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Fallout: Nevada: Difference between revisions

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After leaving the railway station, a message will come that in [[Vault City | Vault City]] the situation is critical and you need to rush back.  
After leaving the railway station, a message will come that in [[Vault City | Vault City]] the situation is critical and you need to rush back.  


Come to [[Vault City | Vault City]] and talk to the soldiers. If they are not rude, then you will be taken to the colonel peacefully. You can kill (a good ending for [[Vault City | Vault City]]) or give it away (a bad ending for [[Vault City | Vault City]]). After the conversation, you can start a fight, so do not rush to war.
Come to [[Vault City | Vault City]] and talk to the soldiers. If you are not rude, then you will be taken to the colonel peacefully. You can kill (a good ending for [[Vault City | Vault City]]) or give it away (a bad ending for [[Vault City | Vault City]]). After the conversation, you can start a fight, so do not rush it.
 
Now you have couple of options:
 
*Fight the boss and the soldiers - good ending
*Give up the device - bad ending
*Kill two soldiers on the entrance level and sneak into the lift to the control room on level 3 and choose from two options again, both good, but slightly different.


If you go along the combat path, you will get cool partners: a robot (you must first repair it) and Sergeant Graves. If you want to make the Sergeant stronger, then when you take him into the group, put in his inventory (theft) [[armor]] and any light weapons with ammunition, in the dialogue with him press "behavior" and press the "best weapon" and "best [[armor]]" buttons that you gave him, the stronger the weapon and the stronger the [[armor]] the better, but keep in mind that he will not give them back. :-)
If you go along the combat path, you will get cool partners: a robot (you must first repair it) and Sergeant Graves. If you want to make the Sergeant stronger, then when you take him into the group, put in his inventory (theft) [[armor]] and any light weapons with ammunition, in the dialogue with him press "behavior" and press the "best weapon" and "best [[armor]]" buttons that you gave him, the stronger the weapon and the stronger the [[armor]] the better, but keep in mind that he will not give them back. :-)
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On the second floor in the middle room on top in a metal cabinet lies "[[Combat Armor]]".
On the second floor in the middle room on top in a metal cabinet lies "[[Combat Armor]]".


After you give up the device or install it (third floor of the shelter, look for a second elevator, it is not necessary to kill all enemies) everything will end. THE END!
THE END!


P.S. The "Tireless" perk will make the game continuable. And there will be much more interesting. For example, it is worth looking into the BR.
P.S. The "Tireless" perk will make the game continuable. And there will be much more interesting. For example, it is worth looking into the BR.


If you play after passing. Partner Robot will stay with you. And sellers have a lot more weapons (including a Gauss rifle and other no less funny trunks, which previously simply did not come across).
If you play after end game. Partner Robot will stay with you. And sellers have a lot more weapons (including a Gauss rifle and other no less funny trunks, which previously simply did not come across).


== Source ==
== Source ==
Taken [https://docs.google.com/document/d/1ubbTdfXUtQhYZXefXcf424o7_jAX0Qf-RQ1ICQBW--E/edit from here]
Taken [https://docs.google.com/document/d/1ubbTdfXUtQhYZXefXcf424o7_jAX0Qf-RQ1ICQBW--E/edit from here]