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We need anti-radiation (NPP) and gas mask (Salt Lake, are on sale and somewhere near the lake) costumes, a pressure helmet ([[Zone 51]]), drawings of two stages (first stage - Phil in BM or Technician in BB, both stages in Zone 51). [[Central Processing Unit]] ( in [[Hawthorne]]), [[Autonomous System]] (in explosives in the shelter, you can reach without a fight, just be careful). Money, time.
We need [[anti-radiation suit]] (Quok brothers) (NPP) and gas mask (Salt Lake, on sale and somewhere near the lake, can be acquired through framing worker in cafeteria at Nuka cola plant) costumes, a pressure helmet ([[Zone 51|Area 51, bottom level]]), drawings of two stages (first stage - Phil in BM or Technician in BB, both stages in Zone 51). [[Central Processing Unit]] ( in [[Hawthorne]]), [[Autonomous System]] (Wind of war Vault, you can reach without fighting deathclaws, just be careful). Money, time.


   
   
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== What to do with the car? ==
== What to do with the car? ==


 


Ride of course. And improve - a trader at the entrance to [[Vegas]] will tell you about a landfill where you can put headlights and an awning. The technician at [[Reno]] (F / D) will upgrade (or you can do it with Skitter). Phil (BM) will upgrade. Another upgrade is done independently by a bibliophile book from SLS. The street dog will repaint the car (if the quest is done correctly, this small guy will stand near Eldorado). And one more upgrade is made by a technician from SLS (cola plant). After finishing the main quest, a technician from the Vegas police station can upgrade the car again.
Ride of course. And improve - a trader at the entrance to [[Vegas]] will tell you about a landfill where you can put headlights and an awning. The technician at [[Reno]] (F / D) will upgrade (or you can do it with Skitter). Phil (BM) will upgrade. Another upgrade is done independently by a bibliophile book from SLS. The street dog will repaint the car (if the quest is done correctly, this small guy will stand near Eldorado). And one more upgrade is made by a technician from SLS (cola plant). After finishing the main quest, a technician from the Vegas police station can upgrade the car again.
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* Why hitch appears without a car? Because the glitch. There will be a car - it will be picked up by you.
* Why hitch appears without a car? Because the glitch. There will be a car - it will be picked up by you.


 
How to get the car? See the [[Car | Car page]]


== Other ==
== Other ==
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=== Where are the bibliophile pills? ===
=== Where are the Heart Pills? ===


The first - in BB with a doctor. The second from the mayor of Vegas (hard to find).
Purchase from the Wind of War medic. The second from the mayor of Vegas (hard to find).


   
   
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(Phil biker such as a broken [[armor]]. If they both take, folded into one another. Phil truth in one of the dialogues said that he would not sell [[armor]] because practically merged, and even if you kill him, the [[armor]] will have to be pierced, it will be damaged. Maybe it needs to be killed correctly and it will not be broken? General Wesker is also the same ... that is, there are only three of them) and a servomotor? Not yet known.
(Phil biker such as a broken [[armor]]. If they both take, folded into one another. Phil truth in one of the dialogues said that he would not sell [[armor]] because practically merged, and even if you kill him, the [[armor]] will have to be pierced, it will be damaged. Maybe it needs to be killed correctly and it will not be broken? General Wesker is also the same ... that is, there are only three of them) and a servomotor? Not yet known.
=== Polymer plates ===
They are needed to improve the army-body [[armor]] from the old versions of the game (it was in Horton) and it could be given by the general [[Wesker]] for delivering a bomb to him. In this version there is no such quest, so they are useless.


   
   
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=== Where is the Ignition? ===
=== Motorhome Special Encounter ===


Nope Rip
Small Arms 65 to repair the broken gun. Fix engine - Repair 50. Doctor 80 to identify the child's disease. You can pull parts out of the engine (can be used to improve your vehicle, but the RV will be damaged after this tinkering). If you tell the owner about your sabotage he will become angry and stop talking to you. Can exchange 5 flasks of water for 1 stimpack.
 
 
=== Motorhome case ===
 
Motorhome: 65 light weapons to repair a gun. Exchange 5 flasks with water for 1 steampack (they do not go away, so steampacks can be obtained regularly). Repair 50 - engine repair. Doctor 80 to identify the disease. The engine can not be repaired but the parts can be pulled out (it will be useful to improve the car, the engine will be damaged after this manipulation). The main thing is not to talk about this later to the owner ... otherwise he will be offended and stop communicating with you. ( you can not change the water on steampaki)


   
   
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=== How to make a special order of the warehouse? ===
=== Where are the items for the Vault City warehouse's "special order?" ===
 
* [[Ion Synthesizer]] - Stryker Bunker


* [[Gas analyzer]] - SLS in "home shelter" in slums
* [[Ion Synthesizer]] - Stryker's bunker, [[New Reno]]


