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Should you choose to move the settlers to [[Vault City]] later, make sure to do the [[Black Rock]] quest involving Milo first. To persuade the residents to move you need good reputation or Speech (70+). Trapper [[Evan]] will stay behind regardless along with [[Gerlach]] himself. | Should you choose to move the settlers to [[Vault City]] later, make sure to do the [[Black Rock]] quest involving Milo first. To persuade the residents to move you need good reputation or Speech (70+). Trapper [[Evan]] will stay behind regardless along with [[Gerlach]] himself. | ||
== Lovelock == | |||
=== Tribals === | |||
Upon arriving you will be met by hunters Makozid ("the Bear's Paw") who will follow you everywhere you go in this area until you are trusted and Gekek ("the Hawk"). Go "up the hill" and right of the water tank is the tent of their leader Ogima ("the Black Cloud"), talk to him about the tribe and ask about what they need. He will give you a couple of [[quests]]: | |||
# Fixing the water tank: Fixing might depend on your skill, with scrap metal (2) or scrap metal and a welding machine (available in the Wind of War or Poseidon Oil). Alternatively you can ask the tech savvy Frank Cochrane in [[New Reno]] (Railway Station) to do it for some money (there is a chance that he will not come back later), best and cheapest option is to ask [[Steve]] from [[Gerlach]] to do it for you after you saved him and fixed the pump there. | |||
# Clear the corn field of carnivorous plants. Go west and kill all five. There's a shepherd next door who offers an unknown... Price depends on barter skill (150$ for barter skill 50 and 10$ for barter skill 300) <!-- This "unknown" trade was never offered to me as far as I know so I can't confirm or deny it. -->. You can trade it for a regular leather jacket, but you're gonna have to take it easy. He sells a toaster that will be useful for crafting a unique power fist. He also has a broken laser pistol, which you can repair at a workbench. He can also be talked into "lending" you his spear. | |||
You can also talk to him about the Raiders and what to do with them. You can tell him that you want to help and he will point you to Gekek to take you to the raiders area (this is totally useless though as you can easily just go north of his tent..). | |||
The tribal shaman can be conversed with by the graves at night. The rest of the time, he won't want to talk as he's supposedly busy with a ritual (but really he's just walking around all the time). He won't speak to you if you are considered one of the raiders. | |||
There's a warrior (Acabidab "the Tall Bison") near the food shed, and his friend, Silent River, is missing. You can find him at Luciano Ranch in [[New Reno]]. Buy him or help him escape (requires sabotage or Science skills and clothing. A worn out leather jacket stolen from the dryer's ropes from raiders is ideal for this role). When you return after saving his friend, he will raise your melee weapons and throwing skill by 5% and if asked, will sharpen some regular spears until he runs out of flint. After saving Quiet River, you can talk to him about hunting together. For this you will get a spear and the Gecko Skinning perk (which is a slightly easier alternative way compared to Evans in [[Gerlach]]). | |||
There's a lift bridge next to the shepherd, which can be fixed using rope. There are planks next to the house, so you need to lift them up with strength of 6 or more. And if you don't have the strength, you can ask the shepherd to help you (with good town reputation). They will complete the repairs (40). There's nothing very important in the cabin, but it's a nice bonus to start the game. [[Rope]] is in the basement of the raiders. | |||
There | |||
Make sure you talk to the The tribal healer Niskigvan ("the Ruffled Feathers"): | |||
* He will give you a quest to find a backpack with herbs - raider called Diesel has it <!-- as of latest version the healers text might say raider "Forsazhnik" -->, who will wager you for it (Luck 10 and 100% Gambling does not guarantee a win). Alternatively kill the raider. | |||
* Medicine - convince him that science are just as good as his ways (you need a Doctors or First Aid skill of 40), this will raise your First Aid by 5%. | |||
* Ask him about the kid Makkon who is lying in his tent, you will then need to also talk to Ogima about helping their healer (if you have proper skill he will allow you), then you will need to pass the healers test . | |||
** Answers: the small intestine, was not affected by any vital organ, it is where the feces are, a few weeks, disinfect with alcohol, lowers perception, only time breaks addiction. | |||
** Then there will be the healers test on your [[SPECIAL|special]] characteristics: agility, perception, endurance, to be healthy, not irradiated, not poisoned and not dependent on drugs - best outcome he will be envious of your performance. | |||
** You will discuss the list of things necessary for the operation: You need clean water, a scalpel (or a war knife or knife), a first-aid kit or doctor's suitcase, alcohol, pliers and two stimpaks. | |||
** Operation itself will depend on the set of tools available (best items possible: for example the scalpel compared to a knife), the doctor's skill, and the success of the healers skill test. With the best possible outcome you will receive the maximum number of experience points, Makkon will comment that he is able to run again and your Doctors skills with be improved by 5%. | |||
If you perform raiders [[quests]] for [[Bolshoi_Луи|Big Louis]] (after handing the suitcase on the "courier" quest), tribe leader Ogima will refuse to speak to you about the raiders. You can only talk about it to him again after killing all the raiders (do not poison them). | |||
