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Fallout: Nevada: Difference between revisions

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-Science 50 can help convince Birch that alcohol reduces the effects of radiation on the body.
-Science 50 can help convince Birch that alcohol reduces the effects of radiation on the body.


-If you have energy weapons below 90%, then Birch can be asked to teach you how to use energy weapons (and you can pass the quest and raise the skill beforehand. Then he'll still raise it by 5%). He'll ask for 30 pounds of clean water (15 flasks) and then take the package to [[NewРино|New Reno]]. Not necessarily at [[NewРино|New Reno]]. He's actually asking me to send a message to Hardy the caravaneer. But he doesn't enter the cities and is a supplier of goods from [[Hub]]. In particular, he is a supplier to a trader from [[New Reno]] Barton. He can give him a message. But it's better to find Hardy's caravanist yourself. To do this, you need to wiggle (pre-save) in the lower left corner of the map, where his route is (if taken by the ability to "Scout" it is quite easy). He's got great merchandise and unique recipes. In the mountains that enclose this desert, there is a random encounter "[[Cannibal tribe at meal time]]", where you can find 3 (three!) unique weapons, two cold "[[Coyotes Knife]]]" and "[[Heavy Coyotes Spear]]" and one energy "[[Photon Pistol]]". Water has to be collected in wells, flasks are everywhere. There is also a random encounter "[[Coyote Hunters, hunting game]]", the same as "Cannibal Tribe during a meal", but there is no [Photon Pistol], but there is "[[Coyote Agrodubinka]]". The most interesting random encounter there is "[[Coyote Leader]]", which is quite difficult at an early stage (if you are not seriously armed) because it has two hand claws of death, two warriors with [Heavy Spear Койотов|<nowiki>Тяжелыми Coyotes' spears] and the Leader herself (this is a woman) has a pretty cool unique weapon - a knuckle [[[Flaming Kiss]</nowiki>]]. [[Kastet]] is powerful (more powerful than [Mickey's Revenge], uses fuel for a flamethrower instead of nuclear batteries, but there is a minus - does not have a targeted strike (as well as an emy-glove).
-If you have energy weapons below 90%, then Birch can be asked to teach you how to use energy weapons (and you can pass the quest and raise the skill beforehand. Then he'll still raise it by 5%). He'll ask for 30 pounds of clean water (15 flasks) and then take the package to [[NewРино|New Reno]]. Not necessarily at [[NewРино|New Reno]]. He's actually asking me to send a message to Hardy the caravaneer. But he doesn't enter the cities and is a supplier of goods from [[Hub]]. In particular, he is a supplier to a trader from [[New Reno]] Barton. He can give him a message. But it's better to find Hardy's caravanist yourself. To do this, you need to wiggle (pre-save) in the lower left corner of the map, where his route is (if taken by the ability to "Scout" it is quite easy). He's got great merchandise and unique recipes. In the mountains that enclose this desert, there is a random encounter "[[Cannibal tribe at lunch time]]", where you can find 3 (three!) unique weapons, two cold "[[Coyotes Knife]]]" and "[[Heavy Coyotes Spear]]" and one energy "[[Photon Pistol]]". Water has to be collected in wells, flasks are everywhere. There is also a random encounter "[[Coyote Hunters, hunting game]]", the same as "Cannibal Tribe during a meal", but there is no [Photon Pistol], but there is "[[Coyote Truncheon]]". The most interesting random encounter there is "[[Coyote Leader]]", which is quite difficult at an early stage (if you are not seriously armed) because it has two hand claws of death, two warriors with [Heavy Spear Койотов|<nowiki>Тяжелыми Coyotes' spears] and the Leader herself (this is a woman) has a pretty cool unique weapon - a knuckle [[[Flaming Kiss]</nowiki>]]. [[Kastet]] is powerful (more powerful than [Mickey's Revenge], uses fuel for a flamethrower instead of nuclear batteries, but there is a minus - does not have a targeted strike (as well as an emy-glove).


-Birch can also be persuaded to take over the mine. Or tell him about him [[Nelson]] then Birch will be kicked out.
-Birch can also be persuaded to take over the mine. Or tell [[Nelson]] about him and Birch will be kicked out of town.


-When sabotaging or Speech 40 [[Nelson]] will give the key to the warehouse in the mine.
-When sabotaging or Speech 40 [[Nelson]] will give the key to the warehouse in the mine.


