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CosmoCarrots (talk | contribs) (→Bridgeport: added xp value for brahmin pushing quest) |
JackTheCrab (talk | contribs) (→Uranium City: - majority of grammar fixed, expanded and corrected details, improved readability. Some minor fixes for previous locations as well.) |
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Upon arriving you will be met by hunters Makozid ("the Bear's Paw") who will follow you everywhere you go in this area until you are trusted and Gekek ("the Hawk"). Go "up the hill" and right of the water tank is the tent of their leader Ogima ("the Black Cloud"), talk to him about the tribe and ask about what they need. He will give you a couple of [[quests]]: | Upon arriving you will be met by hunters Makozid ("the Bear's Paw") who will follow you everywhere you go in this area until you are trusted and Gekek ("the Hawk"). Go "up the hill" and right of the water tank is the tent of their leader Ogima ("the Black Cloud"), talk to him about the tribe and ask about what they need. He will give you a couple of [[quests]]: | ||
# Fixing the water tank: Fixing might depend on your skill, with scrap metal (2) or scrap metal and a welding machine (available in the Wind of War or Poseidon Oil). Alternatively you can ask the tech savvy Frank Cochrane in [[New Reno]] (Railway Station) to do it for some money (there is a chance that he will not come back later), best and cheapest option is to ask [[Steve]] from [[Gerlach]] to do it for you after you saved him and fixed the pump there. | # Fixing the water tank: Fixing might depend on your skill, with scrap metal (2) or scrap metal and a welding machine (available in the Wind of War or Poseidon Oil). Alternatively you can ask the tech savvy Frank Cochrane in [[New Reno]] (Railway Station) to do it for some money (there is a chance that he will not come back later), best and cheapest option is to ask [[Steve]] from [[Gerlach]] to do it for you after you saved him and fixed the pump there. | ||
# Clear the corn field of carnivorous plants. Go west and kill all five. There's a shepherd next door who offers an unknown... Price depends on barter skill (150$ for barter skill 50 and 10$ for barter skill 300) <!-- This "unknown" trade was never offered to me as far as I know so I can't confirm or deny it. -->. You can trade it for a regular leather jacket, but you're gonna have to take it easy. He sells a toaster that will be useful for crafting a unique power fist. He also has a broken laser pistol, which you can repair at a workbench. He can also be talked into "lending" you his spear. | # Clear the corn field of carnivorous plants. Go west and kill all five. There's a shepherd next door who offers an unknown... Price depends on barter skill (150$ for barter skill 50 and 10$ for barter skill 300) <!-- This "unknown" trade was never offered to me as far as I know so I can't confirm or deny it. -->. You can trade it for a regular leather jacket, but you're gonna have to take it easy. He sells a toaster that will be useful for crafting a unique power fist. He also has a broken laser pistol, which you can repair at a workbench. He can also be talked into "lending" you his spear to fight the plants (if you return it later he will be surprised about your honesty and let you keep it). | ||
You can also talk to him about the Raiders and what to do with them. You can tell him that you want to help and he will point you to Gekek to take you to the raiders area (this is totally useless though as you can easily just go north of his tent..). | You can also talk to him about the Raiders and what to do with them. You can tell him that you want to help and he will point you to Gekek to take you to the raiders area (this is totally useless though as you can easily just go north of his tent..). | ||
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The raider base can be neutralized in two ways (ideally and for most experience points first do all the raider [[quests]]): | The raider base can be neutralized in two ways (ideally and for most experience points first do all the raider [[quests]]): | ||
- kill them all | - kill them all on your own | ||
- poison the water tank. To do that, examine the tank and apply three doses of Horsekiller poison. Only [[Big Louis]] will survive if you don't send him to [[Vegas]]. (With poison, there is a small but useful bug. "[[Tricks]] Nevada" reference at the beginning). | - poison the water tank. To do that, examine the tank and apply three doses of Horsekiller poison. Only [[Big Louis]] will survive if you don't send him to [[Vegas]]. (With poison, there is a small but useful bug. "[[Tricks]] Nevada" reference at the beginning). | ||
