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LeonMcBane (talk | contribs) (Black Rock, Jasmine's quest clarified that the blood purifier needs to be used in the talking head menu or otherwise, it will not count.) |
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Practically all [[quests]] here are given by William (good karma) or Justin (bad karma) and you can receive more than one at once: | Practically all [[quests]] here are given by William (good karma) or Justin (bad karma) and you can receive more than one at once: | ||
# Help Jasmine or make her leave (or kill her): To treat [[Jasmine]], first ask old man Jed, who will tell you about nightshade berries. When you find the berries (found at vendors, drug dealers, and growing on tall green plants), Jed will tell you how to craft Blood Purifier for treatment. It takes Doctor/Science 30. You will also receive a bonus poison recipe Horsekiller | # Help Jasmine or make her leave (or kill her): To treat [[Jasmine]], first ask old man Jed, who will tell you about nightshade berries. When you find the berries (found at vendors, drug dealers, and growing on tall green plants), Jed will tell you how to craft Blood Purifier for treatment. It takes Doctor/Science 30. You will also receive a bonus poison recipe Horsekiller. Be sure to only give Jasmine the blood purifier via her conversation portrait, otherwise, she will not be cured. | ||
# Help the slaves or make them leave (or kill them): Talk to them and then remove their collars (you need a Traps skill of 35), you can then offer them to help around the town to be able to stay (Justin & Eugene will be angry (again) but they're all bark, no bite). Keep at least one collar for yourself to be able to craft a unique power first later (see [[Lovelock]]). If you sell all the collars (most profitable to sell to slavers), you can get more later from dead slaves or a certain [[SPECIAL|special]] encounter. | # Help the slaves or make them leave (or kill them): Talk to them and then remove their collars (you need a Traps skill of 35), you can then offer them to help around the town to be able to stay (Justin & Eugene will be angry (again) but they're all bark, no bite). Keep at least one collar for yourself to be able to craft a unique power first later (see [[Lovelock]]). If you sell all the collars (most profitable to sell to slavers), you can get more later from dead slaves or a certain [[SPECIAL|special]] encounter. | ||
# Find the missing brahmin: Talk to the kid who was guarding them. Speech check of 25 will make him confess he fell asleep, or you can learn this from Jasmine. Then you need to inspect the fence (hunt for the pixel with your mouse, should be a loose plank on the upper left side). Then examine the brahmin's remains and ask [[Justin]] about the bullets which will point to Bolt. Then talk to Bolt and decide how to proceed. | # Find the missing brahmin: Talk to the kid who was guarding them. Speech check of 25 will make him confess he fell asleep, or you can learn this from Jasmine. Then you need to inspect the fence (hunt for the pixel with your mouse, should be a loose plank on the upper left side). Then examine the brahmin's remains and ask [[Justin]] about the bullets which will point to Bolt. Then talk to Bolt and decide how to proceed. | ||
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== NPP "Poseidon Oil" == | == NPP "Poseidon Oil" == | ||
There are no [[quests]] here, but you can find some very useful loot. It is highly recommended to take 2 pieces [[Rad-X]] (or one and quickly get to the antiradiation suit, which will require a high level of Science and Lockpicking) before looking for them. The only enemies outside the plant are a few geckos, so it won't be a problem. If you have the metal detector, some loot can be found in the zones outside the power plant itself. First of all, it is best to go to inside the NPP itself to find the anti-radiation suit. You can open the door with the help of a high value of repair, science or lockpicking skill or with dynamite (in the latter case you will miss out on 500 experience). | There are no [[quests]] here, but you can find some very useful loot. It is highly recommended to take 2 pieces [[Rad-X]] (or one and quickly get to the antiradiation suit, which will require a high level of Science and Lockpicking) before looking for them. The only enemies outside the plant are a few geckos, so it won't be a problem. If you have the [[Metal Detector|metal detector]], some loot can be found in the zones outside the power plant itself. First of all, it is best to go to inside the NPP itself to find the anti-radiation suit. You can open the door with the help of a high value of repair, science or lockpicking skill or with dynamite (in the latter case you will miss out on 500 experience). | ||
