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Fallout: Nevada: Difference between revisions

Las Vegas →‎Caravanaire parking: →‎Clean City: - Corrected translations, reformulated sentences
(→‎Slave City: - Corrected translations, shortened sentences.)
(Las Vegas →‎Caravanaire parking: →‎Clean City: - Corrected translations, reformulated sentences)
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==== Caravanaire parking ====
==== Caravanaire parking ====


Right next to the entrance to the first location will be found caravanists who were ambushed. If we talk to them, they'll give us a quest to find the missing persons. You can also cure the wounded in the dialog (first aid 75 or doctor 50, if you do not have enough skills, you can additionally use "[[Doctor's briefcase]]" or "Bookshell", just keep them in the inventory and in the dialog box will appear links to their use). At the scene of the attack (refueling), everything is simple, the main thing is to find all the bodies, bury them (there is a shovel in one of the wagons) and then follow the traces (perception 5) will be at the top of the building, after the funeral. Then we'll need access to the BBC base. The survivor will also be found in the BBC. You can give up your attackers to the general (you need a badge from your body) or talk to them (they will be standing at the entrance to the barracks). If you mention the presence of evidence in a conversation with them, you can be forced to show the entrance to the stash. You will find yourself in a small location with traps, where in the ruined building there is a descent into the basement. There are two robbers on duty (they will be here even if they are surrendered to the general). Or you can go around by taking apart the planks blocking the access to the trunk. You'll find everything in the trunk except the money. You'll get the device you need at SLS. If they give "the device necessary in SLS" and money, then (it will not take away not be afraid. Money will take certainly 1500$) they will present you a unique leather jacket "[[Caravanshchik's Combination]]" as on it is written "[[SPECIAL|Special]] clothes for the maximum mobile movement in desert conditions" increases speed of movement and removes almost all fines of movement on a map (speed of movement on mountains, swamps, etc. becomes much better). If you have a reward on the quest, then on the global map you may be attacked by three caravanists.
Left of the entrance of the first location you will see some caravaneers who were ambushed. If you talk to them, they'll give you a quest to find their missing coworkers. You can also cure the wounded by talking to them. (Will require First Aid 75 or Doctor 50, but if your skills are lower you can also choose a [[Doctor's bag]] or "Bookshell" from the dialog, if you have any in your inventory.)
 
At the scene of the attack (a location labelled Gas Station, west of [[Las Vegas]]) your job is to find and bury the bodies (there is a shovel in one of the wagons). Step through the northeastern door of the building to notice some footsteps (Perception 5+) leading away from the gas station. If you follow them, you will be taken to Wind of War.
 
Next we'll need access to the BBC base. The survivor will also be found in the BBC. You can give up your attackers to the general (you need a badge from your body) or talk to them (they will be standing at the entrance to the barracks). If you mention the presence of evidence in a conversation with them, you can be forced to show the entrance to the stash. You will find yourself in a small location with traps, where in the ruined building there is a descent into the basement. There are two robbers on duty (they will be here even if they are surrendered to the general). Or you can go around by taking apart the planks blocking the access to the trunk. You'll find everything in the trunk except the money. You'll get the device you need in [[Salt Lake City]]. If they give "the device necessary in SLC" and money, then (it will not take away not be afraid. Money will take certainly 1500$) they will present you a unique leather jacket "[[Caravanshchik's Combination]]" as on it is written "[[SPECIAL|Special]] clothes for the maximum mobile movement in desert conditions" increases speed of movement and removes almost all fines of movement on a map (speed of movement on mountains, swamps, etc. becomes much better). If you have a reward on the quest, then on the global map you may be attacked by three caravaneers.


There'll be a caravan man next to them if you helped him with the BBC. Give you some anti-radiation peanuts. You can also find out about the Black Caravan from him.
There'll be a caravan man next to them if you helped him with the BBC. Give you some anti-radiation peanuts. You can also find out about the Black Caravan from him.


A caravanist in a hotel can be played on a stimulant.
A caravaneer in a hotel can be played on a stimulant.