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The best way to make a normal deal with raiders is to just go to their area and if/when one of them notices you he will run towards you (or if you time it right you can escape back to the tribe). Unless you refuse to come with him he won't fight you. This will take you directly to Big Louis. Make sure your karma is below 250 or most of the [[quests]] will be closed and you won't get a chance to join their gang. Instead you will be sent directly to their ring to fight several raiders in a row (and most likely die as a result at this point). Small advice: go to Big Louis as soon as you arrive to [[Lovelock]] (most likely you won't have too much karma or have the perk, which doubles karma) and join his gang. <!-- By doing most of the above [[quests]] with best possible outcomes you will probably still be under 250 karma, either pay attention or simply postpone [[quests]] like helping Makkon etc. --> | The best way to make a normal deal with raiders is to just go to their area and if/when one of them notices you he will run towards you (or if you time it right you can escape back to the tribe). Unless you refuse to come with him he won't fight you. This will take you directly to Big Louis. Make sure your karma is below 250 or most of the [[quests]] will be closed and you won't get a chance to join their gang. Instead you will be sent directly to their ring to fight several raiders in a row (and most likely die as a result at this point). Small advice: go to Big Louis as soon as you arrive to [[Lovelock]] (most likely you won't have too much karma or have the perk, which doubles karma) and join his gang. <!-- By doing most of the above [[quests]] with best possible outcomes you will probably still be under 250 karma, either pay attention or simply postpone [[quests]] like helping Makkon etc. --> | ||
With Diesel you can play not only for the healer's backpack, but also win other items (with 300% of Gambling skill and Luck of 10 you | With Diesel you can play not only for the healer's backpack, but also win other items (with 300% of Gambling skill and Luck of 10 you will always win). The difficulty grows after each victory (you will also get experience for each victory). Also it is possible to buy it back or to offer having sex (female character, Charisma 5). If you decide to have sex with Diesel, for some reason, he will then lie under the table. Of course it would not be a a Fallout RPG game if there wasn't an alternative way: | ||
* The healer's backpack can be picked up in a cheaper and simpler way (and make your real life easier by not driving you frustrated). It takes a few manipulations to do that. To begin with, steal the deck of marked cards from Diesel (well ''of course'' he's cheating ). Replace it with a regular deck of cards (there are cards in the same location), without any cards at all he refuses to play, complaining that someone stole the cards from him, and he refuses to play your cards for fear that they are marked (guilty conscience). Voila. Next, it's a matter of technique/time (load, save, repeat and say cheese) and you'll win the healer's backpack and a couple of more things (psycho, some drug gum, weapon & ammo). Luck level 5, gambling level 14%, theft level 20% <!-- These stats are from another player, I had different so it might have taken me less or more time. -->. | * The healer's backpack can be picked up in a cheaper and simpler way (and make your real life easier by not driving you frustrated). It takes a few manipulations to do that. To begin with, steal the deck of marked cards from Diesel (well ''of course'' he's cheating ). Replace it with a regular deck of cards (there are cards in the same location), without any cards at all he refuses to play, complaining that someone stole the cards from him, and he refuses to play your cards for fear that they are marked (guilty conscience). Voila. Next, it's a matter of technique/time (load, save, repeat and say cheese) and you'll win the healer's backpack and a couple of more things (psycho, some drug gum, weapon & ammo). Luck level 5, gambling level 14%, theft level 20% <!-- These stats are from another player, I had different so it might have taken me less or more time. -->. | ||
When [[Fatty Jackson]] goes to the bathroom, you can steal the liquor from the liquor cabinet/still, upon returning he will be angry that someone stole from him but nothing will happen. | When [[Fatty Jackson]] goes to the bathroom, you can steal the liquor from the liquor cabinet/still, upon returning he will be angry that someone stole from him but nothing will happen. | ||
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* The third quest is to deal with Maxon (a caravan guy) at [[New Reno]]. A gatekeeper (little boy near the caravans) will tell you who he is for $50 or by threatening him (or you just ignore the kid). Then you need to interview the caravan people (he is the bald guy) - when you have Perception of 5, you'll find out he is Maxon. The next choice is to kill him or help him escape. But he'll only believe you want to help him with a Speech check (25) (or Charisma 5?). For this we are also going to need a shotgun to make a trade for his. It is a unique shotgun, good at this level, instead of two (2) cartridges it uses five (5). You need this shotgun of his to bring it back to Big Louis so he thinks Maxon is dead. | * The third quest is to deal with Maxon (a caravan guy) at [[New Reno]]. A gatekeeper (little boy near the caravans) will tell you who he is for $50 or by threatening him (or you just ignore the kid). Then you need to interview the caravan people (he is the bald guy) - when you have Perception of 5, you'll find out he is Maxon. The next choice is to kill him or help him escape. But he'll only believe you want to help him with a Speech check (25) (or Charisma 5?). For this we are also going to need a shotgun to make a trade for his. It is a unique shotgun, good at this level, instead of two (2) cartridges it uses five (5). You need this shotgun of his to bring it back to Big Louis so he thinks Maxon is dead. | ||
