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Fallout: Nevada: Difference between revisions

→‎Big Louis' quests: added alternative quest ending
(→‎Big Louis' quests: added alternative quest ending)
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The first quest of Big Louis is to rob the [[Hawthorne]] military base. There's nothing particularly complicated about it(hint: sneak your way in to the hangar 9,get down stairs there you will find a computer in reactor room which you can disable all turrets in the area or kill all the turrets with scoped Hunting Rifle)  
The first quest of Big Louis is to rob the [[Hawthorne]] military base. There's nothing particularly complicated about it(hint: sneak your way in to the hangar 9,get down stairs there you will find a computer in reactor room which you can disable all turrets in the area or kill all the turrets with scoped Hunting Rifle)  


The second quest is to shake off [[Stryker]] and the tribute is to be made by( Small Weapons, [[Unarmed]] or Speech 60, otherwise you will be sent.
The second quest is to shake off [[Stryker]] and the tribute is to be made by( Small Weapons, [[Unarmed]] or Speech 60), otherwise you will be sent away. Alternative way of completing the quest is to kill the Stryker (but this gives you only 500 exp).


The third quest is to deal with Maxon at [[New Reno]]. A gatekeeper(little boy near the caravans) for $50 or threats can give a tip. Then you need to interview the caravan people (he is the bald guy)  - when you have Perception of 5, you'll find out in one of them Maxon. The next choice is to kill him or help him escape. But he'll only believe you if you've got five or Speech 25. We're gonna need a shotgun. Maxon has a unique weapon, "[[Maxon's cut]]" is very good, especially for starters. According to the characteristics as "[[Shotgun]]" (improvement "[[Shotgun]]"), only Maksonovsky's cartridges in the cage are not 2(two) but 5(five).
The third quest is to deal with Maxon at [[New Reno]]. A gatekeeper(little boy near the caravans) for $50 or threats can give a tip. Then you need to interview the caravan people (he is the bald guy)  - when you have Perception of 5, you'll find out in one of them Maxon. The next choice is to kill him or help him escape. But he'll only believe you if you've got five or Speech 25. We're gonna need a shotgun. Maxon has a unique weapon, "[[Maxon's cut]]" is very good, especially for starters. According to the characteristics as "[[Shotgun]]" (improvement "[[Shotgun]]"), only Maksonovsky's cartridges in the cage are not 2(two) but 5(five).