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If you decide to talk to Louis peacefully, you'll have to lay out the money before that, or he'll take it away. He also takes away lighters and some other things. | If you decide to talk to Louis peacefully, you'll have to lay out the money before that, or he'll take it away. He also takes away lighters and some other things. | ||
The first quest of Big Louis is to rob the m.base [[Hawthorne]]. There's nothing particularly complicated about it(hint:sneak your way in to the hangar 9,get down stairs there you will find a computer in reactor room which you can disable all turrents in the area | The first quest of Big Louis is to rob the m.base [[Hawthorne]]. There's nothing particularly complicated about it(hint:sneak your way in to the hangar 9,get down stairs there you will find a computer in reactor room which you can disable all turrents in the area or kill all the turrets with scoped huntin rifle) | ||
The second quest is to shake off [[Stryker]] and the tribute is to be made by small Weapons, [[Unarmed]] or Eloquence(speach) 60, otherwise you will be sent. | The second quest is to shake off [[Stryker]] and the tribute is to be made by( small Weapons, [[Unarmed]] or Eloquence(speach) 60, otherwise you will be sent. | ||
The third quest is to deal with Maxon at Reno. A gatekeeper(little boy near the caravans) for $50 or threats can give a tip. Then you need to interview the | The third quest is to deal with Maxon at Reno. A gatekeeper(little boy near the caravans) for $50 or threats can give a tip. Then you need to interview the caravan people (he is the one with no hair on hishead) - when you perceive 5, you'll find out in one of them Maxon. The next choice is to kill him or help him escape. But he'll only believe you if you've got five or 25 eloquence. We're gonna need a shotgun. Maxon has a unique weapon, "[[Maxon's cut]]" is very good, especially for starters. According to the characteristics as "[[Shotgun]]]" (improvement "[[Shotgun]]a"), only Maksonovsky's cartridges in the cage are not 2(two) but 5(five). | ||
You need Maxson's shotgun in order to prove Big Louis the he is dead | |||
The fourth quest is to kill the courier. It's very simple. But the suitcase can be given not [[Big_Луи|Луи]], but Bertolini (see [[New-Rino]]), on what [[Big_Луи|Луи]] will be offended, and the quest itself will hang in the tasks. | The fourth quest is to kill the courier. It's very simple. But the suitcase can be given not [[Big_Луи|Луи]], but Bertolini (see [[New-Rino]]), on what [[Big_Луи|Луи]] will be offended, and the quest itself will hang in the tasks. | ||
The fifth quest is to kill Solomon | The fifth quest is to kill Solomon the dealer(he is in the building himself at the baack o the eldorado casino) . There are several options: either pay the dealer (any) and for 1000 or with the force of 9 or with unarmed fight 90 to arrange a meeting. Or you can ask the ringleader about the honesty of the fights, then talk to the Rider, he will give a quest to find the points (they are at the bartender Burlesca), after receiving the points will tell you how to contact Solomon. Doctor 50 and eloquence 80 will allow you to learn about Solomon without a quest, you need to talk to a man in a green shirt in the slums (room with two children). Solomon himself is in the room adjacent to Cotton's bar - the entrance through the slums. With an intelligence of 10, you can get to know him that way. | ||
If you ask him, he'll tell you when he speaks eloquently, that he's got some shit to plant [[Stryker]]. Eloquence 70 or doctor 45 will allow to persuade him to amputate his finger relatively peacefully (only if you use the skill of conversation, not the doctor, the chemist will raise the price of his goods). Last quest award - money, experience and rank. The raider's title will piss off the caravaners at [[NewРино|Рино]], and you won't be able to send coke nuclei through caravans yet. | If you ask him, he'll tell you when he speaks eloquently, that he's got some shit to plant [[Stryker]]. Eloquence 70 or doctor 45 will allow to persuade him to amputate his finger relatively peacefully (only if you use the skill of conversation, not the doctor, the chemist will raise the price of his goods). Last quest award - money, experience and rank. The raider's title will piss off the caravaners at [[NewРино|Рино]], and you won't be able to send coke nuclei through caravans yet. |
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