* The fourth quest is to kill the courier. It's very simple, you will have four extra raiders as help. After the courier is dead, take the suitcase and bring it back to Big Louis. Alternatively you can bring it to Bertolini (in Eldorado casino in [[New Reno]]), but Big Louis will be angry, and the quest itself will suspend any further [[quests]].You will end up in the fighting ring. | * The fourth quest is to kill the courier. It's very simple, you will have four extra raiders as help. After the courier is dead, take the suitcase and bring it back to Big Louis. Alternatively you can bring it to Bertolini (in Eldorado casino in [[New Reno]]), but Big Louis will be angry, and the quest itself will suspend any further [[quests]].You will end up in the fighting ring. | ||
* The fifth quest is to kill Solomon the dealer (he is in the building behind the Eldorado Casino). There are several options: either pay any dealer 1000$ or with the Strength of 9 or with Unarmed skill 90 to arrange a meeting. Or you can ask the ring leader about the honesty of the fights and with the bribe of 100 he will give you another lead. Then talk to the Rider, he will give a quest to find the points (they are at the bartender Burlesca), after receiving the points will tell you how to contact Solomon. Doctor 50 and Speech 80 will allow you to learn about Solomon without a quest, you need to talk to a man in a green shirt in the slums (room with two children). Solomon himself is in the room adjacent to Cotton's bar - the entrance through the slums. With an intelligence of 10, you can get to know him that way without any previous hassle. If you ask him, he'll tell you when he speaks eloquently, that he's got some shit to plant [[Stryker]]. Speech 70 or Doctor 45 will allow to persuade him to amputate his finger peacefully (note: if you use Speech skill, the chemist will raise the price of his goods). Last quest award - money, experience and rank. The raider's title will piss off the caravaneers at [[New Reno]] (you can't use the stage coach, how terrible /sarcasm), and you won't be able to send Nuka Cola through caravans yet. | * The fifth quest is to kill Solomon the dealer (he is in the building behind the Eldorado Casino). There are several options: either pay any dealer 1000$ or with the Strength of 9 or with Unarmed skill 90 to arrange a meeting. Or you can ask the ring leader about the honesty of the fights and with the bribe of 100 he will give you another lead. Then talk to the Rider, he will give a quest to find the points (they are at the bartender Burlesca), after receiving the points will tell you how to contact Solomon. Doctor 50 and Speech 80 will allow you to learn about Solomon without a quest, you need to talk to a man in a green shirt in the slums (room with two children, the man himself is suffering from headaches). Solomon himself is in the room adjacent to Cotton's bar - the entrance through the slums. With an intelligence of 10, you can get to know him that way without any previous hassle. If you ask him, he'll tell you when he speaks eloquently, that he's got some shit to plant [[Stryker]]. Speech 70 or Doctor 45 will allow to persuade him to amputate his finger peacefully (note: if you use Speech skill, the chemist will raise the price of his goods). Last quest award - money, experience and rank. The raider's title will piss off the caravaneers at [[New Reno]] (you can't use the stage coach, how terrible /sarcasm), and you won't be able to send Nuka Cola through caravans (yet). | ||
After the last quest, Big Louis will say he is tired of this life and that he has nothing left for you (his "right hand man") to do. You can send him to the Hard Rock Cafe to perform on stage, to do this you must first '''read/use''' the paper clippings about Louis Armstrong from one of the tables in the room '''then''' ask him about Louis Armstrong and his own past. For this you will also first need to travel to [[Las Vegas]] and visit Hard Rock Cafe and clear the name of their boss and ask about the empty stage and persuade them to audition Big Louis. If you send him there - talk to him again, his place on the second floor will be taken by Ripper, who will want you to kill Big Louis (can be poisoned). For the murder he will give you $5000 ($6000 for a Barter of 50), and you will also lose your title (but the raiders will stay here). We can talk to [[Big Louis]], he'll