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== Flashback about leaving the shelter == | == Flashback about leaving the shelter == | ||
You need to collect data from the monitors - | You need to collect data from the monitors - reaching two of them will require finding rope + grappling hook and a lever to move rocks. The hook is in the trunk of the car (use it on the eastern ladder) and the lever is a fallen road sign. It takes a few tries to move aside the rocks on the ledge. You can select any branch of the following dialogue - the game will not be affected by this. You can skip the prologue altogether by telling the doctor you are afraid to go outside. | ||
== [[Vault City]] == | == [[Vault City]] == | ||
Science 50 allows you to | Science 50 allows you to discover your true medical history on the computer behind the doctor. | ||
You can ask | You can ask the doctor for a stimpak or First Aid Kit (requires less than 35 maximum health). | ||
You can also get stimpak by hacking the terminal facing the vault door (Science 25+). | |||
No [[SPECIAL|special]] skills are required to convince the shy citizen to leave the shelter. | |||
A | A nosy guard gives you the task of spying on a vault couple: you just need to find and speak with them. | ||
[[Sergeant Stark|Sgt. Stark]] gives a task | [[Sergeant Stark|Sgt. Stark]] gives a task regarding [[Gerlach Community|Gerlach Community]]. | ||
If you talk to [[Harold]] and then | If you talk to [[Harold]] and then Stark (or both), [[Harold]] will tell you about Richard Moreau and The Hub. After this conversation, the vault doctor will give you a quest to retrieve mutated blood. (There is a pig rat in [[Vault City|VC]]; coyotes and geckos are often found nearby in random encounters). Upon returning with the samples, the doctor will teach you how to treat infection at campfires. Outdoorsman reduces the effects of infection on the player. | ||
Peter Graves gives | Peter Graves at the correctional center gives main [[quests]]. | ||
Sam returns your belongings (including a key quest item) and gives you the "[[SPECIAL|Special]] Warehouse Assignment" quest, which will take a very long time to complete. Also, if you steal a magazine from him, then you can get an interesting | Sam returns your belongings (including a key quest item) and gives you the "[[SPECIAL|Special]] Warehouse Assignment" quest, which will take a very long time to complete. Also, if you steal a magazine from him, then you can get an interesting dialogue, during which you can gain additional experience if you convince him to touch himself. The experience is given in two portions, and to get the second portion you need Charisma (higher than 2, but 6 is enough). After that, you can blackmail him (-5 karma) to get a fuse. You can't get a fuse from both Stark and Sam. | ||
At the maintenance center, Joshua gives you a quest to find a rogue robot. It can be found to the west near [[Opal Mine]], but to get to it you will need a stick of dynamite, which is in a locked house at the eastern zone [[Wasteland]]. A computer in Joshua's room increases Outdoorsman skill by 3% and reveals the location of the nuclear power plant. | |||
If you play darts, you will gain 5% Throwing if | If you play darts, you will gain 5% Throwing if current skill is less than 90%. Bonus experience if you score more than 40 points. | ||
At | At [[Opal Mine]] you can find a holodisk (give to [[Joshua]] for decoding), an underground ghoul - it is worth talking to him more carefully (requires 9 Intelligence to uncover his full history), a robot for Joshua's quest and a pig rat for the mutated blood quest. | ||
Use the outhouse pot at the entrance to this locality if you have at least 7 luck. You'll get poisoned, but can find useful items (including a dynamite stick or a Molotov cocktail to | Use the outhouse pot at the entrance to this locality if you have at least 7 luck. You'll get poisoned, but can find useful items (including a dynamite stick or a Molotov cocktail to destroy the nearby bolted door). | ||
== Black Rock == | == Black Rock == | ||
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[[William]] will tell you that [[Jay Cuckoo|Jay]] Kukish passed through here. | [[William]] will tell you that [[Jay Cuckoo|Jay]] Kukish passed through here. | ||
You can fight with [[Mike]] in | You can pick a fight with [[Mike]] in the bar (preferably with Unarmed 60% or more). After that, you can buy a power fist from him. $3500, or $2500 with Barter 60. It's expensive, but it's the only one for a long time. If he loses, he can train you in Unarmed by 3% ($200). Winning grants bonus experience. | ||
To treat [[Jasmine]], | To treat [[Jasmine]], first ask old man Jed, who will tell you about nightshade berries. When you find the berries (found at vendors, drug dealers, and growing on tall green plants), Jed will tell you how to craft Blood Purifier for treatment. It takes Doctor/Science 30. You will also receive a bonus poison recipe Horsekiller. | ||
To remove the collars from the slaves, you need a Traps skill of 35. | To remove the collars from the slaves, you need a Traps skill of 35. Keeping at least one collar will be useful for crafting a unique power fist later. If you sell all the collars, you can get more later from dead slaves or a certain [[SPECIAL|special]] encounter. | ||
To deal with the brahmin, | To deal with the missing brahmin, start with the kid who guarded them. With 25 Speech, he'll tell you he fell asleep. You can also hear this from Jasmine. Then you need to inspect the fence (hunt for the pixel with your mouse). Then examine the brahmin's remains and ask [[Justin]] about the bullets. Then talk to Bolt and decide how to proceed. | ||
To find a | To find a Milo you need to go to [[Gerlach]] and talk to his wife. There will be a note on her desk (a bug can occur where you can't reach the note). Then go back to the undertaker in [[Black Rock]] and convince him to tell us everything. You need either bad karma, or Speech 45 or ST 8 or good reputation in the settlement. Then you should talk to [[Eugene]] (you need Speech 25) before you take the quest. If you then take a walkie-talkie and use it, there will be another quest (where you can find a little free nightshade), after which William will reward you with an upgradeable energy pistol (?). | ||
For the next part of the quest activate the radio and go to the signal. There'll be raiders waiting for you at the cave entrance, and caravans inside. You can kill the caravaneers or lure them to the raiders. Or kill raiders and then caravaneers will appear in BR (every 10th day) and trade in different trifles. It is also possible to bypass the caravaneers - the console will say "there's a fresh breeze blowing" - you need to go to the wall at point-blank range and go further - there will be an emergency exit. You can also poison the raiders' stew pot - you need to click on the fire and apply either one Horsekiller vial or three radscorpion tails. Wait in the cave for the poison to take effect. | |||
After | After recovering from infection Jasmine asks you to help her find a boyfriend. There is a [[SPECIAL|special]] dialogue here for Gravediggers, but normal Speech can be used on the undertaker as well. | ||
== Gerlach == | == Gerlach == |
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