* [[Pulse Modulator]] - [[Thompson]]'s shelter near the generator;
* [[Gas analyzer]] - SLC slums, in a home vault (hidden behind a wall)


* [[Pressure Regulator]] - at the Hoover Dam in Vegas, buy or exchange for pizza
* [[Pulse Modulator]] - [[Thompson]]'s vault, near the generator


* [[Clothing synthesizer chip]] - BB destroyed shelter, goes without a fight.
* [[Pressure Regulator]] - at the Hoover Dam in [[Las Vegas]], buy or exchange for pizza


* How to pick up a SoS ? No, he is no longer needed.
* [[Clothing synthesizer chip]] - destroyed vault in Wind of War




== Which stats can be raised per pass? ==
== Which stats can be raised ingame? ==


   
   
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Incomplete list of articles:
Incomplete list of articles:


* +2 endurance - champion of the ring [[New Reno]] and Vegas (if endurance is increased to 10 with chemistry, then endurance will not increase)
* +2 Endurance - Become champion of the [[New Reno]] and [[Las Vegas]] fight clubs
 
* +1 strength - coach in vegas


* +1 luck - perk "businessman" (also gives +5 to trade)
* +1 Strength - Train four times with the Unarmed coach in [[Las Vegas]]


* +1 luck - Cheyenov amulet ( if in hand)
* +1 Luck - Earned perk "Businessman" (also gives +5 to trade), conclude four deals for the distribution of Nuka Cola from the soda factory in [[Salt Lake City]]


* +1 intelligence - perk "Private detective" (to get it you need to complete several [[quests]] for detective stories: Patrick's [[quests]], several [[New Reno]] [[quests]], [[bikers]] reputation [[quests]], Vegas mayor and archivist [[quests]]. How many you need to know exactly, but get it really even in [[Reno]] before reaching Vegas).
* +1 Intelligence - Earned perk "Private Detective" (complete several detective/information gathering/mystery solving [[quests]]: Patrick's [[quests]], several [[New Reno]] [[quests]], improve [[bikers]] reputation [[quests|quest]], [[Las Vegas]] mayor, archivist, and caravaneer [[quests]], quest to find lost keys at SLC soda plant; you don't need to complete every single one so don't stress too much if you skip a few)


* Empathy Perk - purchased from a technician in Vegas
* Empathy Perk - Purchased from a technician at Hoover Dam (pipboy modification)


* + 5% chance to crit - in the cafe "Hard Rock" we steal a suitcase from one of the visitors.
* + 5% Critical Chance - steal a briefcase from one of the guests at the Hard Rock Cafe in [[Las Vegas]] <!-- this line is correct. One of the guys at the table has a case you steal and then break open at a workbench to increase crit chance -->
* +1 charisma (+25 max HP and +5 Healing rate) from Pretty & amp Glamor Body Care Kit


====Items====


Skills increase often - read the passage.
* +1 Luck - Cheyenne chief's reward amulet when held


* +3 Strength - Power [[Armor]] when worn


== List of books to improve skills (incomplete) ==
== List of Skill Books (incomplete) ==


   
   
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* In one of the graves - [[Scout Handbook]]
* In one of the graves - Scout Handbook


* Available from William - [[First Aid Book]]
* Purchase from William - First Aid Book


   
   
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=== New Reno ===
=== New Reno ===


* Available from merchant Burton - [[Weapons and Ammunition]], [[First Aid Book]]
* Purchase from merchant Burton - Guns and Bullets, First Aid Book


* In the locked room of the Silver Hotel - [[Scout's desk book]]
* Locked room of the Silver Hotel - Scout Handbook


* Available from Frank mechanic - [[Dean Electronics]]
* Purchase from Frank at the railyard - Dean's Electronics


* [[Workbench]] at Stryker’s Club (guarded by dogs) - [[Saboteur Case]]
* Workbench at Stryker’s compound (guarded by dogs) - Saboteur's Case


* In Wright’s collection - [[Supernauka]] (energy weapon)
* In Wright’s collection - Superscience (Energy Weapons skillbook)


* In the locker at Devereaux (Stryker chemist) - [[Big Book of Science]]
* Terry's locker (Stryker chemist) - Big Book of Science


   
   


=== Wind Wars ===
=== Wind of War ===


* Available from the mechanic - [[Electronics Dina]]
* Purchase from the mechanic - Dean's Electronics


* Available from the doctor - [[First Aid Book]]
* Purchase from the medic - First Aid Book


* Available from the quartermaster - [[Scout's Handbook]], [[Case of the saboteur]]
* Purchase from the quartermaster - Scout Handbook, Saboteur's Case


* In the barracks (far room) - [[Weapons and ammunition]]
* In the barracks (far room) - Guns and Bullets


* In the table at the radio operators - [[Big Book of Science]]
* In the desk by the radio operators - Big Book of Science


   
   
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=== Las Vegas ===
=== Las Vegas ===