Trading 90 will give you access to an improved assortment of products in the shop next to you.
Trading 90 will give you access to an improved assortment of products in the shop next to you.
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At the location "[[Tire dump]]]" in the upper right corner, you can blow up a part of the tires (with a timer). Clear the way to the drawer with a few useful things.
At the location "[[Tire dump]]]" in the upper right corner, you can blow up a part of the tires (with a timer). Clear the way to the drawer with a few useful things.


The guy in the room can be a piece of "substance" in the case of Sam Phillips (a quest in Hard Rock Cafe), but only after taking the appropriate task from the owner of the cafe. You need a reputation with caravanists or 250 karma. This thing can be used to justify him and put him away, depending on what you tell the police. If you choose the second variant (to plant), get -10 karma and impossibility to arrange in cafe [[Big_Луи|Big Louis Louis]] as the singer (if have executed all ruler of his [[quests]] and became the helper).
The guy in the room can be a piece of "substance" in the case of Sam Phillips (a quest in Hard Rock Cafe), but only after taking the appropriate task from the owner of the cafe. You need a reputation with the caravaneers or 250 karma. This thing can be used to justify him and put him away, depending on what you tell the police. If you choose the second variant (to plant), get -10 karma and impossibility to arrange in cafe [[Big_Луи|Big Louis Louis]] as the singer (if have executed all ruler of his [[quests]] and became the helper).


==== Café Hard Rock ====
==== Café Hard Rock ====
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We need to get a hitchhiker in here.
We need to get a hitchhiker in here.


There's a junkie running by the Hard Rock Cafe. If we talk to him, he'll disappear, but he'll come back later and tell us something interesting. If you look for it with a [[Metal Detector|metal detector]], you can find the "Sucker" made of guitar string. She can silently kill the target by coming from behind in secrecy (only in case of such a way of killing, you will never get experience for it).
There's a junkie running around by the Hard Rock Cafe. If you talk to him, he'll disappear, but he'll come back later. Talk to him again, then use the [[Metal Detector|metal detector]] in front of him, to find an item named Stranglehold. It's a guitar string that can be used to kill people from behind, while using Sneak. (Such kills will not yield experience.)


In the cafe itself, a waitress is a girl you're looking for on a quest [[Ted Банди|Тэда Bundy]] (if you're playing a female character).
In the cafe itself, the waitress is involved in the [[Ted Bundy]] quest (if you're playing a female character).


There's a guy near the counter who's gonna give you a part of the body care kit after the dialogue.
There's a guy near the counter who's gonna give you a part of the body care kit after the dialogue.


On the right, you can find a gamer, after talking to her, you can open a quest to repair the slot machine (before trying to repair, you need to ask the bartender for permission). For a successful repair of the machine, the "sum" of repair, Science and gambling skills should be 120.
In the right corner you may see a gamer, who after being talked to, will give you a quest to repair one of the arcade machines. Talk to the bartender before attempting to. To succeed, the "sum" of your Repair, Science and Gambling skills should be 120.


One of the visitors has a useful case (to steal and open on the layout). It is possible to open it either by hacking or by repairing it, you need high (about 75) values. In any case, for the autopsy you will get a significant minus to karma -75 (but it is worth it: +5% to krit).
One of the visitors has a useful case (to steal and open on the layout). It is possible to open it either by hacking or by repairing it, you need high (about 75) values. In any case, for the autopsy you will get a significant minus to karma -75 (but it is worth it: +5% to criical).


Here you can also take the job of serving pizza (from the bartender) or go to the boss and get his quest. To perform the boss's quest, you will have to go to one of the caravanists in the first location and take the evidence. The evidence needs to be given to the cops later.
Here you can also accept the job of delivering pizza (from the bartender) or go to the boss and take his quest. To perform the boss's quest, you will have to go to one of the caravaneers in the first location and get the evidence. The evidence needs to be given to the cops later.


To take a pizza quest, you need charisma 7 and Barter 60. All 3 clients need to communicate as politely as possible, then get bonuses in the cafe (20% discount).
To take a pizza quest, you need charisma 7 and Barter 60. All 3 clients need to communicate as politely as possible, then get bonuses in the cafe (20% discount).


There's a comedian at the bottom of the location who needs to be delivered to [[NewРино|New Reno]].
There's a comedian at the bottom of the location who needs to be sent to [[NewРино|New Reno]].