make a counteroffer and give $1,000 for the poison. Next, you can poison Ripper or simply shoot all the raiders (which will give a better ending to Cheyenne). | After the last quest, Big Louis will say he is tired of this life and that he has nothing left for you (his "right hand man") to do. You can send him to the Hard Rock Cafe to perform on stage, to do this you must first '''read/use''' the paper clippings about Louis Armstrong from one of the tables in the room '''then''' ask him about Louis Armstrong and his own past. For this you will also first need to travel to [[Las Vegas]] and visit Hard Rock Cafe and clear the name of their boss and ask about the empty stage and persuade them to audition Big Louis. If you send him there - talk to him again, his place on the second floor will be taken by Ripper, who will want you to kill Big Louis (can be poisoned). For the murder he will give you $5000 ($6000 for a Barter of 50), and you will also lose your title (but the raiders will stay here). We can talk to [[Big Louis]], he'll make a counteroffer and give $1,000 for the poison. Next, you can poison Ripper or simply shoot all the raiders (which will give a better ending to Cheyenne). | ||
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== [[Hawthorne]] == | == [[Hawthorne]] == | ||
In the first location "Railway Station" there is nothing particularly interesting | In the first location "Railway Station" there is nothing particularly interesting except for the pliers above the workbench, they'll be useful. Some rats to fight. | ||
On the second "Dead City" there are | On the second "Dead City" there are more rats and you can "play" on the slot machines with the help of repair (you need a tool - pliers). You can also bust the slot machines with a crowbar to get money. | ||
There's a corpse of a prospector in the building, who's from [[NewРино|New Reno]]. Take a note from the body, even if you don't have the quest. It'll come in handy. There's a broken robot next to the body. It can be repaired (requires Science) and it will disable some of the land mines. | There's a corpse of a prospector in the building, who's from [[NewРино|New Reno]]. Take a note from the body, even if you don't have the quest. It'll come in handy. There's a broken robot next to the body. It can be repaired (requires Science) and it will disable some of the land mines. | ||
On the garrison territory, you can turn off the turrets by means of an electrical panel on the corner of the building. If you don't get | On the garrison territory, you can turn off the turrets by means of an electrical panel on the corner of the building. If you don't get too close you won't even need stealth. Alternatively you can just shoot them. | ||
On the computer near the entrance to the building, you can disable the second floor security using Science. | On the computer near the entrance to the building, you can disable the second floor security using Science. | ||
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Barter 40 in the shop of caravan gets you experience for the description of trading situations. | Barter 40 in the shop of caravan gets you experience for the description of trading situations. | ||
With the Thief perk, store prices will be 10% higher (same goes for wearing a face mask - balaclava). If you become one of the approximations, the prices will go down. Slum hero status will also give you a 10% discount, if you became a Sheriff in Uranium City then another 10% discount. | With the Thief perk, store prices will be 10% higher (same goes for wearing a face mask - balaclava). If you become one of the approximations<!-- Still no idea what the context for the translation is. -->, the prices will go down. Slum hero status will also give you a 10% discount, if you became a Sheriff in Uranium City then another 10% discount. | ||
With Barter 30, the kid greeter will tell you about a thief's stash. The cache is to the left of the entrance to the location. There's a burning barrel and a tyre. The stash is in the tyre. | With Barter 30, the kid greeter will tell you about a thief's stash. The cache is to the left of the entrance to the location. There's a burning barrel and a tyre. The stash is in the tyre. | ||
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The guy near the slums will give you picklocks and some experience in exchange for a gun (any), you can just kill him (+5 to karma). | The guy near the slums will give you picklocks and some experience in exchange for a gun (any), you can just kill him (+5 to karma). | ||
Underneath the casino, you can take part in battles without rules. Unlike F2 here, the fights are fought to the death. The number of fights is limited, but in total they give a lot of experience and money. And + to Endurance, if you go all the way. The fights also give you a reputation that you can use to start | Underneath the casino, you can take part in battles without rules. Unlike F2 here, the fights are fought to the death. The number of fights is limited, but in total they give a lot of experience and money. And + to Endurance, if you go all the way. The fights also give you a reputation that you can use to start gang [[quests]]. | ||
