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Upon leaving the Vault, [[Sergeant Stark|Sgt. Stark]] at the guard post gives you a task related to the [[Gerlach Community|Gerlach Community]]. Outside, a nosy guard will ask you to spy on a couple; find them in the woods and decide their fate. | Upon leaving the Vault, [[Sergeant Stark|Sgt. Stark]] at the guard post gives you a task related to the [[Gerlach Community|Gerlach Community]]. Outside, a nosy guard will ask you to spy on a couple; find them in the woods and decide their fate. | ||
To the north lies the correctional centre, where you'll meet Peter Graves, who provides the main [[quests]]. Behind him, you'll find the familiar scent of [[Harold]] in a cell. Speak to him and cross-reference his information with [[Sgt. Stark]] and the doctor to learn about Richard Moreau. You'll then be tasked with retrieving mutated blood from pig rats, coyotes, and geckos. Return the samples to the doctor, and you'll learn how to treat infections at campfires. | To the north lies the correctional centre, where you'll meet Peter Graves, who provides the main [[quests]]. Behind him, you'll find the familiar scent of [[Harold]] in a cell. Speak to him and cross-reference his information with Graves, [[Sgt. Stark]] and the doctor to learn about Richard Moreau. You'll then be tasked with retrieving mutated blood from pig rats, coyotes, and geckos. Return the samples to the doctor, and you'll learn how to treat infections at campfires. | ||
At the eastern Warehouse, you'll meet Sam, who can return your belongings, including a quest item. He will also offer you the "[[SPECIAL|Special]] Warehouse Assignment" quest. If you steal his magazine, you'll trigger an intriguing dialogue and gain experience. With a Charisma of 3 or higher, you can convince him further and gain additional experience. | At the eastern Warehouse, you'll meet Sam, who can return your belongings, including a quest item. He will also offer you the "[[SPECIAL|Special]] Warehouse Assignment" quest. If you steal his magazine, you'll trigger an intriguing dialogue and gain experience. With a Charisma of 3 or higher, you can convince him further and gain additional experience. |
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