The guy who lost his glasses. They're in the vicinity of a [[Metal Detector|metal detector]].
The guy who lost his glasses. They're in the vicinity of a [[Metal Detector|metal detector]].
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There's a ring where you can earn money and reputation. There is also a coach who increases the skill of hand-to-hand combat 4 times for 5% for $1000 per each training session. After the 4th workout, it increases strength by 1.
There's a ring where you can earn money and reputation. There is also a coach who increases the skill of hand-to-hand combat 4 times for 5% for $1000 per each training session. After the 4th workout, it increases strength by 1.


There's a tired jock near the ring. A woman with Charisma 7 and Sly 7 can give him a massage for 250 exp. p. There's an option for a man with an S.L.S. Massager, but no exact info yet.
There's a tired jock near the ring. A woman with Charisma 7 and Sly 7 can give him a massage for 250 XP. There's an option for a man with an [[Salt Lake City|SLC]] Massager, but no exact info yet.


In one of the graves you can find a Rusty [[Katana]]. The grave is different from the others - it has a tire instead of a cross. This is one of the most powerful melee weapons in the game, has a range of 2 and costs less AP than the spear. It can be cleaned at a workbench (using Rot Gut and Flamethrower Fuel), so it would deal even more damage. (Rusty Katanas are also found on the "Kings gang" random encounter, if you walk around [[Las Vegas]].)
In one of the graves you can find a Rusty [[Katana]]. The grave is different from the others - it has a tire instead of a cross. This is one of the most powerful melee weapons in the game, has a range of 2 and costs less AP than the spear. It can be cleaned at a workbench (using Rot Gut and Flamethrower Fuel), so it would deal even more damage. (rusty katanas are also found on the "Kings gang" random encounter, if you walk around [[Las Vegas]].)


There's a guy out front who wants to get his brother out of the slave trade. You can give him a note in a hidden mode and help him escape or just buy it back. For this, you will be given a walkie-talkie (any other radio will do), which can be used to lure the boss out of the office to scrounge through his safe. There's a receipt in the safe for the mayor's quest. It's impossible to record a dialogue with a slave trader on Pip Boy - it will burn you down anyway.
There's a guy out front who wants to get his brother out of the slave trade. You can give him a note in a hidden mode and help him escape or just buy it back. For this, you will be given a walkie-talkie (any other radio will do), which can be used to lure the boss out of the office to scrounge through his safe. There's a receipt in the safe for the mayor's quest. It's impossible to record a dialogue with a slave trader on Pip Boy - it will burn you down anyway.
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==== Clean City ====
==== Clean City ====


The most important quest here is the mayor's quest. It's better to take it at once, though you can come with all the receipts. Callahan is one big bug. If you see him dead when you enter town, you've got the bug. Quest can still be turned in, so don't worry. But if he's still alive, don't talk to him at all. The rest of the conspirators need to chat (not enough receipts alone): the chief of police, mayor's assistant, head of the slave traders, freaks, the owner of the Monti Casino. You also need to talk to Neal at [[Hoover Dam]] to find out what it's all about.
The most important quest here is the mayor's quest. It's better to take it at once, though you can come with all the receipts. Callahan is one big bug. If you see him dead when you enter town, you've got the bug. Quest can still be turned in, so don't worry. But if he's still alive, don't talk to him at all. The rest of the conspirators need to chat (not enough receipts alone): the chief of police, mayor's assistant, head of the slave traders, freaks, the owner of the Monte 3 Cards Casino. You also need to talk to Neal at [[Hoover Dam]] to find out what it's all about.


To enter the mayor's office, you need a level 10, the rank of sheriff of Uranium City, or one of the receipts. To get a quest you need level 16 or Speech 90. Also, if you walk around the city and interrogate various key characters (such as the chief of police), you can ask the mayor and as a detective. You can find heart pills in the mayor's closet right there. Take them with you.
To enter the mayor's office, you need a level 10, the rank of sheriff of Uranium City, or one of the receipts. To get a quest you need level 16 or Speech 90. Also, if you walk around the city and interrogate various key characters (such as the chief of police), you can ask the mayor and as a detective. You can find heart pills in the mayor's closet right there. Take them with you.
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You'll be most interested in the police station here. If you do not perform the mayor's quest, you can take all the receipts here, but then the city will remain in full swing.
You'll be most interested in the police station here. If you do not perform the mayor's quest, you can take all the receipts here, but then the city will remain in full swing.