The coach near the ring can raise the Unarmed skill by 5% for $1,000. The ring leader here is also connected to one of the Big Louis [[quests]] (see above). | The coach near the ring can raise the Unarmed skill by 5% for $1,000. The ring leader here is also connected to one of the Big Louis [[quests]] (see above). | ||
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The casino administrator (on the second floor) can give a quest to repair Bertolini's billiard/pool cue. You can do it yourself at a workbench (you will need a regular cue + some Repair skill) or ask Frank (Railway Station). A pool cue can be obtained from Chase in the Eldorado Casino or from the pool table at Luciano Ranch. It is ''highly recommended'' to first talk to Chase who can also give you a minor quest - a bug can be placed inside the very same billiard/pool cue after repair. Returning the cue will give you a recommendation to do Bertolini [[quests]]. (check Luciano's [[quests]]) | The casino administrator (on the second floor) can give a quest to repair Bertolini's billiard/pool cue. You can do it yourself at a workbench (you will need a regular cue + some Repair skill) or ask Frank (Railway Station). A pool cue can be obtained from Chase in the Eldorado Casino or from the pool table at Luciano Ranch. It is ''highly recommended'' to first talk to Chase who can also give you a minor quest - a bug can be placed inside the very same billiard/pool cue after repair. Returning the cue will give you a recommendation to do Bertolini [[quests]]. (check Luciano's [[quests]]) | ||
There's a guy in the slums who has headaches. Doctor 50 will allow him to be diagnosed, and Speech 80 after that to find out who supplies him with medicines (see raider [[quests]]). There are two kids in the same room arguing about some game. You can: 1) solve the dispute in someone's favor, or reconcile them for additional experience (32% Speech); 2) offer to play for the right of ownership, including with them (the game requires 35% to win); 3) grab the game and go further (the game costs $ 35). | There's a guy in the slums who has headaches. Doctor 50 will allow him to be diagnosed, and Speech 80 after that to find out who supplies him with medicines (see raider [[quests]], about Solomon). There are two kids in the same room arguing about some game. You can: 1) solve the dispute in someone's favor, or reconcile them for additional experience (32% Speech); 2) offer to play for the right of ownership, including with them (the game requires 35% to win); 3) grab the game and go further (the game costs $ 35). | ||
Solomon's gonna give you a quest to dig up the bullet if you're a coffin digger. The corpse is buried at the railway station. Don't carry it with you for long. As a reward, you will get a corpse amphetamine: gives for 20 minutes +1 (one) point of action in battle, but for a day -3 (three) stamina and + high dose of radiation it will affect you 2 (two) times, the total from 60 to 80 rad, depends on your resistance, (nothing) -10 karma. | Solomon's gonna give you a quest to dig up the bullet if you're a coffin digger. The corpse is buried at the railway station. Don't carry it with you for long. As a reward, you will get a corpse amphetamine: gives for 20 minutes +1 (one) point of action in battle, but for a day -3 (three) stamina and + high dose of radiation it will affect you 2 (two) times, the total from 60 to 80 rad, depends on your resistance, (nothing) -10 karma. | ||
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==== White jazz man - Cotton club ==== | ==== White jazz man - Cotton club ==== | ||
If a male character, then in a dialogue with Cotton Club's bartender will be the question about the | If playing as a male character, then in a dialogue with Cotton Club's bartender will be the question about the empty stage. It's the beginning of a quest about a jazz band. You need Charisma 7 to continue the quest. Ornett Trumpet is a guy in a red shirt in a slum. He needs the Trumpet that Wright has. Stealing or piercing your way is your choice, of course, you can buy it, but it's not our choice, but you can talk... It's easy to bypass and clean all the cabinets at night in Wright's private room with Sneak skill. Ornett will talk about the rest of the participants. Near one of the entrances (close to bar on the way to Solomon) is a homeless man who likes to play the drums (cans). You will need to give him $10 and let him play, then you can recruit him. Guitarist Charles (Silver's slums) demands a reputation in the slums. Patrick's [[quests]] will be enough. Now the jazz band is here. All we have to do is convince [[Томпсон|Тhompson]] not to demand (too much) tribute. To do this, you need Barter 75 (doing all his [[quests]] and joining him then gives you an option to say something similar) or kill everyone there, or agree to unfavorable conditions :) . | ||