-Kelly can be repaired with a Small Gun 100 or a Repair 75. With 70 Speech, he can be persuaded to help shoot the worms. But if you will send him there and don't kill the worms in the next few days he will get back to his old position and refuse to help you again.  
-Kelly's gun can be repaired with a Small Gun 100 or a Repair 75. With 70 Speech, he can be persuaded to help shoot the worms. But if you will send him there and don't kill the worms in the next few days he will get back to his old position and refuse to help you again.  


-If you have a Private Detective Perk, you can find out what Kelly's doing there.
-If you have the Private Detective Perk, you can find out what Kelly's doing there.


-If you talk to the Chinese family, they'll tell you about San Francisco and the "noise-maker". You can take the noise-maker on the shelf next to them to use against the "earth-dragons".
-If you talk to the Chinese family, they'll tell you about San Francisco and the "noise-maker". You can take the noise-maker on the shelf next to them to use against the "earth-dragons".


-A guy who has two diseases needs Bloodpurifier and RadAway.
-A guy has two diseases can be helped with Bloodpurifier and RadAway.


-You can fix the shelves in the building next to the administrative building.
-You can fix the shelves in the building next to the administrative building.
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-There's a safe in the administration building. If you can't open it, you'll be given its contents for free after the situation in the city is resolved. However, it will remain locked, but after the quest is completed, it will open with any hacking skill (just use hacking on it).
-There's a safe in the administration building. If you can't open it, you'll be given its contents for free after the situation in the city is resolved. However, it will remain locked, but after the quest is completed, it will open with any hacking skill (just use hacking on it).


-In the second location, near the mine, you have to put a noise maker on the stake, and then use it. It'll cause a worm to appear. If the worm doesn't get out, press the pips-fire button to wait 10 minutes. There will be a small glitch - you can leave the pips-boy only by clicking on the "exit". When all three die, we can deal with further quests. Worms have 300 HP each, so it's gonna take a long time to kill them. You can go to the next location for treatment.  A while after completing the task, the barkeeper in the saloon will have 5 wormwood natures (+12 to the recovery rate). There is also a second, "evil" option to pass this quest (minus karma, as well as deprived of the opportunity to buy in the saloon pies made of worms). You can make a brahmin bomb. We buy it from the Chinese family (for $1000 or take it for free when trading 65), through the dialogue we order to follow ourselves and without being distracted by waiting, we run straight to the mine. There we wait until after some time the way of the brahmins will rest and through the context menu we push it to the end of the adit, to the area where there is a wheelbarrow between the two blockages. (If you can't push, it means there isn't enough power, you can take the electrocuted one in your hand to solve this problem). In the cave we hang dynamite on brahmin (through dialogue). There are dynamite sticks in the mine's warehouse. [[Nelson]] will make dynamite out of them for free.
-In the second location, near the mine, you have to put a noise maker on the stake, and then use it. It'll cause a worm to appear. If the worm doesn't get out, press the pips-fire button to wait 10 minutes. There will be a small glitch - you can leave the pips-boy only by clicking on the "exit". When all three die, we can deal with further quests. Worms have 300 HP each, have good armor and can make four attacks per turn, so it's a very tough fight. A while after completing the task, the barkeeper in the saloon will have 5 wormwood natures (+12 to the recovery rate). There is also a second, "evil" option to pass this quest (minus karma, as well as deprived of the opportunity to buy the saloon pies made of worms). You can make a brahmin bomb. We buy it from the Chinese family (for $1000 or take it for free with Bartering 65), through the dialogue we order to follow ourselves and without being distracted by waiting, we run straight to the mine. There we wait until after some time the way of the brahmins will rest and through the context menu we push it to the end of the adit, to the area where there is a wheelbarrow between the two blockages. (If you can't push, it means there isn't enough power, you can take the electrocuted one in your hand to solve this problem). In the cave we hang dynamite on brahmin (through dialogue). There are dynamite sticks in the mine's warehouse. [[Nelson]] will make dynamite out of them for free.


-After the worms have been destroyed, we need to talk to Marilyn (the hostess of the bar), and she will also need to discuss all the subsequent steps to restore the city.
-After the worms have been destroyed, we need to talk to Marilyn (the hostess of the bar), and she will also need to discuss all the subsequent steps to restore the city.
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