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Fallout: Nevada: Difference between revisions

→‎Lovelock: fixed, edited and expanded Lovelock walkthrough
(→‎Gerlach: fixed and expanded Gerlach walkthrough)
(→‎Lovelock: fixed, edited and expanded Lovelock walkthrough)
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Should you choose to move the settlers to [[Vault City]] later, make sure to do the [[Black Rock]] quest involving Milo first. To persuade the residents to move you need good reputation or Speech (70+). Trapper [[Evan]] will stay behind regardless along with [[Gerlach]] himself.
Should you choose to move the settlers to [[Vault City]] later, make sure to do the [[Black Rock]] quest involving Milo first. To persuade the residents to move you need good reputation or Speech (70+). Trapper [[Evan]] will stay behind regardless along with [[Gerlach]] himself.


==== Lovelock - Tribals ====
== Lovelock ==


The first quest is to clear the fields of carnivorous plants. Go west and kill all five. There's a shepherd next door who offers an unknown... Price depends on barter skill (150$ for barter skill 50 and 10$ for barter skill 300). You can trade it for a regular leather jacket, but you're gonna have to take it easy. He sells a toaster that will be useful for crafting a unique power fist. He also has a broken laser pistol, which you can repair at a workbench. He can also be talked into "lending" you his spear.
=== Tribals ===
Upon arriving you will be met by hunters Makozid ("the Bear's Paw") who will follow you everywhere you go in this area until you are trusted and Gekek ("the Hawk"). Go "up the hill" and right of the water tank is the tent of their leader Ogima ("the Black Cloud"), talk to him about the tribe and ask about what they need. He will give you a couple of [[quests]]:
# Fixing the water tank: Fixing might depend on your skill, with scrap metal (2) or scrap metal and a welding machine (available in the Wind of War or Poseidon Oil). Alternatively you can ask the tech savvy Frank Cochrane in [[New Reno]] (Railway Station) to do it for some money (there is a chance that he will not come back later), best and cheapest option is to ask [[Steve]] from [[Gerlach]] to do it for you after you saved him and fixed the pump there.
# Clear the corn field of carnivorous plants. Go west and kill all five. There's a shepherd next door who offers an unknown... Price depends on barter skill (150$ for barter skill 50 and 10$ for barter skill 300) <!-- This "unknown" trade was never offered to me as far as I know so I can't confirm or deny it. -->. You can trade it for a regular leather jacket, but you're gonna have to take it easy. He sells a toaster that will be useful for crafting a unique power fist. He also has a broken laser pistol, which you can repair at a workbench. He can also be talked into "lending" you his spear.
You can also talk to him about the Raiders and what to do with them. You can tell him that you want to help and he will point you to Gekek to take you to the raiders area (this is totally useless though as you can easily just go north of his tent..).


There's a lift bridge next to the shepherd, which can be fixed using rope. There are planks next to the house, so you need to lift them up with strength of 6 or more. And if you don't have the strength, you can ask the shepherd to help you (with good town reputation). They will complete the repairs (40). There's nothing very important in the cabin, but it's a nice bonus to start the game. [[Rope]] is in the basement of the raiders.
The tribal shaman can be conversed with by the graves at night. The rest of the time, he won't want to talk as he's supposedly busy with a ritual (but really he's just walking around all the time). He won't speak to you if you are considered one of the raiders.


To fix the tank you will need scrap metal and a welding machine (available in the Wind of War and at nuclear power plants). You can also talk the technician into [[NewРино|New Reno]] - he will fix it for you (there is a chance that he will not come back later). Or ask the freed water pump watchman in [[Gerlach]], if you saved him.
There's a warrior (Acabidab "the Tall Bison") near the food shed, and his friend, Silent River, is missing. You can find him at Luciano Ranch in [[New Reno]]. Buy him or help him escape (requires sabotage or Science skills and clothing. A worn out leather jacket stolen from the dryer's ropes from raiders is ideal for this role). When you return after saving his friend, he will raise your melee weapons and throwing skill by 5% and if asked, will sharpen some regular spears until he runs out of flint. After saving Quiet River, you can talk to him about hunting together. For this you will get a spear and the Gecko Skinning perk (which is a slightly easier alternative way compared to Evans in [[Gerlach]]).