There's a guy behind bars asking for help. If you listen to him and go talk to Orris, they will ask you to deal with the problem, if you save the guy, then you will also be given expensive drugs (you can choose which ones). You can kill him with the poison that needs to be poured into the urn at the entrance. To let a guy go, you can use Dr. 80 to convince a cop that he's sick. Or go up to the casino cashier and use the sabotage skill on the book on the table. Also with this page you can talk to the prosecutor for another development of events, you can also talk to the one who passed it (the accountant Irwin), he is on the second floor through the entrance to the measure (a man in a white coat in the first room, standing at the table), or just pay for it a fine of $ 500.
There's a guy behind bars asking for help. If you listen to him and go talk to Orris, they will ask you to deal with the problem, if you save the guy, then you will also be given expensive drugs (you can choose which ones). You can kill him with the poison that needs to be poured into the urn at the entrance. To let a guy go, you can use Dr. 80 to convince a cop that he's sick. Or go up to the casino cashier and use the sabotage skill on the book on the table. Also with this page you can talk to the prosecutor for another development of events, you can also talk to the one who passed it (the accountant Irwin), he is on the second floor through the entrance to the measure (a man in a white coat in the first room, standing at the table), or just pay for it a fine of $500.


There's a receipt the mayor needs from the chief.
There's a receipt the mayor needs from the chief.


The thief is near the Three Cards Casino, but he's running away. To catch him, you have to walk up to him in secrecy. Then stealing 40 would help us find out what he's stealing because of his debts to Orris. You can just take him down to the station. To "pay off" the boy's debts you need to steal a Police Laser Pistol from the station (or you can look for a Neon Gangster on a global map near Vegas). You need secrecy (not to steal, and get out of the iron locker near the chief of police, in bad secrecy can be using the combat mode) or executed quest mayor. This is the best laser gun in the game. Everyone else (even the improved ones) is worse.
The thief is near the Monte 3 Cards Casino, but when talked to, he runs away. To catch him, you have to walk up to him using Sneak. A Steal skill of 40 helps to find out what he's stealing because of his debts to Orris. You can just take him down to the station. To "pay off" the boy's debts you need to steal a Police Laser Pistol from the station (or you can look for a Neon Gangster on a global map near Vegas). You need secrecy (not to steal, and get out of the iron locker near the chief of police, in bad secrecy can be using the combat mode) or executed quest mayor. This is the best laser gun in the game. Everyone else (even the improved ones) is worse.


You can't fix a Robocop at the police station, it's just a movie reference. When the main quest is over, the technician can upgrade the machine.
You can't fix Robocop at the police station, it's just a movie reference. When the main quest is over, the technician can upgrade the machine.


There's a lady right outside selling sandwiches. With stamina 5, you can talk to her about the cart and offer her help (you need scrap metal). Also, if you ask her, she will tell you about the problems that you can solve with the help of the mayor and Barter 80. Or the mayor's quest, then you won't need to trade. If you have already signed a contract for the supply of Nuka Cola with the Hard Rock Cafe, you can vouch for it yourself by telling the Mayor.
There's a lady right outside selling sandwiches. With stamina 5, you can talk to her about the cart and offer her help (you need scrap metal). Also, if you ask her, she will tell you about the problems that you can solve with the help of the mayor and Barter 80. Or the mayor's quest, then you won't need to trade. If you have already signed a contract for the supply of Nuka Cola with the Hard Rock Cafe, you can vouch for it yourself by telling the Mayor.


There's an archivist at City Hall looking for his daughter. His daughter from [[Bikers]] at [[Battle Mountain]].
There's an archivist at the City Hall looking for his daughter. She has joined up with the [[Bikers]] at [[Battle Mountain]].


