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== [[Vault City]] == | == [[Vault City]] == | ||
Science | You find yourself amnesiac and back in the sick bay, years after the flashback. You can hack the first computer for a stimpak (Science 25) and ask the doctor for a stimpak or a first aid kit, both of which are rare throughout the game. To uncover more about your medical history, use the computer behind the doctor (Science 50). You can also persuade the shy citizen to venture outside the vault. | ||
Upon leaving the Vault, [[Sergeant Stark|Sgt. Stark]] at the guard post gives you a task related to the [[Gerlach Community|Gerlach Community]]. Outside, a nosy guard will ask you to spy on a couple; find them in the woods and decide their fate. | |||
You | To the north lies the correctional centre, where you'll meet Peter Graves, who provides the main [[quests]]. Behind him, you'll find the familiar scent of [[Harold]] in a cell. Speak to him and cross-reference his information with [[Sgt. Stark]] and the doctor to learn about Richard Moreau. You'll then be tasked with retrieving mutated blood from pig rats, coyotes, and geckos. Return the samples to the doctor, and you'll learn how to treat infections at campfires. | ||
At the eastern Warehouse, you'll meet Sam, who can return your belongings, including a quest item. He will also offer you the "[[SPECIAL|Special]] Warehouse Assignment" quest. If you steal his magazine, you'll trigger an intriguing dialogue and gain experience. With a Charisma of 3 or higher, you can convince him to gain additional experience. | |||
In the Maintenance Centre to the west, [[Joshua]] asks you to locate a rogue robot in the old [[Opal Mine]]. You can inform his superior about the situation or choose to find the robot yourself. The building houses your first workbench for crafting and modifying weapons, and a computer that reveals the nuclear plant's location and increases your Outdoorsman skill. You can play darts outside the building to improve your Throwing skill, with a bonus if you score more than 40 points. | |||
[[ | The southern area is a [[Wasteland]] with roaming radscorpions; you can find dynamite useful for the next area to visit and some Broc Flowers and Xander Roots, flourishing once a month. | ||
Proceed to the next area to find the [[Opal Mine]] by exiting west from [[Vault City]]. En route, you'll notice a flickering light at night; repair it (Repair 38) for experience. Upon entering the area, you can search the outhouse pot, risking poisoning, to find useful items if you have at least 7 Luck. The robot and a pig rat are locked in the garage court behind a blocked door. If you don't have or didn't find explosives, you can still access it through the northern building; lockpick or break the door with your bare fists, and meet a ghoul underground. You will be able to get the full story if you have enough intelligence (Int 9) and you manage to find a holodisk and ask Joshua to decode it. You can get the key for the next part of the mine from his dead body. Go up to recover pig rat blood and data from the robot for Joshua. | |||
Later in the game, you'll need a fuse; you can either ask Stark or blackmail Sam if you successfully persuade him. | |||
== Black Rock == | == Black Rock == |
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