If you don't want to fight robots (but one of them has a minigun), use Science (75% Science) on the console at the entrance. You can find an anti-radiation suit in a white locker in the storage area. You need a Lockpicking of 95% and an electronic lockpick or a keycard to enter it (found in the reactor room). Not only will you need it to fix the Power Armor but you can also wear it right away and protect against the heavy radiation in the area. One of the cabinets has a red card to access the computer. The computer itself will tell you some information, but nothing particularly important will be there. You can find some loot in the cupboards such as: a welding machine, a servomotor and a fuse. A Super Toolkit is on a table in the storage area. | If you don't want to fight robots (but one of them has a minigun), use Science (75% Science) on the console at the entrance. You can find an anti-radiation suit in a white locker in the storage area. You need a Lockpicking of 95% and an electronic lockpick or a keycard to enter it (found in the reactor room). Not only will you need it to fix the Power [[Armor]] but you can also wear it right away and protect against the heavy radiation in the area. One of the cabinets has a red card to access the computer. The computer itself will tell you some information, but nothing particularly important will be there. You can find some loot in the cupboards such as: a welding machine, a servomotor and a fuse. A Super Toolkit is on a table in the storage area. | ||
At the second location "dump", where the fuel cell controller is located, you will need to tie a rope to a crane near the building, and then use it to pile up some boxes to climb on. That way, you'll have access to the inside. In addition to the controller (can be removed without any requirements), you can remove various objects from the old car. To remove everything you need Repair 100 (tools do not help). Also in a locked house you can find a book on repair. | At the second location "dump", where the fuel cell controller is located, you will need to tie a rope to a crane near the building, and then use it to pile up some boxes to climb on. That way, you'll have access to the inside. In addition to the controller (can be removed without any requirements), you can remove various objects from the old car. To remove everything you need Repair 100 (tools do not help). Also in a locked house you can find a book on repair. | ||
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== Las Vegas == | == Las Vegas == | ||
Vegas has a lot of hiding places for the [[Metal Detector|metal detector]]. Look for the main stash of Vegas with a [[Metal Detector|metal detector]] at the location (Caravan Parking) next to the sign "Welcome to Las Vegas" - a gold casino chip (very much increases the chance of winning poker and roulette if you hold it in your hands). With Outdoorsman 75, you have a chance to dig up 1% (if your Outdoorsman is less than 75, you have ~0% chance). At the same location near the truck (near the transition to the "Clean City") there is another thing with the same chance to search. Not to say that it's very rare, but still very good and expensive. | Vegas has a lot of hiding places for the [[Metal Detector|metal detector]]. Look for the main stash of Vegas with a [[Metal Detector|metal detector]] at the location (Caravan Parking) next to the sign "Welcome to [[Las Vegas]]" - a gold casino chip (very much increases the chance of winning poker and roulette if you hold it in your hands). With Outdoorsman 75, you have a chance to dig up 1% (if your Outdoorsman is less than 75, you have ~0% chance). At the same location near the truck (near the transition to the "Clean City") there is another thing with the same chance to search. Not to say that it's very rare, but still very good and expensive. | ||
Warning: If you want to go through the mayor's quest, do not give the police any receipts and hunger strips until you finish it. | Warning: If you want to go through the mayor's quest, do not give the police any receipts and hunger strips until you finish it. | ||
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==== Business Center ==== | ==== Business Center ==== | ||
In a store with a reputation or Barter of 50 you can get a quest to kill [[Harrelson]]. There is also a gas suit needed for assembling Power Armor, and a map of the lake. If used, it will show the adjacent territories on the global map. | In a store with a reputation or Barter of 50 you can get a quest to kill [[Harrelson]]. There is also a gas suit needed for assembling Power [[Armor]], and a map of the lake. If used, it will show the adjacent territories on the global map. | ||
With 60, he's got a lousy assortment. | With 60, he's got a lousy assortment. | ||
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There is a family in the house near the bar, you can chat with the boy and teach him to count. | There is a family in the house near the bar, you can chat with the boy and teach him to count. | ||
There's a guy in a leather jacket in front of the bar who wants to rob the Quok Brothers. You'll have to have at least 50 Steal or the Grave Robber Perk or he'll say you're not right for him. If you have a high reputation in Salt Lake City, you won't be able to get his quest. | There's a guy in a leather jacket in front of the bar who wants to rob the Quok Brothers. You'll have to have at least 50 Steal or the Grave Robber Perk or he'll say you're not right for him. If you have a high reputation in [[Salt Lake City]], you won't be able to get his quest. | ||