With a very high reputation and strength of 7, you can fight with the hunter Makozid who followed you everywhere through the village. He can also improve your Outdoorsman skill. | |||
It is also possible to access the radio station [[Lovelock|Lovelock]] when the reputation is very high. | |||
The raider base can be neutralized in two ways (ideally and for most experience points first do all the raider [[quests]]): | |||
- kill them all | |||
- kill | |||
- poison the water tank. To do that, examine the tank and apply three doses of Horsekiller poison. Only [[Big Louis]] will survive if you don't send him to [[Vegas]]. (With poison, there is a small but useful bug. "[[Tricks]] Nevada" reference at the beginning). | - poison the water tank. To do that, examine the tank and apply three doses of Horsekiller poison. Only [[Big Louis]] will survive if you don't send him to [[Vegas]]. (With poison, there is a small but useful bug. "[[Tricks]] Nevada" reference at the beginning). | ||
=== Raiders === | |||
The best way to make a normal deal with raiders is to just go to their area and if/when one of them notices you he will run towards you (or if you time it right you can escape back to the tribe). Unless you refuse to come with him he won't fight you. This will take you directly to Big Louis. Make sure your karma is below 250 or most of the [[quests]] will be closed and you won't get a chance to join their gang. Instead you will be sent directly to their ring to fight several raiders in a row (and most likely die as a result at this point). Small advice: go to Big Louis as soon as you arrive to [[Lovelock]] (most likely you won't have too much karma or have the perk, which doubles karma) and join his gang. <!-- By doing most of the above [[quests]] with best possible outcomes you will probably still be under 250 karma, either pay attention or simply postpone [[quests]] like helping Makkon etc. --> | |||
With Diesel you can play not only for the healer's backpack, but also win other items (with 300% of Gambling skill and Luck of 10 you wilčl always win). The difficulty grows after each victory (you will also get experience for each victory). Also it is possible to redeem for a hundred or to offer having sex (female character, Charisma 5). If you decide to have sex with Diesel, for some reason, he will then lie under the table. Of course it would not be a a Fallout RPG game if there wasn't an alternative way: | |||
* The healer's backpack can be picked up in a cheaper and simpler way (and make your real life easier by not driving you frustrated). It takes a few manipulations to do that. To begin with, steal the deck of marked cards from Diesel (well ''of course'' he's cheating ). Replace it with a regular deck of cards (there are cards in the same location), without any cards at all he refuses to play, complaining that someone stole the cards from him, and he refuses to play your cards for fear that they are marked (guilty conscience). Voila. Next, it's a matter of technique/time (load, save, repeat and say cheese) and you'll win the healer's backpack and a couple of more things (psycho, some drug gum, weapon & ammo). Luck level 5, gambling level 14%, theft level 20% <!-- These stats are from another player, I had different so it might have taken me less or more time. -->. | |||
When [[Fatty Jackson]] goes to the bathroom, you can steal the liquor from the liquor cabinet/still, upon returning he will be angry that someone stole from him but nothing will happen. | |||
Mold can be given some alcohol. Then he's gonna demand all sorts of drugs, and then he's going to die. First the alcohol, then the healing powder, the antismoker and the psycho. Before the psycho, you can pick up his gun (and karma will be lost for delivering drugs to him). | |||
There's a group of raiders around a table where the supposed "right hand man" Ripper is talking stories, you can talk to him but won't get much out of him, he is "important" later. | |||
There's a wooden fence in the upper right corner of the location. If your Strength is high, you can disassemble it partially and get access to the stash that Fatty Jackson is hiding (you can blow up the fence with explosives with a timer or break with a tire iron). On the left, you can steal a worn leather [[armor]] that dries on a rope. It's perfect though for one of the tribal [[quests]]. | |||
There are some useful things in the basement, including a crowbar (if you use it on the box in one of the rooms, you can see that things appear in it at random.... you can get the ones you need more. Works for any such box). | |||
On the second floor in the empty room there is a recipe called [[Mickey's Revenge]] on the table. There are dice there for those who like to make fun of the casino. | |||
If we poison the raiders, [[Big Louis]] will walk on the first floor and kick them. But if you talk to him - he can give his quest, then attack or you will be sent into the ring, where again you will fight several raiders in a row (he won't talk to you if you talked to him earlier). | |||
You can find some items outside their buildings, from broc flowers to other things, in the ruined building to the right there are three land mines that you can disarm (might take several load/save attempts to be successful and not blow yourself up). | |||
==== Big Louis' quests ==== | |||
After the last quest, Big Louis | If you decide to talk to Big Louis peacefully, you'll have to remove the money from your inventory, or he'll take it away. He also takes away lighters and some other things. Alternatively just use steal skill and take it back after the conversation. He will give you a bunch of [[quests]]: | ||
* The first quest of Big Louis is to rob the [[Hawthorne]] military base. There's nothing particularly complicated about it (hint: sneak your way in to the hangar 9, get down stairs, there you will find a computer in reactor room which you can disable all turrets in the area or kill all the turrets with scoped Hunting Rifle), report back. | |||