Znakhar will give a quest to find a backpack with herbs - it is at the raider [[Forsazhnik]], who will wager you for it (Luck 10 and 100% Gambling does not guarantee a win). Or you could kill him.
There's a lift bridge next to the shepherd, which can be fixed using rope. There are planks next to the house, so you need to lift them up with strength of 6 or more. And if you don't have the strength, you can ask the shepherd to help you (with good town reputation). They will complete the repairs (40). There's nothing very important in the cabin, but it's a nice bonus to start the game. [[Rope]] is in the basement of the raiders.
 
There's a warrior near the food shed, and his friend, Silent River, is missing. You can find him at Luciano Ranch in [[New Reno]]. Buy or escape (requires sabotage or Science skills and clothing. A leather jacket stolen from the dryer's ropes and stolen from raiders is ideal for this role). Go back to the hunter after the rescue and get a metal and cold +5%.
 
After saving the Quiet River, you can talk about hunting together. For this you will get a spear and the skill of freshening the gecko (it's easier than [[quests]] [[Evan]]a).
 
It takes a lot of things to cure McCons. So, before you start talking about it, gather everything you need. You need clean water, a scalpel (or a war knife or knife), a first-aid kit or doctor's suitcase, pliers and two stimulants. And we need to take a shaman test.
 
Answers: the small intestine, was not affected by any vital organ, digests food, a few weeks, rinses with moonshine, lowers perception, breaks.


Then there will be tests on the characteristics: agility, perception, endurance, to be healthy, not irradiated, not poisoned and not dependent on drugs.
Make sure you talk to the The tribal healer Niskigvan ("the Ruffled Feathers"):
* He will give you a quest to find a backpack with herbs - raider called Diesel has it <!-- as of latest version the healers text might say raider "Forsazhnik" -->, who will wager you for it (Luck 10 and 100% Gambling does not guarantee a win). Alternatively kill the raider.


For successful treatment, the doctor's skills will be improved by 5%. Keep in mind that there are several treatment outcomes that depend on the set of tools available, the doctor's skill, and the success of the doctor's skill test (not just his level).
* Medicine - convince him that science are just as good as his ways (you need a Doctors or First Aid skill of 40), this will raise your First Aid by 5%.
* Ask him about the kid Makkon who is lying in his tent, you will then need to also talk to Ogima about helping their healer (if you have proper skill he will allow you), then you will need to pass the healers test .
** Answers: the small intestine, was not affected by any vital organ, it is where the feces are, a few weeks, disinfect with alcohol, lowers perception, only time breaks addiction.
** Then there will be the healers test on your [[SPECIAL|special]] characteristics: agility, perception, endurance, to be healthy, not irradiated, not poisoned and not dependent on drugs - best outcome he will be envious of your performance.
** You will discuss the list of things necessary for the operation: You need clean water, a scalpel (or a war knife or knife), a first-aid kit or doctor's suitcase, alcohol, pliers and two stimpaks.
** Operation itself will depend on the set of tools available (best items possible: for example the scalpel compared to a knife), the doctor's skill, and the success of the healers skill test. With the best possible outcome you will receive the maximum number of experience points, Makkon will comment that he is able to run again and your Doctors skills with be improved by 5%.
If you perform raiders [[quests]] for [[Bolshoi_Луи|Big Louis]] (after handing the suitcase on the "courier" quest), tribe leader Ogima will refuse to speak to you about the raiders. You can only talk about it to him again after killing all the raiders (do not poison them).


You can also tell the healer that scientific methods are no worse than his homeopathy, which will improve your doctor's skills. Doctor or first aid 40. First aid +5%.
With a very high reputation and strength of 7, you can fight with the hunter Makozid who followed you everywhere through the village. He can also improve your Outdoorsman skill.


At some point, the leader will become taciturn about raiders, if you perform [[quests]] [[Bolshoi_Луи|Big Louis]] (namely, at the time of handing over the suitcase on the "courier" quest). You can only talk to him again by killing all the raiders (not poison).
It is also possible to access the radio station [[Lovelock|Lovelock]] when the reputation is very high.