The street lamp can be turned off with Repair. You need to wait for the moment when the patrolling police officer is not looking :) after the robbery, the guy in the leather will offer you to personally divide the loot. 2000$ (which he shares equally, or 75/25 depending on your impudence and skills - you need either Barter 50 or Speech 80), but -100 karma. You'll get 2,500 experience, though. Both merchants raise their prices a lot after the robbery. More thieves can surrender if you talk to a patrol member during a robbery, for which you get 1000 experience and $3000 from the sheriff. | The street lamp can be turned off with Repair. You need to wait for the moment when the patrolling police officer is not looking :) after the robbery, the guy in the leather will offer you to personally divide the loot. 2000$ (which he shares equally, or 75/25 depending on your impudence and skills - you need either Barter 50 or Speech 80), but -100 karma. You'll get 2,500 experience, though. Both merchants raise their prices a lot after the robbery. More thieves can surrender if you talk to a patrol member during a robbery, for which you get 1000 experience and $3000 from the sheriff. | ||
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There's a moonshine guy named Harry Pig Rats in the next room with them. In his drawer you can take 10 bottles of "bloody Mary", and in the wardrobe is a jug with "Melassa" (needed for cooking at the stake: 1(one) jug with "Melassa"+1(one) flask with "Clean water"=10 bottles of moonshine). | There's a moonshine guy named Harry Pig Rats in the next room with them. In his drawer you can take 10 bottles of "bloody Mary", and in the wardrobe is a jug with "Melassa" (needed for cooking at the stake: 1(one) jug with "Melassa"+1(one) flask with "Clean water"=10 bottles of moonshine). | ||
The sheriff will give you a quest to bring in a bandit from [[Provo]]. You need to find a peaceful way in (the guy outside will tell you everything at 9, Speech 60, $100, level 12 or karma -250) and talk to the guy in the leather. He's not against being publicly executed if you're at level 22 or 110% Speech (ten percent!). The change will be a double award and a big reputation boost for Salt Lake City. | The sheriff will give you a quest to bring in a bandit from [[Provo]]. You need to find a peaceful way in (the guy outside will tell you everything at 9, Speech 60, $100, level 12 or karma -250) and talk to the guy in the leather. He's not against being publicly executed if you're at level 22 or 110% Speech (ten percent!). The change will be a double award and a big reputation boost for [[Salt Lake City]]. | ||
Then the sheriff's gonna let the rest of us kill the others and bring him their heads. | Then the sheriff's gonna let the rest of us kill the others and bring him their heads. | ||
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There's a man named Stapleton, and two mini-shelters here. Stapleton will give a quest to kill the dogs (it is worth visiting again after the completion of the quest). He can also fix the computer from the train. | There's a man named Stapleton, and two mini-shelters here. Stapleton will give a quest to kill the dogs (it is worth visiting again after the completion of the quest). He can also fix the computer from the train. | ||
Mini-shelters look like an entrance to the sewerage system, look for them inside the houses next to fallen letters. Find some loot and a spare part for Vault City warehouse quest. In the second (not where the detail is) look at the poster - there is a safe behind it. | Mini-shelters look like an entrance to the sewerage system, look for them inside the houses next to fallen letters. Find some loot and a spare part for [[Vault City]] warehouse quest. In the second (not where the detail is) look at the poster - there is a safe behind it. | ||
In Stapleton's backyard you can find a broken Pip Boy by using the [[Metal Detector|metal detector]]. It should be taken to the workbench. Repair 30 and Science 75. After the improvement, you can "examine" yourself and know the level of irradiation (a built-in geiger counter!) | In Stapleton's backyard you can find a broken Pip Boy by using the [[Metal Detector|metal detector]]. It should be taken to the workbench. Repair 30 and Science 75. After the improvement, you can "examine" yourself and know the level of irradiation (a built-in geiger counter!) | ||
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==== The Nuka Cola Plant ==== | ==== The Nuka Cola Plant ==== | ||
Here you will find a workbench, a technician that can refurbish a power armor and upgrade the car, and a few [[quests]]. | Here you will find a workbench, a technician that can refurbish a power [[armor]] and upgrade the car, and a few [[quests]]. | ||
In particular, you can buy a license to sell Nuka-Cola. The price will change between 3000 and 2000 depending on your Bartering skill. You have to carry the paperwork with you to conclude contracts. Contracts can be made with the following institutions: 1) Hard Rock Café; 2) caravan parking in the Wind of War; 3) Silver Legacy Café; 4) Cotton Bar. | In particular, you can buy a license to sell Nuka-Cola. The price will change between 3000 and 2000 depending on your Bartering skill. You have to carry the paperwork with you to conclude contracts. Contracts can be made with the following institutions: 1) Hard Rock Café; 2) caravan parking in the Wind of War; 3) Silver Legacy Café; 4) Cotton Bar. | ||
