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Fallout: Nevada: Difference between revisions

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== [[Vault City]] ==
== [[Vault City]] ==


Science 50 allows you to discover your true medical history on the computer behind the doctor (50 Exp)
You find yourself amnesiac and back in the sick bay, years after the flashback. You can hack the first computer for a stimpak (Science 25) and ask the doctor for a stimpak or a first aid kit, both of which are rare throughout the game. To uncover more about your medical history, use the computer behind the doctor (Science 50). You can also persuade the shy citizen to venture outside the vault.


You can ask the doctor for a stimpak or First Aid Kit (requires less than 35 maximum health).
Upon leaving the Vault, [[Sergeant Stark|Sgt. Stark]] at the guard post gives you a task related to the [[Gerlach Community|Gerlach Community]]. Outside, a nosy guard will ask you to spy on a couple; find them in the woods and decide their fate.


You can also get a stimpak by hacking the terminal facing the vault door (Science 25+).
To the north lies the correctional centre, where you'll meet Peter Graves, who provides the main [[quests]]. Behind him, you'll find the familiar scent of [[Harold]] in a cell. Speak to him and cross-reference his information with [[Sgt. Stark]] and the doctor to learn about Richard Moreau. You'll then be tasked with retrieving mutated blood from pig rats, coyotes, and geckos. Return the samples to the doctor, and you'll learn how to treat infections at campfires.


No [[SPECIAL|special]] skills are required to convince the shy citizen to venture outside the vault.
At the eastern Warehouse, you'll meet Sam, who can return your belongings, including a quest item. He will also offer you the "[[SPECIAL|Special]] Warehouse Assignment" quest. If you steal his magazine, you'll trigger an intriguing dialogue and gain experience. With a Charisma of 3 or higher, you can convince him to gain additional experience.


A nosy guard gives you the task of spying on a vault couple: you just need to find and speak with them.
In the Maintenance Centre to the west, [[Joshua]] asks you to locate a rogue robot in the old [[Opal Mine]]. You can inform his superior about the situation or choose to find the robot yourself. The building houses your first workbench for crafting and modifying weapons, and a computer that reveals the nuclear plant's location and increases your Outdoorsman skill. You can play darts outside the building to improve your Throwing skill, with a bonus if you score more than 40 points.


[[Sergeant Stark|Sgt. Stark]] gives a task regarding [[Gerlach Community|Gerlach Community]].
The southern area is a [[Wasteland]] with roaming radscorpions; you can find dynamite useful for the next area to visit and some Broc Flowers and Xander Roots, flourishing once a month.


If you talk to [[Harold]] and then Stark (or both), [[Harold]] will tell you about Richard Moreau and The Hub. After this conversation, the vault doctor will give you a quest to retrieve mutated blood. (There is a pig rat in [[Vault City]]; coyotes and geckos are often found nearby in random encounters). Upon returning with the samples, the doctor will teach you how to treat infection at campfires. Outdoorsman reduces the effects of infection on the player.
Proceed to the next area to find the [[Opal Mine]] by exiting west from [[Vault City]]. En route, you'll notice a flickering light at night; repair it (Repair 38) for experience. Upon entering the area, you can search the outhouse pot, risking poisoning, to find useful items if you have at least 7 Luck. The robot and a pig rat are locked in the garage court behind a blocked door. If you don't have or didn't find explosives, you can still access it through the northern building; lockpick or break the door with your bare fists, and meet a ghoul underground. You will be able to get the full story if you have enough intelligence (Int 9) and you manage to find a holodisk and ask Joshua to decode it. You can get the key for the next part of the mine from his dead body. Go up to recover pig rat blood and data from the robot for Joshua.


Peter Graves at the correctional center gives main [[quests]].
Later in the game, you'll need a fuse; you can either ask Stark or blackmail Sam if you successfully persuade him.
 
Sam returns your belongings (including a key quest item) and gives you the "[[SPECIAL|Special]] Warehouse Assignment" quest, which will take a very long time to complete. Also, if you steal a magazine from him, then you can get an interesting dialogue, during which you can gain additional experience if you convince him to touch himself. The experience is given in two portions, and to get the second portion you need Charisma (higher than 2, but 6 is enough). After that, you can blackmail him (-5 karma) to get a fuse. You can't get a fuse from both Stark and Sam.
 
At the maintenance center, Joshua gives you a quest to find a rogue robot. It can be found to the west near [[Opal Mine]], but to get to it you will need a stick of dynamite, which is in a locked house at the southern zone [[Wasteland]]. A computer in Joshua's office increases Outdoorsman skill by 3% and reveals the location of the nuclear power plant. The game's first workbench can be found in this area.
 
If you play darts, you will gain 5% Throwing if your current skill is less than 90%. Bonus experience if you score more than 40 points.
 
At night, one of the lights by the exit grid leading to [[Opal Mine]] will be flickering. A repair skill of [at least 38] will net you 100 Exp.
 
At [[Opal Mine]] you can find a holodisk (give to [[Joshua]] for decoding), an underground ghoul - it is worth talking to him more carefully (requires 9 Intelligence to uncover his full history), a robot for Joshua's quest and a pig rat for the mutated blood quest.
 
Use the outhouse pot at the entrance to this locality if you have at least 7 luck. You'll get poisoned, but can find useful items (including a dynamite stick or a Molotov cocktail to destroy the nearby bolted door).


== Black Rock ==
== Black Rock ==
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