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To find evidence, you need to use Science or repair on a lantern near whores (those near Wright). Then we need to go into Patrick's house and go out on the balcony and find a shell casing. Then we should talk to Patrick. After this quest is passed, [[Stryker]] cannot be fully executed, but it disappears from the tasks after the last quest [[Stryker]]. | To find evidence, you need to use Science or repair on a lantern near whores (those near Wright). Then we need to go into Patrick's house and go out on the balcony and find a shell casing. Then we should talk to Patrick. After this quest is passed, [[Stryker]] cannot be fully executed, but it disappears from the tasks after the last quest [[Stryker]]. | ||
The third quest is to convince Mordino to let people in [[ | The third quest is to convince Mordino to let people in [[Thompson]]. There are two ways to go about it: | ||
# (Combat) talk to the hotel manager, then talk to the boy in the hotel restaurant, where he will talk about the basement of the railway station where the Mordino family lives for charisma 8 or drug candy. Security - 3 guards with 10mm guns and 1 sledgehammer. | # (Combat) talk to the hotel manager, then talk to the boy in the hotel restaurant, where he will talk about the basement of the railway station where the Mordino family lives for charisma 8 or drug candy. Security - 3 guards with 10mm guns and 1 sledgehammer. | ||
# (Diplomatic) On the base of [[Stryker]], in a room with a mini-generator at Science 30 (not confirmed), we find out that [[Stryker]] decided to destroy Mordino after the seizure of power. We tell Mordino himself about it, and it becomes a decisive argument in favor of [[ | # (Diplomatic) On the base of [[Stryker]], in a room with a mini-generator at Science 30 (not confirmed), we find out that [[Stryker]] decided to destroy Mordino after the seizure of power. We tell Mordino himself about it, and it becomes a decisive argument in favor of [[Тhompson]]. | ||
The fourth quest - [[ | The fourth quest - [[Thompson]] - you need to interview the spies in the camp [[Stryker]] and interrupt the deal. The guy's gonna want a $1,000 bribe, and you can guess why when you trade $50. Then we can give him a stagecoach ticket. Information about the deal can also be obtained from the same computer where the info about Mordino was found and save 1000 c.u. Actually, [[Stryker]] is a fantastic fucker... idiot. We have to guess to store all strategic information in the computer in a room without security, locked up on a break-in 50 (like) in the city where 2 residents out of 3 are engaged in stealing or stalking ... Next in the hotel Silver to break the deal. Speech 80/Barter 55 will make it possible to reach a peaceful agreement. | ||
The fifth quest is | The fifth quest is to take out [[Stryker]]. Before that, Barter 30 or Charisma 8 will allow you to ask for weapons. Then you just need to use the computer near the generator. The only thing that remains to be reported is the news to the commander of the strike team who will be near the evacuation bunker [[Stryker]]. | ||
A quest to save Terry will be available. | A quest to save Terry will be available. |
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