* The second quest is to shake off [[Stryker]] and the tribute is to be made by ( Small Weapons, [[Unarmed]] or Speech 60), otherwise you will be sent away (he will also mock Big Louis the entire time). Alternative way of completing the quest is to kill Stryker (but this gives you only 500 exp). | |||
* The third quest is to deal with Maxon (a caravan guy) at [[New Reno]]. A gatekeeper (little boy near the caravans) will tell you who he is for $50 or by threatening him (or you just ignore the kid). Then you need to interview the caravan people (he is the bald guy) - when you have Perception of 5, you'll find out he is Maxon. The next choice is to kill him or help him escape. But he'll only believe you want to help him with a Speech check (25) (or Charisma 5?). For this we are also going to need a shotgun to make a trade for his. It is a unique shotgun, good at this level, instead of two (2) cartridges it uses five (5). You need this shotgun of his to bring it back to Big Louis so he thinks Maxon is dead. | |||
* The fourth quest is to kill the courier. It's very simple, you will have four extra raiders as help. After the courier is dead, take the suitcase and bring it back to Big Louis. Alternatively you can bring it to Bertolini (in Eldorado casino in [[New Reno]]), but Big Louis will be angry, and the quest itself will suspend any further [[quests]].You will end up in the fighting ring. | |||
* The fifth quest is to kill Solomon the dealer (he is in the building behind the Eldorado Casino). There are several options: either pay any dealer 1000$ or with the Strength of 9 or with Unarmed skill 90 to arrange a meeting. Or you can ask the ring leader about the honesty of the fights and with the bribe of 100 he will give you another lead. Then talk to the Rider, he will give a quest to find the points (they are at the bartender Burlesca), after receiving the points will tell you how to contact Solomon. Doctor 50 and Speech 80 will allow you to learn about Solomon without a quest, you need to talk to a man in a green shirt in the slums (room with two children). Solomon himself is in the room adjacent to Cotton's bar - the entrance through the slums. With an intelligence of 10, you can get to know him that way without any previous hassle. If you ask him, he'll tell you when he speaks eloquently, that he's got some shit to plant [[Stryker]]. Speech 70 or Doctor 45 will allow to persuade him to amputate his finger peacefully (note: if you use Speech skill, the chemist will raise the price of his goods). Last quest award - money, experience and rank. The raider's title will piss off the caravaneers at [[New Reno]] (you can't use the stage coach, how terrible /sarcasm), and you won't be able to send Nuka Cola through caravans yet. | |||
After the last quest, Big Louis will say he is tired of this life and that he has nothing left for you (his "right hand man") to do. You can send him to the Hard Rock Cafe to perform on stage, to do this you must first '''read/use''' the paper clippings about Louis Armstrong from one of the tables in the room '''then''' ask him about Louis Armstrong and his own past. For this you will also first need to travel to [[Las Vegas]] and visit Hard Rock Cafe and clear the name of their boss and ask about the empty stage and persuade them to audition Big Louis. If you send him there - talk to him again, his place on the second floor will be taken by Ripper, who will want you to kill Big Louis (can be poisoned). For the murder he will give you $5000 ($6000 for a Barter of 50), and you will also lose your title (but the raiders will stay here). We can talk to [[Big Louis]], he'll make a counteroffer and give $1,000 for the poison. Next, you can poison Ripper or simply shoot all the raiders (which will give a better ending to Cheyenne). | |||
The murder of [[Big Louis]] has a negative impact on the end of the game, except in the case described above. | The murder of [[Big Louis]] has a ''negative'' impact on the end of the game, except in the case described above. | ||
=== | === Lovelock Radio Station === | ||
The hardest part is accessing this place. Raiders don't know about it (except [[ | The hardest part is accessing this place. Raiders don't know about it (except for Fatty Jackson for 300$ - ask about something secret, the more [[quests]] you do/if you become a raider the price will drop), and the tribe needs to be persuaded (very high reputation) or intimidated (if you're a raider). Alternatively you can turn on the radio and follow the signal - for this to work we must first learn of its existence at [[Hawthorne]]. | ||
It's all elementary, just scrap metal to fix the generator. Then don't forget to take the key card from the table, which will open all the doors. | It's all elementary, just scrap metal to fix the generator. Then don't forget to take the key card from the table, which will open all the doors downstairs. | ||
To crack the door to the administrative premises you need Science 75 (or a password from a computer that is being repaired 75), for the rest of the doors there is a master card key card (high | To crack the door to the administrative premises you need Science 75 (or a password from a computer that is being repaired 75), for the rest of the doors there is a master card key card (high Science skilll allows you to crack the door and so on). The briefcase from the safe should be taken to Sergeant Graves for experience. | ||
To use the computer, you need to fix the second generator in the ants room | To use the computer, you need to fix the second generator in the ants room, but you won't be able to contact the [[Байкеры|Bikers]] from here. | ||
== [[Hawthorne]] == | == [[Hawthorne]] == |
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