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Fallout: Nevada: Difference between revisions

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→‎Black Rock: clarified the Milo's disappearance quest in the event that you cannot access the note
m (Confirmed maximum experience point gain is 5000)
m (→‎Black Rock: clarified the Milo's disappearance quest in the event that you cannot access the note)
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# Help the slaves or make them leave (or kill them): Talk to them and then remove their collars (you need a Traps skill of 35), you can then offer them to help around the town to be able to stay (Justin & Eugene will be angry (again) but they're all bark, no bite). Keep at least one collar for yourself to be able to craft a unique power first later (see [[Lovelock]]). If you sell all the collars (most profitable to sell to slavers), you can get more later from dead slaves or a certain [[SPECIAL|special]] encounter.
# Help the slaves or make them leave (or kill them): Talk to them and then remove their collars (you need a Traps skill of 35), you can then offer them to help around the town to be able to stay (Justin & Eugene will be angry (again) but they're all bark, no bite). Keep at least one collar for yourself to be able to craft a unique power first later (see [[Lovelock]]). If you sell all the collars (most profitable to sell to slavers), you can get more later from dead slaves or a certain [[SPECIAL|special]] encounter.
# Find the missing brahmin: Talk to the kid who was guarding them. Speech check of 25 will make him confess he fell asleep, or you can learn this from Jasmine. Then you need to inspect the fence (hunt for the pixel with your mouse, should be a loose plank on the upper left side). Then examine the brahmin's remains and ask [[Justin]] about the bullets which will point to Bolt. Then talk to Bolt and decide how to proceed.
# Find the missing brahmin: Talk to the kid who was guarding them. Speech check of 25 will make him confess he fell asleep, or you can learn this from Jasmine. Then you need to inspect the fence (hunt for the pixel with your mouse, should be a loose plank on the upper left side). Then examine the brahmin's remains and ask [[Justin]] about the bullets which will point to Bolt. Then talk to Bolt and decide how to proceed.
# Find out what happened to Milo: To search for Milo you first need to go to [[Gerlach]] and talk to his wife. There will be a note on her desk (a bug can occur where you can't reach the note, but it's not necessary anyway). Then go back to the undertaker/grave digger Bob in [[Black Rock]] and convince him to confess everything (he is wearing Milo's boots). You need either bad karma, Speech 45, ST 8, or good reputation in the settlement. You can then either talk about it to Eugene, Justin or William (if you care about detailed lore). Ideally you should talk to [[Eugene]] first and he will tell you more about involvement into Milo's death, with a speech check (25) you can convince him to leave the raider gang. Otherwise if you talk to Justin or William first, Eugene will leave (forever?) but in any case this quest will be considered finished and you will receive a final one along with a radio (from either of them).
# Find out what happened to Milo: To search for Milo you first need to go to [[Gerlach]] and talk to his wife. There will be a note on her desk (a bug can occur where you can't reach the note, but it's not necessary anyway). If the note is unaccessible you must first get the quest, then talk to Gerlach about Milo's disappearance, then to Milo's wife, who will then tell you about what he was wearing, then go back to the undertaker/grave digger Bob in [[Black Rock]] and convince him to confess everything (he is wearing Milo's boots). You need either bad karma, Speech 45, ST 8, or good reputation in the settlement. You can then either talk about it to Eugene, Justin or William (if you care about detailed lore). Ideally you should talk to [[Eugene]] first and he will tell you more about involvement into Milo's death, with a speech check (25) you can convince him to leave the raider gang. Otherwise if you talk to Justin or William first, Eugene will leave (forever?) but in any case this quest will be considered finished and you will receive a final one along with a radio (from either of them).
# Save the caravan: Use the radio and go to the signal location. There'll be raiders waiting for you at the cave entrance, the caravan is trapped inside. Raiders will offer you to kill caravaneers or lure them out (bad karma). Or you can kill the raiders instead - you are most likely not ready yet for a direct fight, so there is a better way - make sure you go inside. In the upper right corner there are a couple of radscorpions, kill them to take their tails if you don't have them yet. You can proceed to the caravan people and talk to them or just pass them directly. If you talk to them you can learn how they became trapped, and either lure them out to raiders, go out with them to fight the raiders (makes the direct fight much easier) or tell them you need to think. Best to proceed to the empty part of cavern on the left, if you get close to the left side wall you will get a console message "there's a fresh breeze blowing" and you will easily find a hidden exit. Once outside best to use sneak mode, there is a nightshade plant outside for Jasmine's quest if you didn't do it yet. There will also be a fireplace that you can use and it will give you the option to poison the raiders stew pot, for that you will need to either make the horsekiller poison with nightshade berries or just throw in radscorpion tails (you need 3). Then just go back inside the cave and wait an hour or two for the poison to take effect. Come back out to find the raiders are dead, loot their corpses and inform the caravan people that the raiders are dead, after that you can return to [[Black Rock]] and trade with the caravan leader (he will also appear in [[Black Rock]] every 10th day of the month and stay for up to one or two days). Return to William for a reward, you can pick a 20% discount for all future trades or pick a unique upgradeable energy pistol "Lucky"  - Dave from the house next to tents will upgrade it for you if you bring him 250$ worth of gecko pelts.
# Save the caravan: Use the radio and go to the signal location. There'll be raiders waiting for you at the cave entrance, the caravan is trapped inside. Raiders will offer you to kill caravaneers or lure them out (bad karma). Or you can kill the raiders instead - you are most likely not ready yet for a direct fight, so there is a better way - make sure you go inside. In the upper right corner there are a couple of radscorpions, kill them to take their tails if you don't have them yet. You can proceed to the caravan people and talk to them or just pass them directly. If you talk to them you can learn how they became trapped, and either lure them out to raiders, go out with them to fight the raiders (makes the direct fight much easier) or tell them you need to think. Best to proceed to the empty part of cavern on the left, if you get close to the left side wall you will get a console message "there's a fresh breeze blowing" and you will easily find a hidden exit. Once outside best to use sneak mode, there is a nightshade plant outside for Jasmine's quest if you didn't do it yet. There will also be a fireplace that you can use and it will give you the option to poison the raiders stew pot, for that you will need to either make the horsekiller poison with nightshade berries or just throw in radscorpion tails (you need 3). Then just go back inside the cave and wait an hour or two for the poison to take effect. Come back out to find the raiders are dead, loot their corpses and inform the caravan people that the raiders are dead, after that you can return to [[Black Rock]] and trade with the caravan leader (he will also appear in [[Black Rock]] every 10th day of the month and stay for up to one or two days). Return to William for a reward, you can pick a 20% discount for all future trades or pick a unique upgradeable energy pistol "Lucky"  - Dave from the house next to tents will upgrade it for you if you bring him 250$ worth of gecko pelts.


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