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Fallout: Nevada: Difference between revisions

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-There aren't many [[quests]] in this town. Wright sends it here on the first mission, but you can also come on your own.
-There aren't many [[quests]] in this town. Wright sends it here on the first mission, but you can also come on your own.


-You can fight against a bar keeper, give you money and experience (if you win), and double the price of the hostess. Power [[armor]] won't help you here. (Buffaut helps)
-You can fight against a bar keeper, give you money and experience (if you win), and double the price of the hostess. Power [[armor]] won't help you here. (Buffout helps)


-You can buy the arsenal for $1500 or for 300 with 55 trading if it was before the competition. Or get it all for free, if you do all the [[quests]] and revive the city.
-You can buy the arsenal for $1500 or for 300 with 55 trading if it was before the competition. Or get it all for free, if you do all the [[quests]] and revive the city.
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-You can take them all in your own car. They're going in the luggage compartment.
-You can take them all in your own car. They're going in the luggage compartment.


-Carl will ask you for a fuse when he gets to [[Uranus City]]. Anyone in the game will do.
-Carl will ask you for a fuse when he gets to [[Uranium City]]. Anyone in the game will do.


-A jukebox will appear in the bar after the employees arrive. We can fix it by asking Marilyn's permission.
-A jukebox will appear in the bar after the employees arrive. We can fix it by asking Marilyn's permission.


-Next you will have to choose the owner of the mine: Birch, [[Nelson]] or Wright. [[Nelson]] will indirectly offer to kill Wright (more precisely, to deliver C-4, but if you have already given Wright away, you will have to kill him), and Wright will directly ask to kill [[Nelson]]. With greed, you can assign them all in turn. Bircha first. Then turn him in [[Nelson]] yes, assign him [[Nelson]]. Then turn him in to Wright. Appoint Wright. Wright can be killed later, too.
-Next you will have to choose the owner of the mine: Birch, [[Nelson]] or Wright. [[Nelson]] will indirectly offer to kill Wright (more precisely, to deliver C-4, but if you have already given Wright away, you will have to kill him), and Wright will directly ask to kill [[Nelson]]. With greed, you can assign them all in turn. Birch first. Then turn him in [[Nelson]] yes, assign him [[Nelson]]. Then turn him in to Wright. Appoint Wright. Wright can be killed later, too.


== Wind of War ==
== Wind of War ==