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You need to get access to the bunker (see [[New Reno | New Reno]], Stadium), where with the help of a crumpled piece of paper (you have from the start) use the computer and talk to [[Bikers | bikers]]. This will open the [[Bridgeport]] location (see [[Bridgeport]]). | You need to get access to the bunker (see [[New Reno | New Reno]], Stadium), where with the help of a crumpled piece of paper (you have from the start) use the computer and talk to [[Bikers | bikers]]. This will open the [[Bridgeport]] location (see [[Bridgeport]]). | ||
In [[Bridgeport]], you will find out that [[Jay Kukish]] | In [[Bridgeport]], you will find out that [[Jay Kukish]] is in [[Hawthorne]]. | ||
A message from Jay will appear in [[Hawthorne]] in your Pip-Boy. You need to take a | A message from Jay will appear in [[Hawthorne]] in your Pip-Boy. You need to take a Signal Jammer and install it on radar equipment (see [[Hawthorne]]). If the conversation with [[Jay Kukish]] does not begin after that, then you need to go to [[Area 51]]. This is a bug. | ||
After that, a conversation with Jay begins. After the conversation you need to remember to pick up a | After that, a conversation with Jay begins. After the conversation you need to remember to pick up a Mysterious Device from the floor. He will say that he left it in [[Area 51]], but this lie. It's right under his feet. | ||
After that, go to the device in [[ | After that, go to the device in [[Vault City]] . The plot will advance and you will be sent to look for the Overseer. Sometimes the script may not work if you arrive by car and immediately go to the [[Vault City]] location. | ||
To find a ranger, you need a radar installation in [[Battle Mountain]]. | To find a ranger, you need a radar installation in [[Battle Mountain]]. You will need good karma or money for Sheriff | ||
In | In [[Battle Mountain]], you need to start the generator in the building, then try to open the door and talk to Phil, who will open the door. The computer will have information about the direction to which the Overseer was taken. | ||
It will take the train, which stands on the railway station | It will take the train, which stands on the railway station in [[Salt Lake City]]. How to start the train - see [[Salt Lake City]]. | ||
A driver will be needed - this is one of those comrades who tell stories about lost work and ask to throw a job. The easiest way to find one, the guy wearing a combat [[armor]] outside the Police Department near the entrance. He will request $1000, and the rest $ 1000 for a ticket to the [[Salt Lake City]]. | |||
Then the assistant must be found at the hotel in the | Then, the assistant must be found at the hotel in the [[Salt Lake City]] (Business Center) and sent to the railway station. | ||
At the railway station, you need to start the train and you will find yourself in Blagodatnoye (see [[Beneficial]]). | At the railway station, you need to start the train and you will find yourself in Blagodatnoye (see [[Beneficial]]). | ||
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After you give up the device or install it (third floor of the shelter, look for a second elevator, it is not necessary to kill all enemies) everything will end. THE END! | After you give up the device or install it (third floor of the shelter, look for a second elevator, it is not necessary to kill all enemies) everything will end. THE END! | ||
P.S. | P.S. The "Tireless" perk will make the game continuable. And there will be much more interesting. For example, it is worth looking into the BR. | ||
If you play after passing. Partner Robot will stay with you. And sellers have a lot more weapons (including a Gauss rifle and other no less funny trunks, which previously simply did not come across). | If you play after passing. Partner Robot will stay with you. And sellers have a lot more weapons (including a Gauss rifle and other no less funny trunks, which previously simply did not come across). |
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