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== [[Bridgeport]] == | == [[Bridgeport]] == | ||
A little town you visit as part of the main questline. Here you can fix the electricity, make the [[Bikers]] leave town (you need to clear [[Hawthorne]] first), ask the [[Bikers]] about [[Jay Kukish]], cure the girl (with a first-aid kit or doctor's skill), bring the girl Nuka-Cola (you can always get karma and experience for each bottle, and after 10 bottles will increase the reputation in the city), establish trade with the caravan merchants in [[NewРино|New Reno]] (but the shop will not open until the final exactly), help a guy join the Bikers - you will need painkillers and a gun (any 10mm) and the skill of energy weapons 75. Or he can be persuaded to stay. | A little town you visit as part of the main questline. Here you can fix the electricity, make the [[Bikers]] leave town (you need to clear [[Hawthorne]] first), ask the [[Bikers]] about [[Jay Kukish]], cure the girl (with a first-aid kit or doctor's skill), bring the girl Nuka-Cola (you can always get karma and experience for each bottle, and after 10 bottles will increase the reputation in the city), establish trade with the caravan merchants in [[NewРино|New Reno]] (but the shop will not open until the final exactly), help a guy join the [[Bikers]] - you will need painkillers and a gun (any 10mm) and the skill of energy weapons 75. Or he can be persuaded to stay. | ||
We're gonna have to run around town to fix the electricity. First we need to start the generator. Then dig through the shield to start the electricity to the transformer. Then fix the transformer itself. The last thing you need is to find the electric panel at each house and fix them. They are all the same, but they don't look like a normal electric panel. | We're gonna have to run around town to fix the electricity. First we need to start the generator. Then dig through the shield to start the electricity to the transformer. Then fix the transformer itself. The last thing you need is to find the electric panel at each house and fix them. They are all the same, but they don't look like a normal electric panel. | ||
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The hardest part is finding this place. How to do this will be described in the "plot" section, although you can find it earlier. | The hardest part is finding this place. How to do this will be described in the "plot" section, although you can find it earlier. | ||
At the first location there is almost nothing but one of the body care parts and an old newspaper (for the bibliophile at Salt Lake City). | At the first location there is almost nothing but one of the body care parts and an old newspaper (for the bibliophile at [[Salt Lake City]]). | ||
If you look with a [[Metal Detector|metal detector]] near a broken machine near the transition to the radar station and [[Bikers]], you can find the "micro-nuclear battery". | If you look with a [[Metal Detector|metal detector]] near a broken machine near the transition to the radar station and [[Bikers]], you can find the "micro-nuclear battery". | ||
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For the beer, Phil is gonna tell us about the Power [[Armor]]. You can buy (or rather get it for a quest) Power [[Armor]] blueprints from him. | For the beer, Phil is gonna tell us about the Power [[Armor]]. You can buy (or rather get it for a quest) Power [[Armor]] blueprints from him. | ||
Phil's gonna ask you to fix the bikers' reputation with the Nevada Express. They're accused of assaulting a stagecoach. Next, there are a few options for developing the story: | Phil's gonna ask you to fix the [[bikers]]' reputation with the Nevada Express. They're accused of assaulting a stagecoach. Next, there are a few options for developing the story: | ||
# Go to [[Black Rock]] and find out where | # Go to [[Black Rock]] and find out where | ||
# Go to [[New Reno]] and find out where | # Go to [[New Reno]] and find out where | ||
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It's easier to do that in [[Black Rock]]. When we get there, we need to search the robot and pick up the holo disk. Then you will have options: give the disk to the guards and fail the quest or give it [[Tuco]] and perform. | It's easier to do that in [[Black Rock]]. When we get there, we need to search the robot and pick up the holo disk. Then you will have options: give the disk to the guards and fail the quest or give it [[Tuco]] and perform. | ||
There is a third option for a quest solution, gives more experience, needs Science 75, that holo disk from the robot's corpse and talk to a stagecoach worker in metal armor at the Silver Legacy hotel. | There is a third option for a quest solution, gives more experience, needs Science 75, that holo disk from the robot's corpse and talk to a stagecoach worker in metal [[armor]] at the Silver Legacy hotel. | ||
After completing the quest, Phil will give you the second part of the Power [[Armor]] blueprints(the first part can be obtained from Wind of War technician). | After completing the quest, Phil will give you the second part of the Power [[Armor]] blueprints(the first part can be obtained from Wind of War technician). |
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