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==== Rancho Luciano - quests of Luciano ==== | ==== Rancho Luciano - quests of Luciano ==== | ||
Here are the [[quests]] of the Luciano gang. Also here buy up slave collars and there is a unique leather lies in a closet in a closed room need | Here are the [[quests]] of the Luciano gang. Also here buy up slave collars and there is a unique leather lies in a closet in a closed room need lockpicking 40+ (next to the bookcase are the slave collars are useful for the Kraft "Revenge of the Mickey"). | ||
To get to the ranch without a fight, you need to put on a stolen leather (or have it with you). They won't ask you about her again, so we can throw her out. | To get to the ranch without a fight, you need to put on a stolen leather (or have it with you). They won't ask you about her again, so we can throw her out. Alternatively you can sneak/run around the farm just stay out of sight of the guards. The ones at the gate won't mind you but you should try to hide in the buildings, especially from the one who is patrolling the area. | ||
Here a slave works as a missing warrior from [[Lovelock]] a. To save him, we need a sabotage of 40. It is also possible to knock out all collars with Science/repair in the generator room. Or you can buy it back. You don't have to take a quest to save him, you'll already know him. | Here a slave works as a missing warrior from [[Lovelock]] a. To save him, we need a sabotage of 40. It is also possible to knock out all collars with Science/repair in the generator room. Or you can buy it back. You don't have to take a quest to save him, you'll already know him. | ||
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[[Machete]] will give you a quest to find a machete. It's at the railway station, found by using a [[Metal Detector|metal detector]]. If you take [[Machete]] to the workbench and clean it, the reward for the quest will increase. | [[Machete]] will give you a quest to find a machete. It's at the railway station, found by using a [[Metal Detector|metal detector]]. If you take [[Machete]] to the workbench and clean it, the reward for the quest will increase. | ||
You can give a man in butcher's or doctor's clothes a lighter. | You can give a man in butcher's or doctor's clothes a lighter. In return you will get an interesting story about Mr. Luciano. | ||
Quest on the ranch - to deal with supplies (you need to talk to the girl in the house to the left of the fence). She will ask to know who feeds [[ | Quest on the ranch - to deal with supplies (you need to talk to the girl in the house to the left of the fence). She will ask to know who feeds [[Thompson|Тhompson]] and [[Stryker]] if Barter is 40. | ||
*[[Stryker]] you need to use a computer that hangs on the wall near the generator | |||
*[[Тhompson|Тhompson]] you need to use an Science on a book lying on the table in one of the rooms (the book, not the table). This will give you a recommendation for Luciano [[quests]]. | |||
In the Eldorado casino, Mr. Chase is standing by the pool table (the bartender can tell you about him). If you choose the right answers in the dialogue, it will give you experience (up to 2000 with "wise" answers) and a quest to set up a wiretap in the office of Bertolini, and then access to [[quests]] Luciano. After the "game" you will get a cue that will be useful for the casino repair quest. | In the Eldorado casino, Mr. Chase is standing by the pool table (the bartender can tell you about him). If you choose the right answers in the dialogue, it will give you experience (up to 2000 with "wise" answers) and a quest to set up a wiretap in the office of Bertolini, and then access to [[quests]] Luciano. After the "game" you will get a cue that will be useful for the casino repair quest. | ||
The easiest way to set up a wiretap is with a janitor guy (70 and $500 | The easiest way to set up a wiretap is with a janitor guy (Speech 70 and $500), but the guy is gone. The manual version is harder. One bug should be placed in the table at night through the equipment (not just as an object), the second - either in a broken cue (which is given to repair the administrator of the casino) on the workbench, or in the ventilation grid in the "anteroom" next to the room Bertolini. | ||
To access [[quests]] you need to either talk to Chase (see above) or have a level above 7. | To access [[quests]] you need to either talk to Chase (see above) or have a level above 7. | ||
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The first quest is to steal a suitcase of money from Bertolini (it can be sold in a barter for $30,000) and make a diversion. | The first quest is to steal a suitcase of money from Bertolini (it can be sold in a barter for $30,000) and make a diversion. | ||
The easiest way for a woman's character to go to bed with Bertolini and open the safe with a termite, at least a break-in. Or go to the safe at night in the | The easiest way for a woman's character to go to bed with Bertolini and open the safe with a termite, at least a break-in. Or go to the safe at night in the sneak mode (if you don't have enough sneak, you can sleep in your wardrobe). The code to the safe can tell Huey (appears only when the last quest of Bertolini), if you fail the last quest of Bertolini, he will also tell you how to commit robbery weapons. The guy doesn't like his daddy... The guard's asleep, so the important thing is not to let go of the code. | ||
The second quest - you need to arrange a sabotage - poisoned beer is made on the campfire or ordered from the pushers (300 $). He needs to be planted with the clients. It is possible to arrange another sabotage - to steal an armoury and, putting on a mask, to shoot at clients. But with the guns one secrecy is not enough (night, electric shield, fast run and one try). You have to hand in the sabotage and the suitcase at once. Otherwise, you could get in the bugs. | The second quest - you need to arrange a sabotage - poisoned beer is made on the campfire or ordered from the pushers (300 $). He needs to be planted with the clients. It is possible to arrange another sabotage - to steal an armoury and, putting on a mask, to shoot at clients. But with the guns one secrecy is not enough (night, electric shield, fast run and one try). You have to hand in the sabotage and the suitcase at once. Otherwise, you could get in the bugs. | ||
The third quest is to mine the entrances to [[Stryker]] and [[ | The third quest is to mine the entrances to [[Stryker]] and [[Thompson|Тhompson]]. Any kind of explosives: dynamite, plastic, grenade or dynamite checkers. But it's better to open the door to Stryker - you might need to look at the light. | ||
The fourth quest is to make a deal. When you Barter 75, you can get some money for yourself. | The fourth quest is to make a deal. When you Barter 75, you can get some money for yourself. |
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