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Fallout: Nevada: Difference between revisions

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==== Lovelock - Tribals ====
==== Lovelock - Tribals ====


The first quest is to clear the fields of carnivorous plants. Go west and kill five hostile plants. There's a shepherd next door who offers an unknown... Price depends on barter skill (150$ for barter skill 50 and 10$ for barter skill 300). You can trade it for a regular leather jacket, but you're gonna have to take it easy. He sells a toaster that will be useful for crafting a unique power fist. He also has a broken laser pistol, which you can repair at a workbench. He can also be talked into "lending" you his spear.
The first quest is to clear the fields of carnivorous plants. Go west and kill all five. There's a shepherd next door who offers an unknown... Price depends on barter skill (150$ for barter skill 50 and 10$ for barter skill 300). You can trade it for a regular leather jacket, but you're gonna have to take it easy. He sells a toaster that will be useful for crafting a unique power fist. He also has a broken laser pistol, which you can repair at a workbench. He can also be talked into "lending" you his spear.


There's a lift bridge next to the shepherd, which can be fixed using rope. There are planks next to the house, so you need to lift them up with strength of 6 or more. And if you don't have the strength, you can ask the shepherd to help you (with good town reputation). They will complete the repairs (40). There's nothing very important in the cabin, but it's a nice bonus to start the game. [[Rope]] is in the basement of the raiders.
There's a lift bridge next to the shepherd, which can be fixed using rope. There are planks next to the house, so you need to lift them up with strength of 6 or more. And if you don't have the strength, you can ask the shepherd to help you (with good town reputation). They will complete the repairs (40). There's nothing very important in the cabin, but it's a nice bonus to start the game. [[Rope]] is in the basement of the raiders.
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To fix the tank you will need scrap metal and a welding machine (available in the Wind of War and at nuclear power plants). You can also talk the technician into [[NewРино|Рино]] - he will fix it for you (there is a chance that he will not come back later). Or ask the freed water pump watchman in [[Gerlach]], if you saved him.
To fix the tank you will need scrap metal and a welding machine (available in the Wind of War and at nuclear power plants). You can also talk the technician into [[NewРино|Рино]] - he will fix it for you (there is a chance that he will not come back later). Or ask the freed water pump watchman in [[Gerlach]], if you saved him.


Znakhar will give a quest to find a backpack with herbs - it is at the raider [[Forsazhnik]], who will gamble you for it (Luck 10 and 100% Gambling does not guarantee a win). Or you could kill him.
Znakhar will give a quest to find a backpack with herbs - it is at the raider [[Forsazhnik]], who will wager you for it (Luck 10 and 100% Gambling does not guarantee a win). Or you could kill him.


There's a warrior near the food shed, and his friend, Silent River, is missing. You can find him at Luciano Ranch in [[New Reno]]. Buy or escape (requires sabotage or Science skills and clothing. A leather jacket stolen from the dryer's ropes and stolen from raiders is ideal for this role). Go back to the hunter after the rescue and get a metal and cold +5%.
There's a warrior near the food shed, and his friend, Silent River, is missing. You can find him at Luciano Ranch in [[New Reno]]. Buy or escape (requires sabotage or Science skills and clothing. A leather jacket stolen from the dryer's ropes and stolen from raiders is ideal for this role). Go back to the hunter after the rescue and get a metal and cold +5%.
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At some point, the leader will become taciturn about raiders, if you perform [[quests]] [[Bolshoi_Луи|Большого Louis]] (namely, at the time of handing over the suitcase on the "courier" quest). You can only talk to him again by killing all the raiders (not poison).
At some point, the leader will become taciturn about raiders, if you perform [[quests]] [[Bolshoi_Луи|Большого Louis]] (namely, at the time of handing over the suitcase on the "courier" quest). You can only talk to him again by killing all the raiders (not poison).


With a high reputation and strength of 7, you can fight with the hunter who accompanied you through the village. He can also improve your naturalist skills.
With a high reputation and strength of 7, you can fight with the hunter who accompanied you through the village. He can also improve your Outdoorsman skill.


It is also possible to access the radio station [[Lovelock]]a when the reputation is high.
It is also possible to access the radio station [[Lovelock]]a when the reputation is high.


The raider base can offer to carry a shaman or a chief. Annihilation is possible in two ways:
The raider base can be neutralized in two ways:


- kill'em'all;
- kill'em'all;


- to poison the water tank. To do that, he needs to be examined and three bubbles of horseback prepared. Only [[Big Louis]] will survive if you don't send him to [[Vegas]]. (With poison, there is a small but useful bug. "[[Tricks]] Nevada" reference at the beginning).
- poison the water tank. To do that, examine the tank and apply three doses of Horsekiller poison. Only [[Big Louis]] will survive if you don't send him to [[Vegas]]. (With poison, there is a small but useful bug. "[[Tricks]] Nevada" reference at the beginning).


A tribal shaman can be talked to by the graves at night. The rest of the time, he'll be sending you out. If you're a raider, the conversation won't work out.
A tribal shaman can be conversed with by the graves at night. The rest of the time, he won't want to talk. He also doesn't speak to raiders.


==== Lovelock - Raiders ====
==== Lovelock - Raiders ====
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