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Fallout: Nevada: Difference between revisions

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There's a comrade in the tent on the left, very angry at the technique. If you are not too law-abiding - you will need it later (for penetration you will get +2% to secrecy and -5 karma). When you have a controller, you will need to go up to it and remind it of the diversion. Speech 50 or the reputation of the caravanists will give access to the theft of the car. Repair or break-in 25 will allow you to start the car.
There's a comrade in the tent on the left, very angry at the technique. If you are not too law-abiding - you will need it later (for penetration you will get +2% to secrecy and -5 karma). When you have a controller, you will need to go up to it and remind it of the diversion. Speech 50 or the reputation of the caravanists will give access to the theft of the car. Repair or break-in 25 will allow you to start the car.


The chief of the caravan will talk about the "rotor friend". It'll give you the opportunity to buy or steal a car. You need 35,000 to buy. Barter 50 will allow you to get a discount (from 3000 to 6000 with the attractiveness of 7), and charisma 6 and female sex will work as a prostitute to earn money. For the purchase you will get +5% to trade, +10 karma and 5000 expositions, for theft you will get -100 karma and 3500 expositions. They'll order you anyway. A note from the killers' bodies can be given to [[Wesker]].
The chief of the caravan will talk about the "rotor friend". It'll give you the opportunity to buy or steal a car. You need 35,000 to buy (See [[Car]] for more details). Barter 50 will allow you to get a discount (from 3000 to 6000 with the attractiveness of 7), and charisma 6 and female sex will work as a prostitute to earn money. For the purchase you will get +5% to trade, +10 karma and 5000 experience, for theft you will get -100 karma and 3500 experience. They'll order you anyway. A note from the killers' bodies can be given to [[Wesker]].


Right at the entrance, the caravan man has a useful object. You can try to win it or buy it for $50. The stone is needed by the trader on the base, but you can hold it and use it differently. The second stone is in a white box in the barracks. To get to it you need secrecy and combat mode (or stealthy mode). The stones need to be inserted into the statue, then a passage inside the building will open.
Right at the entrance, the caravan man has a useful object. You can try to win it or buy it for $50. The stone is needed by the trader on the base, but you can hold it and use it differently. The second stone is in a white box in the barracks. To get to it you need secrecy and combat mode (or stealthy mode). The stones need to be inserted into the statue, then a passage inside the building will open.
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Additional grenades can be accessed by the merchant when trading 40. He also asks to bring 30 bottles of beer (then he can be handed over to the general, but he may not find the beer). It will also give you access to a $300 shelter where you can find a part for your booking and a quest part for the warehouse (you will need a rope there). Fighting there is not necessary, the main thing is not to get caught in the eyes of cute lizards, but if you kill everyone, you can meet [[Super 8]] in the neighborhood, but the chance is extremely small (with karma 500 you can not fight with him). The trader will only give you [[quests]] if you haven't yet done the general's tasks [[Wesker]]a. Otherwise, he'll say you can turn him in to the general, and he won't go on talking. So don't rush to the general right away :-)
Additional grenades can be accessed by the merchant when trading 40. He also asks to bring 30 bottles of beer (then he can be handed over to the general, but he may not find the beer). It will also give you access to a $300 shelter where you can find a part for your booking and a quest part for the warehouse (you will need a rope there). Fighting there is not necessary, the main thing is not to get caught in the eyes of cute lizards, but if you kill everyone, you can meet [[Super 8]] in the neighborhood, but the chance is extremely small (with karma 500 you can not fight with him). The trader will only give you [[quests]] if you haven't yet done the general's tasks [[Wesker]]a. Otherwise, he'll say you can turn him in to the general, and he won't go on talking. So don't rush to the general right away :-)


The doctor's heart pills are sold, so it's worth buying them right away, although they'll only be useful in SLS. If the doctor's skill is low, you can convince the doctor to teach you, but you need a hanging language
The doctor is selling the heart pills, so it's worth buying them right away, although they'll only be useful in SLS. If the doctor's skill is low, you can convince the doctor to teach you, but you need a hanging language