With a high reputation and strength of 7, you can fight with the hunter who accompanied you through the village. He can also improve your Outdoorsman skill.
The raider base can be neutralized in two ways (ideally and for most experience points first do all the raider [[quests]]):


It is also possible to access the radio station [[Lovelock|Lovelock]] when the reputation is high.
- kill them all
 
The raider base can be neutralized in two ways:
 
- kill'em'all;


- poison the water tank. To do that, examine the tank and apply three doses of Horsekiller poison. Only [[Big Louis]] will survive if you don't send him to [[Vegas]]. (With poison, there is a small but useful bug. "[[Tricks]] Nevada" reference at the beginning).
- poison the water tank. To do that, examine the tank and apply three doses of Horsekiller poison. Only [[Big Louis]] will survive if you don't send him to [[Vegas]]. (With poison, there is a small but useful bug. "[[Tricks]] Nevada" reference at the beginning).


A tribal shaman can be conversed with by the graves at night. The rest of the time, he won't want to talk. He also doesn't speak to raiders.
=== Raiders ===
 
The best way to make a normal deal with raiders is to just go to their area and if/when one of them notices you he will run towards you (or if you time it right you can escape back to the tribe). Unless you refuse to come with him he won't fight you. This will take you directly to Big Louis. Make sure your karma is below 250 or most of the [[quests]] will be closed and you won't get a chance to join their gang. Instead you will be sent directly to their ring to fight several raiders in a row (and most likely die as a result at this point). Small advice: go to Big Louis as soon as you arrive to [[Lovelock]] (most likely you won't have too much karma or have the perk, which doubles karma) and join his gang. <!-- By doing most of the above [[quests]] with best possible outcomes you will probably still be under 250 karma, either pay attention or simply postpone [[quests]] like helping Makkon etc. -->
==== Lovelock - Raiders ====
 
If your karma is more than 250 (you need less) then most of the Raiders' [[quests]] will be closed. Simply Big Louis will not give you a chance to join their gang. In the building you go up stairs and talk to him. After a short conversation you'll go straight into the ring. Small advice: go to Big Louis as soon as you arrive to [[Lovelock]] (most likely you won't have too much karma or take a perk, which turns karma) and join his gang. You don't need to do all the [[quests]] before reaching 250 karma. [[Big Louis]] won't chase you away and won't mind even if karma is more than 1000.
 
The best way to make a normal deal with raiders is to send in the forest someone who "catches" you. He's gonna come after you, but he's not gonna fight. And there's no better chance of being in the ring if you want their [[quests]].
 
With [[Forsazhnik]] you can play not only on the witch doctor's things, but also win hard (300% of the game and 10 luck always win). The difficulty grows after each victory (get experience for each victory). Also it is possible to redeem for a hundred or to receive through bed (female floor, charisma 5) If to receive things through bed [[Forsazhnik]], for some reason, then will lie under the table at once it is possible and not to notice :-)
 
The witch doctor's belongings can be picked up in a cheaper and simpler way. (and make your life easier on the whole). It takes a few manipulations to do that. To begin with, stealing a deck of stolen cards from the Forsazhnik (it is this deck that increases the level of his play), I have taken a few overloads. Then, you have to put in a regular deck of cards (there are cards in the same location), without any cards, [[The Faith Boy] refuses to play, complaining that someone stole the cards from him, and he refuses to play your cards for fear that they are stolen from you. Voila. Next, it's a matter of technique, a few downloads and you'll win the witch doctor's things, and you've managed to win a few more things (before psycho). Luck level 5, gambling level 14%, theft level 20%.
 
As long as [[Fatty Jackson]] goes to the bathroom, you can drain the liquor from the liquor cabinet.
 
[[Mould]] can be drunk with moonshine. Then he's gonna demand all sorts of drugs, and then he's gonna die. First the alcohol, then the healing powder, the antismoker and the psycho. Before the psycho, you can pick up his gun (and karma will be billed for delivering drugs to him).
 
There's a fence in the upper right corner of the location. If you have a high power, you can disassemble it partially and get access to the stash that Fatty Jackson, Zhiryuga says (you can blow up the fence with explosives with a timer or break a tire iron). On the left, you can steal a leather that dries on a rope. But it's worse than usual in quality.
 
