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Fallout: Nevada: Difference between revisions

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=== Reno gangs===
=== Reno gangs===


If you want to access the maximum number of [[quests]], then use this order: Bertolini (fail the last quest) and / or Luciano (do not pass the last quest or acquire the reputation title), Wright (Uranus City will suffer a little bit), then [[Thompson]] or [[Stryker]], your choice (details below), but they seem to give 1 quest each, if performed in parallel. [[Big Louis]] doesn't really affect [[NewРино|Reno.]]
If you want to access the maximum number of [[quests]], then use this order: Bertolini (fail the last quest) and / or Luciano (do not pass the last quest or acquire the reputation title), Wright (Uranium City will suffer a little bit), then [[Thompson]] or [[Stryker]], your choice (details below), but they seem to give 1 quest each, if performed in parallel. [[Big Louis]] doesn't really affect [[NewРино|Reno.]]


=== Silver Legacy Hotel ===
=== Silver Legacy Hotel ===
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Barter 40 in the shop of caravan gets you experience for the description of trading situations.
Barter 40 in the shop of caravan gets you experience for the description of trading situations.


With the Thief perk, store prices will be 10% higher. If you become one of the approximations, the prices will go down. Slum hero status will also give you a 10% discount, if you became a Sheriff in [[Uranus City]] then another 10% discount.
With the Thief perk, store prices will be 10% higher. If you become one of the approximations, the prices will go down. Slum hero status will also give you a 10% discount, if you became a Sheriff in Uranium City then another 10% discount.


With Barter 30, the kid greeter will tell you about a thief's stash. The cache is to the left of the entrance to the location. There's a burning barrel and a tire. The stash is in the tire.
With Barter 30, the kid greeter will tell you about a thief's stash. The cache is to the left of the entrance to the location. There's a burning barrel and a tire. The stash is in the tire.
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After that, you'll be asked to become a Consiliéri Luciano. After that, Bertolini and [[Thompson]] will refuse to deal with you. And [[Stryker]] will be giving [[quests]]. If you say no, they'll give you all the [[quests]].
After that, you'll be asked to become a Consiliéri Luciano. After that, Bertolini and [[Thompson]] will refuse to deal with you. And [[Stryker]] will be giving [[quests]]. If you say no, they'll give you all the [[quests]].


== Uranus City ==
== Uranium City ==


There aren't many [[quests]] in this town. Wright sends it here on the first mission, but you can also come on your own.
There aren't many [[quests]] in this town. Wright sends it here on the first mission, but you can also come on your own.
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If we talk to the Chinese, they'll tell us about San Francisco and the "noisy". You can take the noiselle on the shelf next to them.
If we talk to the Chinese, they'll tell us about San Francisco and the "noisy". You can take the noiselle on the shelf next to them.


A guy who has two diseases needs [[bleeding]] and [[anti-radine]].
A guy who has two diseases needs Bloodpurifier and RadAway.


You can fix the shelves in the building next to the administrative building.
You can fix the shelves in the building next to the administrative building.


There's a broken shotgun lying in the Uranus City shaft [[Nelson]]a. You need scrap metal and spare parts to fix it. You can't return a gun later.
There's a broken shotgun lying in the Uranium City shaft [[Nelson]]. You need scrap metal and spare parts to fix it. You can't return a gun later.


There's a safe in the administration building. If you can't open it, you'll be given its contents for free after the situation in the city is resolved. However, it will remain locked, but after the quest is completed, it will open with any hacking skill (just use hacking on it).
There's a safe in the administration building. If you can't open it, you'll be given its contents for free after the situation in the city is resolved. However, it will remain locked, but after the quest is completed, it will open with any hacking skill (just use hacking on it).
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A jukebox will appear in the bar after the employees arrive. We can fix it by asking Marilyn's permission.
A jukebox will appear in the bar after the employees arrive. We can fix it by asking Marilyn's permission.