There is also a mini-quest for posters: you need to distribute leaflets to four boys. It is possible that the amount of the fee for concerts depends on the fact that this task has been completed. It may also be given only if the graffiti situation on the walls of the hotel is resolved peacefully in advance. The list of children who need to give the leaflets: 1) [[Street Dog]] (near the casino "Eldorado"), 2) the son of Mrs. Gate (who gives a quest to find her husband, an old man), 3) in the same eastern slums, son of the guy who has the letter from Patrick's quest, 4) poor child, snooping between the tables in the restaurant of the hotel "Silver". | There is also a mini-quest for posters: you need to distribute leaflets to four boys. It is possible that the amount of the fee for concerts depends on the fact that this task has been completed. It may also be given only if the graffiti situation on the walls of the hotel is resolved peacefully in advance. The list of children who need to give the leaflets: 1) [[Street Dog]] (near the casino "Eldorado"), 2) the son of Mrs. Gate (who gives a quest to find her husband, an old man), 3) in the same eastern slums, son of the guy who has the letter from Patrick's quest, 4) poor child, snooping between the tables in the restaurant of the hotel "Silver". | ||
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If [[Stryker]] or [[Томпсон|Тhompson]]'s [[quest]] are executed, Wright will not give any [[quests]]. Luciano and Bertolini are irrelevant. To do [[quests]], you need a reputation in the slums or by possibly talking to him about the prospector quest. | If [[Stryker]] or [[Томпсон|Тhompson]]'s [[quest]] are executed, Wright will not give any [[quests]]. Luciano and Bertolini are irrelevant. To do [[quests]], you need a reputation in the slums or by possibly talking to him about the prospector quest. | ||
* To complete the first Wright task, you need to travel to Uranium City to talk to the ghoul [[Nelson]] and the hostess of the bar. They need to tell you about the situation in the city and the three worms. Then simply return to Wright with the information. | * To complete the first Wright task, you need to travel to Uranium City to talk to the ghoul [[Nelson]] and the hostess of the bar (Marylin). They need to tell you about the situation in the city and the three worms. Then simply return to Wright with the information. | ||
* The second quest is to pick up C4 from [[Hawthorne]]. Read more in [[Hawthorne]] and [[Metal Detector]]. If you already have the C4, give it to Wright and make sure you say that the prospectors did the job and asked you to talk to Wright. Then the quest for the [[Metal Detector|metal detector]] will be available and pass properly with you receiving the upgrade. | * The second quest is to pick up C4 from [[Hawthorne]]. Read more in [[Hawthorne]] and [[Metal Detector]]. If you already have the C4, give it to Wright and make sure you say that the prospectors did the job and asked you to talk to Wright. Then the quest for the [[Metal Detector|metal detector]] will be available and pass properly with you receiving the upgrade. ''Note: If you gave C-4 to Nelson in Uranium City, Wright will be mad but you can still get it back by killing Nelson, which basically does the 3rd quest as well.'' | ||
* The third quest is to remove [[Nelson]]. He'll have to be killed. At least some from the town will attack you as well, but if you don't touch them, you will be greeted again peacefully when you leave the location and return. | * The third quest is to remove [[Nelson]]. He'll have to be killed. At least some from the town will attack you as well, but if you don't touch them, you will be greeted again peacefully when you leave the location and return. | ||
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In the Eldorado casino, Mr. Chase is standing by the pool table (the bartender can tell you about him). If you choose the right answers in the dialogue, it will give you experience (up to 2000 with "wise" answers) and a quest to set up a wiretap Bertolini's office, and then access to Luciano's [[quests]] . After the "game" you will get a cue that will be useful for the casino managers repair quest: | In the Eldorado casino, Mr. Chase is standing by the pool table (the bartender can tell you about him). If you choose the right answers in the dialogue, it will give you experience (up to 2000 with "wise" answers) and a quest to set up a wiretap Bertolini's office, and then access to Luciano's [[quests]] . After the "game" you will get a cue that will be useful for the casino managers repair quest: | ||