There are some useful things in the basement, including a box opener (if you keep it near the box, you can see that things appear in it at random.... you can get the ones you need more. Works for any such box).
 
On the second floor of the table (not the one that protects Big Louis) there is a recipe called [[Mickey's Revenge]]. There are dice there for those who like to make fun of the casino.
 
If we poison the raiders, [[Big Louis]] will walk on the first floor and kick them. But if you talk to him - he can give his quest, then attack or you will get into the ring, where there will be a lot of live raiders (talk will not be if you talked to him earlier).


====== Big Louis' quests ======
With Diesel you can play not only for the healer's backpack, but also win other items (with 300% of Gambling skill and Luck of 10 you wilčl always win). The difficulty grows after each victory (you will also get experience for each victory). Also it is possible to redeem for a hundred or to offer having sex (female character, Charisma 5). If you decide to have sex with Diesel, for some reason, he will then lie under the table. Of course it would not be a a Fallout RPG game if there wasn't an alternative way:
* The healer's backpack  can be picked up in a cheaper and simpler way (and make your real life easier by not driving you frustrated). It takes a few manipulations to do that. To begin with, steal the deck of marked cards from Diesel (well ''of course'' he's cheating ). Replace it with a regular deck of cards (there are cards in the same location), without any cards at all he refuses to play, complaining that someone stole the cards from him, and he refuses to play your cards for fear that they are marked (guilty conscience). Voila. Next, it's a matter of technique/time (load, save, repeat and say cheese) and you'll win the healer's backpack and a couple of more things (psycho, some drug gum, weapon & ammo). Luck level 5, gambling level 14%, theft level 20% <!-- These stats are from another player, I had different so it might have taken me less or more time. -->.
When [[Fatty Jackson]] goes to the bathroom, you can steal the liquor from the liquor cabinet/still, upon returning he will be angry that someone stole from him but nothing will happen.


If you decide to talk to Big Louis peacefully, you'll have to lay out the money before that, or he'll take it away. He also takes away lighters and some other things.
Mold can be given some alcohol. Then he's gonna demand all sorts of drugs, and then he's going to die. First the alcohol, then the healing powder, the antismoker and the psycho. Before the psycho, you can pick up his gun (and karma will be lost for delivering drugs to him).


The first quest of Big Louis is to rob the [[Hawthorne]] military base. There's nothing particularly complicated about it(hint: sneak your way in to the hangar 9,get down stairs there you will find a computer in reactor room which you can disable all turrets in the area or kill all the turrets with scoped Hunting Rifle)
There's a group of raiders around a table where the supposed "right hand man" Ripper is talking stories, you can talk to him but won't get much out of him, he is "important" later.


The second quest is to shake off [[Stryker]] and the tribute is to be made by( Small Weapons, [[Unarmed]] or Speech 60), otherwise you will be sent away. Alternative way of completing the quest is to kill the Stryker (but this gives you only 500 exp).
There's a wooden fence in the upper right corner of the location. If your Strength is high, you can disassemble it partially and get access to the stash that Fatty Jackson is hiding (you can blow up the fence with explosives with a timer or break with a tire iron). On the left, you can steal a worn leather [[armor]] that dries on a rope. It's perfect though for one of the tribal [[quests]].


The third quest is to deal with Maxon at [[New Reno]]. A gatekeeper(little boy near the caravans) for $50 or threats can give a tip. Then you need to interview the caravan people (he is the bald guy)  - when you have Perception of 5, you'll find out in one of them Maxon. The next choice is to kill him or help him escape. But he'll only believe you if you've got five or Speech 25. We're gonna need a shotgun. Maxon has a unique weapon, "[[Maxon's cut]]" is very good, especially for starters. According to the characteristics as "[[Shotgun]]" (improvement "[[Shotgun]]"), only Maksonovsky's cartridges in the cage are not 2(two) but 5(five).
There are some useful things in the basement, including a crowbar (if you use it on the box in one of the rooms, you can see that things appear in it at random.... you can get the ones you need more. Works for any such box).