Next you will have to choose the owner of the mine: Birch, [[Nelson]] or Wright. [[Nelson]] will indirectly offer to kill Wright (more precisely, to deliver C-4, but if you have already given Wright away, you will have to kill him), and Wright will directly ask to kill [[Nelson]]a. With greed, you can assign them all in turn. Bircha first. Then turn him in [[Nelson]] yes, assign him [[Nelson]]a. Then turn him in to Wright. Appoint Wright. Wright can be killed later, too.
Next you will have to choose the owner of the mine: Birch, [[Nelson]] or Wright. [[Nelson]] will indirectly offer to kill Wright (more precisely, to deliver C-4, but if you have already given Wright away, you will have to kill him), and Wright will directly ask to kill [[Nelson]]. With greed, you can assign them all in turn. Bircha first. Then turn him in [[Nelson]] yes, assign him [[Nelson]]. Then turn him in to Wright. Appoint Wright. Wright can be killed later, too.


== Wind of War ==
== Wind of War ==
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== NPP "Poseidon Oil" ==
== NPP "Poseidon Oil" ==


There are no [[quests]] here, but you can find two necessary details. But it is highly recommended to take 2 pieces [[Rad-X]] (or one and quickly get to the antiradiation suit, which will require a high level of Science and hacking) before looking for them. Only a few of the enemies here are geckos, so it won't be a problem. First of all, it is better to go to the door to the NPP itself, which, in addition to the direct hacking, you can also open with the help of a high value of repair skill or dynamite (in the latter case you lose 500 experience), where you can find an anti-radiation suit (in a white locker, you need a hacking of 95% and an electronic key or a card to enter the warehouse). Not only will you need it to repair your reservation, but you can also wear it right away and save anti-radine. If you don't want to fight robots (but one of them has a minigun), use Science (75% Science) on the console at the entrance. One of the cabinets has a red card to access the computer. The computer itself will tell you some information, but nothing particularly important will be there. You can find some loot in the cupboards, such as a welding machine, a servomotor and a fuse. There's a storage access card on the reactor vessel itself. Nothing else is interesting here.
There are no [[quests]] here, but you can find two necessary details. But it is highly recommended to take 2 pieces [[Rad-X]] (or one and quickly get to the antiradiation suit, which will require a high level of Science and hacking) before looking for them. Only a few of the enemies here are geckos, so it won't be a problem. First of all, it is better to go to the door to the NPP itself, which, in addition to the direct hacking, you can also open with the help of a high value of repair skill or dynamite (in the latter case you lose 500 experience), where you can find an anti-radiation suit (in a white locker, you need a hacking of 95% and an electronic key or a card to enter the warehouse). Not only will you need it to repair your reservation, but you can also wear it right away and save RadAway. If you don't want to fight robots (but one of them has a minigun), use Science (75% Science) on the console at the entrance. One of the cabinets has a red card to access the computer. The computer itself will tell you some information, but nothing particularly important will be there. You can find some loot in the cupboards, such as a welding machine, a servomotor and a fuse. There's a storage access card on the reactor vessel itself. Nothing else is interesting here.


At the second location "dump", where the controller is located, you will need to tie a rope to a clever structure near the building, and then use the structure. That way, you'll have access to the inside. In addition to the controller (can be removed without any requirements), you can remove various objects from the machine, and to remove everything you need to be able to repair 100% (tools do not help). Also in a locked house you can find a very useful super-removal kit (+50% to the skill) and a book on repair. Both will help open the door to the nuclear power plant itself. If you have high repair skills, you can remove various items from the machine, and you need 100 skills to pull everything out.
At the second location "dump", where the controller is located, you will need to tie a rope to a clever structure near the building, and then use the structure. That way, you'll have access to the inside. In addition to the controller (can be removed without any requirements), you can remove various objects from the machine, and to remove everything you need to be able to repair 100% (tools do not help). Also in a locked house you can find a very useful super-removal kit (+50% to the skill) and a book on repair. Both will help open the door to the nuclear power plant itself. If you have high repair skills, you can remove various items from the machine, and you need 100 skills to pull everything out.