* By far the easiest way to set up a wiretap for Chase is with the janitors help (actually he is a child, you need Speech 70 and $500), afterwards the janitor kid will disappear. The manual version is ''much'' harder. One bug should be placed in the table at night through the equipment (not just as an object) <!-- I have no idea how high of the Sneak skill is required to not be noticed, I had to use the janitor way. -->, | * By far the easiest way to set up a wiretap for Chase is with the janitors help (actually he is a child, you need Speech 70 and $500), afterwards the janitor kid will disappear. The manual version is ''much'' harder. One bug should be placed in the table at night through the equipment (not just as an object) <!-- I have no idea how high of the Sneak skill is required to not be noticed, I had to use the janitor way. -->, or in Bertolini's broken cue (which is given for repair by the administrator of the casino) on the workbench. The second bug should be placed in the ventilation grid in the "anteroom" next to Bertolini's room. Wiretapping the ventilation grid is easy to do, stand just next to door to Bertolini's private quarters, use Sneak, enter combat mode, open the door and enter behind walls, combat mode will end and door will close enabling you to wiretap the vent with ease. Be sure to enter combat mode before opening the door again to return to his office again. | ||
==== Luciano's quests ==== | ==== Luciano's quests ==== | ||
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== Uranium City == | == Uranium City == | ||
There aren't many [[quests]] in this town. Wright sends you here in his first mission, but you can also come on your own. | |||
- | You can arm-wrestle against a guy at the bar. It gives you money and experience if you win but doubles the price when trading with the hostess Marylin. It's a strength and endurance check so buffout helps. | ||
You can buy the arsenal for $1500 or for 300 with 55 trading from Marylin if it was before the arm-wrestling. Or get it all for free, if you do all the [[quests]] and revive the city. | |||
Science 50 can help convince Birch that alcohol reduces the effects of radiation on the body. | |||
- | If you have energy weapons below 90%, then Birch can be asked to teach you how to use energy weapons (and you can pass the quest and raise the skill beforehand. Then he'll still raise it by 5%). He'll ask for 30 pounds of clean water (15 flasks) and then take the package to [[NewРино|New Reno]]. He's actually asking you to send a message to Hardy the caravaneer. But he doesn't enter the cities and is a supplier of goods from [[Hub]]. In particular, he is a supplier to a trader from [[New Reno]] Barton. He can give him a message. But it's better to find Hardy yourself. To do this, you need to wiggle (pre-save) in the lower left corner of the map, where his route is (if taken by the ability to "Scout" it is quite easy). He's got great merchandise and unique recipes. In the mountains that enclose this desert, there is a random encounter "[[Cannibal tribe at lunch time]]", where you can find 3 (three!) unique weapons, two cold "[[Coyotes Knife]]]" and "[[Heavy Coyotes Spear]]" and one energy "[[Photon Pistol]]". . There is also a random encounter "[[Coyote Hunters, hunting game]]", the same as "Cannibal Tribe during a meal", but there is no [Photon Pistol], but there is "[[Coyote Truncheon]]". The most interesting random encounter there is "[[Coyote Leader]]", which is quite difficult at an early stage (if you are not seriously armed) because it has two hand claws of death, two warriors with [Heavy Spear Койотов|<nowiki>Тяжелыми Coyotes' spears] and the Leader herself (this is a woman) has a pretty cool unique weapon - a knuckle [[[Flaming Kiss]</nowiki>]]. [[Kastet]] is powerful (more powerful than [Mickey's Revenge], uses fuel for a flamethrower instead of nuclear batteries, but there is a minus - does not have a targeted strike (as well as an emy-glove). | ||
Birch can also be persuaded to take over the mine. Later you can tell [[Nelson]] about him and the Hub and Birch will be kicked out of town. | |||
With a sabotage skill check or Speech 40 [[Nelson]] will give the key to the warehouse in the mine where you can find explosives. | |||
Kelly's gun can be repaired with a Small Gun 100 or a Repair 75. With 70 Speech, he can be persuaded to help shoot the worms. But if you will send him there and don't kill the worms in the next few days he will get back to his old position and refuse to help you again. If you have the Private Detective Perk, you can find out what Kelly's doing there. | |||
- | If you talk to the Chinese family, they'll tell you about San Francisco and the "noise-maker" (cans). You can take it from the shelf as you will need it for attracting the "earth-dragons". | ||
A guy lying on floor in a house on the left has two diseases can be cured with Bloodpurifier and RadAway. | |||
You can fix the shelves in the building next to the administrative building to gain a storage place. | |||
There's a broken pump shotgun lying in the Uranium City mine called "[[Nelson]]". You need scrap metal ([[junk]]) and weapon parts to fix it (with 75 repair skill). You can't return it to Nelson though. | |||
There's a safe in the administration building. If you can't open it, you'll be given its contents for free after the situation in the city is resolved. However, it will remain locked, but after the quest is completed, it will open with any lockpicking skill (just use lockpicking on it). | |||
'''Worm quest:''' | |||
