40
edits
Line 331: | Line 331: | ||
==== The Town Hall - Thompson's quest ==== | ==== The Town Hall - Thompson's quest ==== | ||
There are only gang [[quests]] [[Thompson|Thompson]] and some loot. But there is a Auto Doc in the shelter itself that can be repaired. The minimum repair skill is 35, but it will take 90 for a complete repair. As a result, you will be able to get free treatment for everything. The number of doses of each drug is limited, but there are quite a few. If you repair the Auto Doc during the repair of 80, it will still treat you completely, but there will be a 1% chance that the | There are only gang [[quests]] [[Thompson|Thompson]] and some loot. But there is a Auto Doc in the shelter itself that can be repaired. The minimum repair skill is 35, but it will take 90 for a complete repair. As a result, you will be able to get free treatment for everything. The number of doses of each drug is limited, but there are quite a few. If you repair the Auto Doc during the repair of 80, it will still treat you completely, but there will be a 1% chance that the machine will kill you during the treatment. | ||
From level 7 you can get access to [[Тhompson|Тhompson's]] [[quests]]. You need to him, then he will give the first quest. | |||
The first quest is to find out who's behind the attack on [[Thompson]]'s whores. It's not hard to do that - talk to the whores at the Cotton Bar and then the jerk at Patrick's house. You can convince him or kill him. *" These jerks can | The first quest is to find out who's behind the attack on [[Thompson]]'s whores. It's not hard to do that - talk to the whores at the Cotton Bar and then the jerk at Patrick's house. You can convince him or kill him. *" These jerks can get hostile towards the wanderer at some point.It doesn't matter. If you killed them beforehand, nothing bad will happen. In that case, you'll just have to tell [[Thompson]] that it's already done. | ||
The second quest is to find out who attacked the [[Thompson]] gang. First, we need to talk to the wounded man in the farthest room. The guy will tell you about the autodock where you can send him (after repairs). It is also possible to cure (use doctors on it) on your own, but it will not have any effect in the conversation. | The second quest is to find out who attacked the [[Thompson]] gang. First, we need to talk to the wounded man in the farthest room in the base. The guy will tell you about the autodock where you can send him (after repairs). It is also possible to cure (use doctors on it) on your own, but it will not have any effect in the conversation. | ||
You can talk to people around the crossroads but eventually you will have to find the evidence. You need to use Science or Repair skill on a lantern near whores (those near Wright). Then we need to go into Patrick's house and go out on the balcony and find a shell casing. Then we should talk to Patrick. After this quest is passed, [[Stryker]] quest chain cannot be fully executed, but it disappears from the tasks after the last quest [[Stryker]]. | |||
The third quest is to convince Mordino to let people in [[Thompson]]. There are two ways to go about it: | The third quest is to convince Mordino to let people in [[Thompson]]. There are two ways to go about it: | ||
Line 346: | Line 346: | ||
# (Diplomatic) On the base of [[Stryker]], in a room with a mini-generator at Science 30 (not confirmed), we find out that [[Stryker]] decided to destroy Mordino after the seizure of power. We tell Mordino himself about it, and it becomes a decisive argument in favor of [[Тhompson]]. | # (Diplomatic) On the base of [[Stryker]], in a room with a mini-generator at Science 30 (not confirmed), we find out that [[Stryker]] decided to destroy Mordino after the seizure of power. We tell Mordino himself about it, and it becomes a decisive argument in favor of [[Тhompson]]. | ||
The fourth quest - [[Thompson]] - you need to interview the spies in the camp [[Stryker]] and interrupt the deal. The guy's gonna want a $1,000 bribe, and you can guess why when you trade $50. Then we can give him a stagecoach ticket. Information about the deal can also be obtained from the same computer where the info about Mordino was found and save 1000 c.u. Actually, [[Stryker]] is a fantastic fucker... idiot. We have to guess to store all strategic information in the computer in a room without security, locked up on a break-in 50 (like) in the city where 2 residents out of 3 are engaged in stealing or stalking ... Next | The fourth quest - [[Thompson]] - you need to interview the spies in the camp [[Stryker]] and interrupt the deal. The guy's gonna want a $1,000 bribe, and you can guess why when you trade $50. Then we can give him a stagecoach ticket. Information about the deal can also be obtained from the same computer where the info about Mordino was found and save 1000 c.u. Actually, [[Stryker]] is a fantastic fucker... idiot. We have to guess to store all strategic information in the computer in a room without security, locked up on a break-in 50 (like) in the city where 2 residents out of 3 are engaged in stealing or stalking ... Next step is near the hotel Silver and you are tasked breaking the deal. Speech 80/Barter 55 will make it possible to reach a peaceful agreement. Otherwise you need to plant a explosive inside the caravan (possibly you can put something poisoned there) | ||
The fifth quest is to take out [[Stryker]]. Before that, Barter 30 or Charisma 8 will allow you to ask for weapons. Then you just need to use the computer near the generator. The only thing that remains to be reported is the news to the commander of the strike team who will be near the evacuation bunker [[Stryker]]. | The fifth quest is to take out [[Stryker]]. Before that, Barter 30 or Charisma 8 will allow you to ask for weapons. Then you just need to use the computer near the generator, the same one where you did get information for previous [[quests]]. The only thing that remains to be reported is the news to the commander of the strike team who will be near the evacuation bunker [[Stryker]]. | ||
A quest to save Terry will be available. | A quest to save Terry will be available. |
edits