You need Maxson's shotgun in order to prove Big Louis the he is dead
On the second floor in the empty room there is a recipe called [[Mickey's Revenge]] on the table. There are dice there for those who like to make fun of the casino.


The fourth quest is to kill the courier. It's very simple. But the suitcase can be given not Big Louis, but Bertolini (see [[New Reno]]), on what Big Louis will be offended, and the quest itself will suspend any further [[quests]].
If we poison the raiders, [[Big Louis]] will walk on the first floor and kick them. But if you talk to him - he can give his quest, then attack or you will be sent into the ring, where again you will fight several raiders in a row (he won't talk to you if you talked to him earlier).


The fifth quest is to kill Solomon the dealer (he is in the building behind the Eldorado Casino). There are several options: either pay the any dealer 1000 or with the Strength of 9 or with unarmed fight 90 to arrange a meeting. Or you can ask the ringleader about the honesty of the fights and with the bribe of 100 he will give you another lead. Then talk to the Rider, he will give a quest to find the points (they are at the bartender Burlesca), after receiving the points will tell you how to contact Solomon. Doctor 50 and Speech 80 will allow you to learn about Solomon without a quest, you need to talk to a man in a green shirt in the slums (room with two children). Solomon himself is in the room adjacent to Cotton's bar - the entrance through the slums. With an intelligence of 10, you can get to know him that way.
You can find some items outside their buildings, from broc flowers to other things, in the ruined building to the right there are three land mines that you can disarm (might take several load/save attempts to be successful and not blow yourself up).


If you ask him, he'll tell you when he speaks eloquently, that he's got some shit to plant [[Stryker]]. Speech 70 or Doctor 45 will allow to persuade him to amputate his finger relatively peacefully (only if you use the skill of conversation, not the doctor, the chemist will raise the price of his goods). Last quest award - money, experience and rank. The raider's title will piss off the caravaneers at [[New Reno]], and you won't be able to send Nuka Cola through caravans yet.
==== Big Louis' quests ====


After the last quest, Big Louis] you can add it to the Hard Rock Cafe. If you send him there, his place on the second floor will be taken by Zhyvorez, who will offer to remove his boss (can be poisoned). For a murder he will give you $5000 ($6000 for a Barter of 50), and you will also lose your title (but the raider will stay with all the ensuing ones). We can talk to [[Big Louis]], he'll make a counteroffer and give $1,000 for the poison. Next, you can poison Zhivorez or shoot all the raiders (which will give a better ending to Cheyenne).
If you decide to talk to Big Louis peacefully, you'll have to remove the money from your inventory, or he'll take it away. He also takes away lighters and some other things. Alternatively just use steal skill and take it back after the conversation. He will give you a bunch of [[quests]]:
* The first quest of Big Louis is to rob the [[Hawthorne]] military base. There's nothing particularly complicated about it (hint: sneak your way in to the hangar 9, get down stairs, there you will find a computer in reactor room which you can disable all turrets in the area or kill all the turrets with scoped Hunting Rifle), report back.
* The second quest is to shake off [[Stryker]] and the tribute is to be made by ( Small Weapons, [[Unarmed]] or Speech 60), otherwise you will be sent away (he will also mock Big Louis the entire time). Alternative way of completing the quest is to kill Stryker (but this gives you only 500 exp).
* The third quest is to deal with Maxon (a caravan guy) at [[New Reno]]. A gatekeeper (little boy near the caravans) will tell you who he is for $50 or by threatening him (or you just ignore the kid). Then you need to interview the caravan people (he is the bald guy)  - when you have Perception of 5, you'll find out he is Maxon. The next choice is to kill him or help him escape. But he'll only believe you want to help him with a Speech check (25) (or Charisma 5?). For this we are also going to need a shotgun to make a trade for his. It is a unique shotgun, good at this level, instead of two (2) cartridges it uses five (5). You need this shotgun of his to bring it back to Big Louis so he thinks Maxon is dead.
* The fourth quest is to kill the courier. It's very simple, you will have four extra raiders as help. After the courier is dead, take the suitcase and bring it back to Big Louis. Alternatively you can bring it to Bertolini (in Eldorado casino in [[New Reno]]), but Big Louis will be angry, and the quest itself will suspend any further [[quests]].You will end up in the fighting ring.
* The fifth quest is to kill Solomon the dealer (he is in the building behind the Eldorado Casino). There are several options: either pay any dealer 1000$ or with the Strength of 9 or with Unarmed skill 90 to arrange a meeting. Or you can ask the ring leader about the honesty of the fights and with the bribe of 100 he will give you another lead. Then talk to the Rider, he will give a quest to find the points (they are at the bartender Burlesca), after receiving the points will tell you how to contact Solomon. Doctor 50 and Speech 80 will allow you to learn about Solomon without a quest, you need to talk to a man in a green shirt in the slums (room with two children). Solomon himself is in the room adjacent to Cotton's bar - the entrance through the slums. With an intelligence of 10, you can get to know him that way without any previous hassle. If you ask him, he'll tell you when he speaks eloquently, that he's got some shit to plant [[Stryker]]. Speech 70 or Doctor 45 will allow to persuade him to amputate his finger peacefully (note: if you use Speech skill, the chemist will raise the price of his goods). Last quest award - money, experience and rank. The raider's title will piss off the caravaneers at [[New Reno]] (you can't use the stage coach, how terrible /sarcasm), and you won't be able to send Nuka Cola through caravans yet.
After the last quest, Big Louis will say he is tired of this life and that he has nothing left for you (his "right hand man") to do. You can send him to the Hard Rock Cafe to perform on stage, to do this you must first '''read/use''' the paper clippings about Louis Armstrong from one of the tables in the room '''then''' ask him about Louis Armstrong and his own past. For this you will also first need to travel to [[Las Vegas]] and visit Hard Rock Cafe and clear the name of their boss and ask about the empty stage and persuade them to audition Big Louis. If you send him there - talk to him again, his place on the second floor will be taken by Ripper, who will want you to kill Big Louis (can be poisoned). For the murder he will give you $5000 ($6000 for a Barter of 50), and you will also lose your title (but the raiders will stay here). We can talk to [[Big Louis]], he'll make a counteroffer and give $1,000 for the poison. Next, you can poison Ripper or simply shoot all the raiders (which will give a better ending to Cheyenne).