In the case of Speech/Barter at 40, it is possible (when talking - to ask for powder, and when trading - to buy powder). It improves the grenade launcher very well (the shot becomes one move cheaper and the minimum force requirement for its use is reduced - it was 6 to 5)
In the case of Speech/Barter at 40, it is possible (when talking - to ask for powder, and when trading - to buy powder). It improves the grenade launcher substantially (the shot becomes one move cheaper and the minimum force requirement for its use is reduced - it was 6 to 5)


You can go to the military base if you have been to [[Hawthorne]], or level 13, or you have some kind of quest from there, or for a bribe of $ 100 (if you go through this, there will be no inspection. Need high Speech skills, 90 is enough). But you need to put alcohol and drugs (e.g. in your safe) and money before the search.
You can go to the military base if you have been to [[Hawthorne]], or level 13, or you have some kind of quest from there, or for a bribe of $100 (if you go through this, there will be no inspection. Need high Speech skills, 90 is enough). But you need to put alcohol and drugs (e.g. in your safe) and money before the search.


The base on the left side of the entrance lives [[Robert]]. The classic story of Romeo and Juliet, the finale of which depends on you. Juliette lives even further to the left. They're gonna need a rope to escape. [[Key]] that he'll give will open the oven outside the base. It won't open without a key.
The base on the left side of the entrance lives [[Robert]]. The classic story of Romeo and Juliet, the finale of which depends on you. Juliette lives even further to the left. They're gonna need a rope to escape. [[Key]] that he'll give will open the oven outside the base. It won't open without a key.
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Level 7 will give access to tasks [[Wesker]]a. He's gonna buy your [[Hawthorne] ammo, uniforms and an award gun. If you don't sell the gun right away, this branch will disappear later. He can also complain about his subordinates (in particular [[Jim]], and later on a quest from Vegas). The task itself will be completed when you hand over the deserters' hunger strike (see [[Hawthorne]]). Also this disc (or even a record in Pip Boy) can be shown the technique.
Level 7 will give access to tasks [[Wesker]]a. He's gonna buy your [[Hawthorne] ammo, uniforms and an award gun. If you don't sell the gun right away, this branch will disappear later. He can also complain about his subordinates (in particular [[Jim]], and later on a quest from Vegas). The task itself will be completed when you hand over the deserters' hunger strike (see [[Hawthorne]]). Also this disc (or even a record in Pip Boy) can be shown the technique.


There's a room with scientists next to the general. One of them has the key to the computer. The computer has data about the shelter, if you click then you will be automatically moved there (this is the easiest and most free way to get there), zone 51 and power [[armor]] (only the first part of the drawings). (you can enter the computer without a key, you need 50% Science) (to learn about power [[armor]] - 80% Science). There's a claw quest to clear the hiding place of the claws, but apparently it's not a worker.
There's a room with scientists next to the general. One of them has the key to the computer. The computer has data about the shelter, if you click then you will be automatically moved there (this is the easiest and most free way to get there), zone 51 and power [[armor]] (only the first part of the drawings). (you can enter the computer without a key, but you need 50% Science) (to learn about power [[armor]] - 80% Science). There's supposed to be a claw quest to clear the hiding place of the claws, but apparently it doesn't work. ;-(


Then he'll let the quest deal with the rare ones. Don't let them go, it'll be fun.
Then he'll let the quest deal with the rare ones. Don't let them go, it'll be fun.


Sometimes the guards will be waiting for you at the exit of the Air Force. They can be killed (without the need for an entire population) or imprisoned. You can just skip the time and go out or help the guy in the leather. To do this, you need to talk to him, and then wait until the guard turns his back. Your belongings will be returned, but all your money will be taken away from you (if he complained about them [[Wesker]]y. He will apologize +500 expats). The guy's gonna give you a lead on [[quests]] in LV and Bertolini.
Sometimes the guards will be waiting for you at the exit of the Air Force. They can be killed (without the need for an entire population) or you will get imprisoned. You can just skip the time and go out or help the guy in the leather. To do this, you need to talk to him, and then wait until the guard turns his back. Your belongings will be returned, but all your money will be taken away from you (if you complain about it to [[Wesker]]y. He will apologize +500 expats). The guy's gonna give you a lead on [[quests]] in LV and Bertolini.


If you turn everybody over to the general, the Wind of War will probably have a bad ending.
If you turn everybody over to the general, the Wind of War will probably have a bad ending.(needs confirmation)


== NPP "Poseidon Oil" ==
== NPP "Poseidon Oil" ==