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Fallout: Nevada: Difference between revisions

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You need to get access to the bunker (see [[New Reno | New Reno]], Stadium), where with the help of a crumpled piece of paper (you have from the start) use the computer and talk to [[Bikers | bikers]]. This will open the [[Bridgeport]] location (see [[Bridgeport]]).
You need to get access to the bunker (see [[New Reno | New Reno]], Stadium), where with the help of a crumpled piece of paper (you have from the start) use the computer and talk to [[Bikers | bikers]]. This will open the [[Bridgeport]] location (see [[Bridgeport]]).


In [[Bridgeport]], you will find out that [[Jay Kukish]] tusit in [[Hawthorne]] e.
In [[Bridgeport]], you will find out that [[Jay Kukish]] is in [[Hawthorne]].


A message from Jay will appear in [[Hawthorne]] in your Pip-Boy. You need to take a jam and install it on radar equipment (see [[Hawthorne]]). If the conversation with [[Jay Kukish | Jay Kukish]] does not begin after that, then you need to go to Zone 51. This is a bug.
A message from Jay will appear in [[Hawthorne]] in your Pip-Boy. You need to take a Signal Jammer and install it on radar equipment (see [[Hawthorne]]). If the conversation with [[Jay Kukish]] does not begin after that, then you need to go to [[Area 51]]. This is a bug.


After that, a conversation with Jay begins. After the conversation you need to remember to pick up a mysterious device from the floor. He will say that he left him in Zone 51, but this lie-talon will lie right under his feet.
After that, a conversation with Jay begins. After the conversation you need to remember to pick up a Mysterious Device from the floor. He will say that he left it in [[Area 51]], but this lie. It's right under his feet.


After that, go to the device in [[Vault City  | Vault City]] . There the plot will advance and you will be sent to look for the Overseer. Sometimes the script may not work if you arrive by car and immediately to the location [[Vault City | Vault City]].
After that, go to the device in [[Vault City]] . The plot will advance and you will be sent to look for the Overseer. Sometimes the script may not work if you arrive by car and immediately go to the [[Vault City]] location.


To find a ranger, you need a radar installation in [[Battle Mountain]]. Find BM pomo [[Vault City | Vault City]] t caravan (with high reputation) or sheriff SLS, with a good reputation or for money.
To find a ranger, you need a radar installation in [[Battle Mountain]]. You will need good karma or money for Sheriff


In BM, you need to start the generator in the building, then try to open the door and talk to Phil, who will open the door. The computer will have information about the direction to which the Overseer was taken.
In [[Battle Mountain]], you need to start the generator in the building, then try to open the door and talk to Phil, who will open the door. The computer will have information about the direction to which the Overseer was taken.


It will take the train, which stands on the railway station SLS. How to start the train - see SLS.
It will take the train, which stands on the railway station in [[Salt Lake City]]. How to start the train - see [[Salt Lake City]].


Then an assistant will be needed - this is one of those comrades who tell stories about lost work and ask to throw a job. The easiest way to find one, the easiest way is to take one that is in the SLS, near the entrance to the police building, but they are all the same. He will request $ 1000, and the rest $ 1000 for a ticket to the SLS.
A driver will be needed - this is one of those comrades who tell stories about lost work and ask to throw a job. The easiest way to find one, the guy wearing a combat [[armor]] outside the Police Department near the entrance. He will request $1000, and the rest $ 1000 for a ticket to the [[Salt Lake City]].


Then the assistant must be found at the hotel in the SLS (Business Center) and sent to the railway station.
Then, the assistant must be found at the hotel in the [[Salt Lake City]] (Business Center) and sent to the railway station.


At the railway station, you need to start the train and you will find yourself in Blagodatnoye (see [[Beneficial]]).
At the railway station, you need to start the train and you will find yourself in Blagodatnoye (see [[Beneficial]]).
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After you give up the device or install it (third floor of the shelter, look for a second elevator, it is not necessary to kill all enemies) everything will end. THE END!
After you give up the device or install it (third floor of the shelter, look for a second elevator, it is not necessary to kill all enemies) everything will end. THE END!


P.S. Of course perks "Tireless" will continue to play. And there will be much more interesting. For example, it is worth looking into the BR.
P.S. The "Tireless" perk will make the game continuable. And there will be much more interesting. For example, it is worth looking into the BR.


If you play after passing. Partner Robot will stay with you. And sellers have a lot more weapons (including a Gauss rifle and other no less funny trunks, which previously simply did not come across).
If you play after passing. Partner Robot will stay with you. And sellers have a lot more weapons (including a Gauss rifle and other no less funny trunks, which previously simply did not come across).