation grid in the "anteroom" next to Bertolini's room. Wiretapping the ventilation grid is easy to do, stand just next to door to Bertolini's private quarters, use Sneak, enter combat mode, open the door and enter behind walls, combat mode will end and door will close enabling you to wiretap the vent with ease. Be sure to enter combat mode before opening the door again to return to his office again. | |||
The second quest | ==== Luciano's quests ==== | ||
To access [[quests]] you need to either talk to Chase to get a recommendation (see above) or have a level above 7. | |||
* The first quest (is simultaneous with second quest) is to steal a suitcase of money from Bertolini (it can be sold in a barter for $30,000) and make a diversion (second quest). The easiest way is to play woman's character is to go to bed with Bertolini and open the safe with a termite, or break-in. Or go to the safe at night in the sneak mode (if you don't have enough sneak, you can sleep in your wardrobe). We can learn the code for the safe from Huey (appears for the last quest of Bertolini) - if you fail the last quest for Bertolini, he will also tell you how to commit the robbery of weapons (specifically [[Tommy Gun|Tommy gun]]). Alternatively once you learn the code from Huey, go stand in front of the door to Bertolini's private quarters, use Sneak mode and enter combat, open door and hide behind walls - combat mode will end, door will close and you have a free and worry free path to safe. Be sure to enter combat mode again when you leave his quarters back to his office or he will attack you. Now do the second quest immediately if you haven't already! | |||
The | * The second quest - you need to arrange a sabotage/diversion, for this you can also receive a face mask. Make poisoned beer at campfire or order it from the pushers (300 $). It needs to be planted on the casino clients. It is possible to arrange another sabotage - by injuring a client with a [[Tommy Gun|Tommy gun]]. In order to do this you must first steal one from the armory upstairs. You can do this the ''very'' hard way (at night, shut off the lights, run and sneak ...) or the easy way. For the easy way, first steal the key to the armory from the body guard in the gangster blue suit. Shut off the light and run to the armory door, unlock it with key (use sneak mode just in case), enter combat mode to get in and in best case scenario open the locker while still in combat mode and take the [[Tommy Gun|Tommy gun]]. If all goes well they won't see you if you are deep enough inside, just make sure to use combat mode again to get outside the armory. Go back downstairs, use sneak mode and put on the mask (don't get too close to a guard or he will force you to leave for wearing a mask), shoot at one of the clients (single shot is all you need) and get upstairs as fast as you can. Put off the mask and return downstairs and to the ranch without any trouble. You have to hand in the sabotage and the suitcase '''at the same time'''. Otherwise it might get bugged. | ||
The | * The third quest is to mine the entrances to [[Stryker]] and [[Thompson|Тhompson]]. Any kind of explosives: dynamite, plastic, grenade or dynamite checkers. Just use it on the door as equipment. But it's better to open the door to Stryker - you might need to look at the light. | ||
After that, you'll be asked to become a | * The fourth quest is to make a deal. With Barter skill of 75, you can get some money for yourself. | ||
After that, you'll be asked to become a consiglieri for Luciano. After that, Bertolini and [[Thompson]] will refuse to deal with you. And [[Stryker]] will be giving [[quests]]. Just say no, they'll give you all the [[quests]] and Luciano won't think any less of you. | |||
== Uranium City == | == Uranium City == |
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