The murder of [[Big Louis]] has a negative impact on the end of the game, except in the case described above.
The murder of [[Big Louis]] has a ''negative'' impact on the end of the game, except in the case described above.


==== [[Lovelock]] - Radio Station ====
=== Lovelock Radio Station ===


The hardest part is accessing this place. Raiders don't know about it (except [[The Fanfarer]]a, but it asks for $300), and the tribe needs to be persuaded or intimidated (if you're a raider). Or you can turn on the radio for tribe [[locations]] and you can find the radio station yourself. Only first we need to know if it's available at [[Hawthorne]].
The hardest part is accessing this place. Raiders don't know about it (except for Fatty Jackson for 300$ - ask about something secret, the more [[quests]] you do/if you become a raider the price will drop), and the tribe needs to be persuaded (very high reputation) or intimidated (if you're a raider). Alternatively you can turn on the radio and follow the signal - for this to work we must first learn of its existence at [[Hawthorne]].


It's all elementary, just scrap metal to fix the generator. Then don't forget to take the key card from the table, which will open all the doors.
It's all elementary, just scrap metal to fix the generator. Then don't forget to take the key card from the table, which will open all the doors downstairs.


To crack the door to the administrative premises you need Science 75 (or a password from a computer that is being repaired 75), for the rest of the doors there is a master card key card (high hacking skill/electronic pick allows you to crack the door and so on). The briefcase from the safe should be taken to Sergeant Graves for experience.
To crack the door to the administrative premises you need Science 75 (or a password from a computer that is being repaired 75), for the rest of the doors there is a master card key card (high Science skilll allows you to crack the door and so on). The briefcase from the safe should be taken to Sergeant Graves for experience.


To use the computer, you need to fix the second generator in the ants room. But he won't be able to contact [[Байкеры|Bikers]].
To use the computer, you need to fix the second generator in the ants room, but you won't be able to contact the [[Байкеры|Bikers]] from here.


== [[Hawthorne]] ==
== [[Hawthorne]] ==