- | NOTE: If they go underground during fight (when you move away from their immediate range - '''they can't attack from range''') they will heal about 20 points so this makes it a very tough fight until possibly late game. | ||
* In the second location, near the mine, you have to put a noise maker on the stake, and then use it. It'll cause a worm to appear. If the worm doesn't get out, press the pips-fire button to wait 10 minutes. There will be a small glitch - you can leave the pips-boy only by clicking on the "exit". When all three die, we can deal with further [[quests]]. Worms have 300 HP each, have good [[armor]] and can make four attacks per turn, so it's a very tough fight. A while after completing the task, the barkeeper in the saloon will have 5 wormwood natures (+12 to the recovery rate). There is also a second, "evil" option to pass this quest (minus karma, as well as deprived of the opportunity to buy the saloon pies made of worms). You can make a brahmin bomb. We buy it from the Chinese family (for $1000 or take it for free with Bartering 65), through the dialogue we order them to follow us and without being distracted by waiting, we run straight to the mine. There we wait until after some time the way of the brahmins will rest and through the context menu we push it to the end of the adit, to the area where there is a wheelbarrow between the two blockages. (If you can't push, it means there isn't enough power, you can take the electrocuted one in your hand to solve this problem). In the cave we hang dynamite on brahmin (through dialogue). There are dynamite sticks in the mine's warehouse. [[Nelson]] will make dynamite out of them for free. | |||
* There is an alternative (and very cheesy) strategy for fighting worms especially at lower levels, using Kelly is not needed but it will speed things up. Attract the worms as usual with the cans on stake then make sure you save the game before they appear. As soon as the dragon pops out from the ground, keep pressing the keyboard shortcut for attack, it will give you the first turn (NOTE: DOES NOT ALWAYS WORK, RELOAD AND TRY AGAIN). Aimed attacks to the mouth with even something like a machete seem to be effective enough to do real damage (if you miss you can always reload before "dragon" appears). After attacking, move away as they can't attack you from range - you will need to damage them enough to counter their healing underground - this is where Kelly comes in handy too if he makes decent damage. Save the game before they appear again and repeat the process. Using save/reload cheese with proper attacks and depending on damage that you do, you can take the worms down with time but effectively. | |||
After the worms have been destroyed, we need to talk to Marilyn (the hostess of the bar), and she will also need to discuss all the subsequent steps to restore the city. | |||
The city needs workers: | |||
# One can be found at Eldorado's location, near a homeless drummer (requires $350 for provisions and a stagecoach ticket); | # One can be found at Eldorado's location, near a homeless drummer (requires $350 for provisions and a stagecoach ticket); | ||
# Two sitting in a slum (Silver, the lower building is a Negro in a red shirt) asking for $300 for a ticket; | # Two sitting in a slum (Silver, the lower building is a Negro in a red shirt) asking for $300 for a ticket; | ||
# The third one was sold by Wright into slavery He's in the pen at the Luciano ranch. You can make him run away (you need Science to disable all the collars) or buy him out for $500. To get a ransom line from [[Machete]], we need to talk to Joseph himself. Also asks for $300 for the road. | # The third one was sold by Wright into slavery He's in the pen at the Luciano ranch. You can make him run away (you need Science to disable all the collars) or buy him out for $500. To get a ransom line from [[Machete]], we need to talk to Joseph himself. Also asks for $300 for the road. | ||
''Alternatively you can take them all in your own car. They're going in the luggage compartment.'' | |||
Carl will ask you for a fuse when he gets to [[Uranium City]]. Any in the game will do. | |||
A jukebox will appear in the bar after the employees arrive. We can fix it by asking Marilyn's permission. | |||
Next you will have to choose the owner of the mine: Birch, [[Nelson]] or Wright. [[Nelson]] will indirectly offer to kill Wright (more precisely, to deliver C-4, but if you have already given Wright away, you will have to kill him), and Wright will directly ask to kill [[Nelson]]. If you are greedy, you can assign them all in turn. Choose Birch first, then rat him out to [[Nelson]]. Next, choose [[Nelson]], you will first have to deliver C-4 to him. That will make Wright angry but he will tell you to retrieve the C-4 with any means necessary, so kill Nelson (also described in Wright [[quests]], 2 birds with 1 stone basically). Deliver C-4 to Wright and with Nelson gone there is no one to oppose his leadership, so choose Wright to become the new owner. Wright can be killed later too. | |||
== Wind of War == | == Wind of War == |
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