You can talk to the Minister of Culture and even convince him that things are not so bad in the wastelands if Science 65. You can also ask him to meet for dinner to have a little more experience. The meeting place is in the casino across from the bartender tonight. We have to wait at the next location through the Pip Boy until 20:00 and go back to the "Clean City". The minister's gonna be standing by the bar near the Nuka Cola machine.
A terminal next to the entrance to the Minister of Culture's room will give you a stimpak, if you use Science on it. The terminal looks like a keyboard with red flickering lights and no monitor attached.


A terminal near the Minister of Culture will give you a stimulant if you use Science (a characteristic narrow panel without a monitor next to the door).
You can talk to the Minister of Culture and even convince him that things are not so bad in the wastelands (Science 65+). You can also ask him to meet for dinner to get a little more experience. The meeting place is in the casino across from the bartender on the same night. We have to wait at the next location through the Pip Boy until 20:00 and go back to the "Clean City". The minister's gonna be standing by the bar near the Nuka Cola machine.


Another receipt from the mayor's aide.
Another receipt from the mayor's aide.


There is a vending machine near the plot where you can buy books to improve your skills. One of each species at $500 apiece.
There is a newspaper machine to your right, as you enter Clean City, from which you can buy books to improve your skills, for $500 apiece.


There's a guy at the front of the casino trying to collect a debt from one casino visitor. The visitor himself is in the bathroom on the second floor. It is possible to repurchase his debt or to surrender or offer to cut the organ safely - you need a knife, an anesthetic and a high skill of a doctor (90). You can also take him out the back door. Or you could just steal a receipt.
There's a guy at the front of the casino trying to collect a debt from one casino visitor. The visitor himself is in the bathroom on the second floor. It is possible to pay his debt or to surrender or offer to cut the organ safely - you need a knife, an anesthetic and a high doctor skill (90). You can also take him out the back door, with an appropriate lockpick skill. Or you could just steal a receipt.


There's a guy standing by the treadmill wearing a tinfoil hat. Talk to him, then go to his room. If you talk to him politely and tolerantly, the respect in the city will increase. Be sure to visit his casino room on the 3rd floor. You won't regret it.
There's a guy standing by the treadmill wearing a tinfoil hat. Talk to him, then go to his room. If you talk to him politely and tolerantly, the respect in the city will increase. Be sure to visit his casino room on the 3rd floor. You won't regret it.


There's a man on the second floor of one of the stairs. If you rent a room, he will tell you all sorts of interesting things and sell drugs, he sells things for the game, honest and cheating, and also he sells "comics" and magazine "cat's foot" (useful in SLS), their range is periodically updated. He also has a very rare book on sale which increases his skills in "Barter". He can also teach the skill [[Gambling]]. There's a portrait on the wall next to him in his room. Using repair, it can be taken for yourself :-)
There's a man on the second floor of one of the stairs. If you rent a room, he will tell you all sorts of interesting things and sell drugs, he sells things for the game, honest and cheating, and also he sells "comics" and "Cat's Paw" magazines (useful at the [[Salt Lake City|SLC]] hotel), their range is periodically updated. He also has a very rare book on sale which increases his skills in "Barter". He can also teach the skill [[Gambling]]. There's a portrait on the wall next to him in his room. Using repair, it can be taken for yourself :-)


In one of the rooms there is a guy in a leather jackets and suffers (he is tormented because he drank in a casino bar, a beer which was intentionally added to the drugs in order to implicitly put the consumers. That's one of the clues. But we can do without her. We need to use the doctor's skill on him, and then talk to him. We're gonna need an Antismoker and Dr. 80. If you convince him to do without drugs (including antismoking) to ease the pain (break) will give more XPs and Karma.
In one of the rooms there is a guy in a leather jacket and suffers (he is tormented because he drank in a casino bar, a beer which was intentionally added to the drugs in order to implicitly put the consumers. That's one of the clues. But we can do without her. We need to use the doctor's skill on him, and then talk to him. We're gonna need an Antismoker and Dr. 80. If you convince him to do without drugs (including antismoking) to ease the pain (break) will give more XPs and Karma.


You can find the recipe for an atomic cocktail in the big room.
You can find the recipe for an atomic cocktail in the big room.
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