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Fallout: Nevada: Difference between revisions

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== [[Bridgeport]] ==
== [[Bridgeport]] ==


The little town you're in on the story. Here you need to fix the electricity, drive [[Байкеры|байкеров]] (you need to clear [[Hawthorne]), ask [[Байкеры|байкеров]] about [[Jay Кукиш|Кукиша]], cure the girl (with a first-aid kit or doctor's skill), bring the girl a cola (you can always get karma and experience for each bottle, and after 10 bottles will increase the reputation in the city), to establish trade with the caravanists (talk to them in [[NewРино|New Reno]], but the shop will not open, until the final exactly) to help the guy join the gang - you will need painkillers and a gun (any 10mm) and the skill of energy weapons 75. Or he could be persuaded to stay.
A little town you visit as part of the main questline. Here you can fix the electricity, make the [[Bikers]] leave town (you need to clear [[Hawthorne]] first), ask the [[Bikers]] about [[Jay Kukish]], cure the girl (with a first-aid kit or doctor's skill), bring the girl Nuka-Cola (you can always get karma and experience for each bottle, and after 10 bottles will increase the reputation in the city), establish trade with the caravan merchants in [[NewРино|New Reno]] (but the shop will not open until the final exactly), help a guy join the Bikers - you will need painkillers and a gun (any 10mm) and the skill of energy weapons 75. Or he can be persuaded to stay.


We're gonna have to run around town to fix the electricity. First we need to start the generator. Then dig through the shield to start the electricity to the transformer. Then fix the transformer itself. The last thing you need is to find the shields at each house and fix them. All the shields are the same, but they don't look like a normal electric fuse.
We're gonna have to run around town to fix the electricity. First we need to start the generator. Then dig through the shield to start the electricity to the transformer. Then fix the transformer itself. The last thing you need is to find the electric panel at each house and fix them. They are all the same, but they don't look like a normal electric panel.


There's also a quest to get the brahmins into the stalls. Push them until they come in, if the character does not have enough power, then you need to take the electrocuted. Simple, but long.
There's also a quest to corral the brahmin into the stalls. Push them until they are in the pen. If the character does not have enough Strength, then you'll have to equip a cattle prod (and then push them; no power will be consumed though :). Simple, but long.


[[Bikers]] will tell you about [[Jay Kukish]], and this will give you access to the next story quest.
[[Bikers]] will tell you about [[Jay Kukish]], and this will give you access to the next story quest.
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