* Newspaper machine in Clean City - one of each book (except Barter), $500 apiece
* Newspaper machine in Clean City - one of each book, $500 apiece


* In the inventory of one of the mayor's office workers - [[Big Book of Science]]
* In the inventory of one of the mayor's office workers - Big Book of Science


* Available from merchant - [[Scout Handbook]], [[First Aid Book]]
* Purchase from weapon merchant Tibbet - Scout Handbook, First Aid Book


* Available at Maurice (2nd floor of the hotel) - Trade Journal
* Purchase from Maurice (2nd floor of the Monte Casino/Hotel) - Trade magazine


* In the closet of the head of slavers - [[Supernauka]]
* In the boss of Slavertown's private room - Superscience


* In the inventory at the geeks at the Dead Hotel– [[Big Book of Science]], [[First Aid Book]].
* In the inventory of ghouls at the Dead Hotel - Big Book of Science, First Aid Book


* In the worker’s inventory at the Hoover Dam (in the room to the left of the quartermaster) - [[Dean Electronics]]
* In a worker’s inventory at Hoover Dam (in the room to the left of the quartermaster) - Dean's Electronics


   
   
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=== Salt Lake City ===
=== Salt Lake City ===


* In the table at the stock of cola machines - [[Dina’s Electronics]]
* Behind a locked door in the building southwest of the Nuka Cola plant - Dean’s Electronics


* In the table at the plant technologists (2nd floor) - [[Big Book of Science]]
* In a desk at the Nuka Cola Plant (2nd floor) - Big Book of Science


* Available from the pharmacist - [[First Aid Book]]
* Purchase from the pharmacist - First Aid Book


* Available from merchants - [[Weapons and Ammunition]], [[Dean Electronics]], [[Scout Handbook]]
* Purchase from Quok brothers - Guns and Bullets, Dean's Electronics, Scout Handbook


* In the back of the merchants - [[Weapons and Ammunition]], [[Scout Handbook]]. ( presumably without killing at least one merchant there is no entry).
* In the back of Quok brothers' shop - Guns and Bullets, Scout Handbook (may have to kill them to reach the back)


* Any bibliophile in exchange for newspapers and 2 [[SPECIAL|special]] books in exchange for tablets (see SLS).
* Bookworm will exchange skill books or training sessions (Gambling and Speech) for newspapers, and a rare skill book (gives Living Anatomy perk) for Heart Pills


   
   
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=== Provo District ===
=== Provo District ===


* In the Master's closet - [[Case of the saboteur]]
* On the Master's bookshelf - Saboteur's Case


   
   


=== Caravan Hardy ===
=== Hardy's Caravan (far southwestern part of world map, random encounter) ===


* On sale - [[Big Book of Science]], [[Supernauka]], [[Case of saboteur]]
* For sale - Big Book of Science, Superscience, Saboteur's Case


   
   


=== NPP ===
=== Nuclear Power Plant ===


* In the workshop (2nd location) - [[Electronics Dina]]
* In the junkyard workshop - Dean's Electronics


* In stock inside the station - [[Big Book of Science]]
* Locked room on reactor level - Big Book of Science


   
   
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=== Hawthorne ===
=== Hawthorne ===


* On the shelf in the building of the Railway Station - Trade Journal
* On a shelf in the building at the railyard - Trade magazine


* In the desk of the administrative building (1st floor) - [[First Aid Book]]
* In an administrative building desk (1st floor) - First Aid Book


* On the floor in the administrative building (2nd floor) - [[The case of a saboteur]]
* On the ground in the administrative building, near a computer (2nd floor) - Saboteur's Case


* In the desk in the V9 hangar - [[Dean Electronics]]
* In a V9 hangar desk  - Dean's Electronics


   
   
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=== Lovelock (radio station) ===
=== Lovelock (radio station) ===


* In various cabinets - [[Big Book of Science]], [[Scout Handbook]], [[Weapons and Ammunition]], [[Supernauka]]
* In various cabinets - Big Book of Science, Scout Handbook, Guns and Bullets, Superscience


   
   
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=== Lovelock (raiders) ===
=== Lovelock (raiders) ===


* On the bookshelf at the Big Louis - [[Scout Handbook]]
* On Big Louie's bookshelf - Scout Handbook


   
   
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=== Battle Mountain ===
=== Battle Mountain ===


* Available from Phil - [[Dean Electronics]], [[Supernauka]], [[Case of saboteur]]
* Purchase from Phil - Dean's Electronics, Superscience, Saboteur's Case


   
   
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=== Area 51 ===
=== Area 51 ===


* In the barracks - [[Case of the saboteur]], [[Weapons and ammunition]]
* In the barracks - Saboteur's Case, Guns and Bullets


* In the hangar - [[Big Book of Science]], [[Electronics Dina]]
* In the underground area - Big Book of Science, Dean's Electronics


   
   


=== Kennel ===
=== The Pound ===


* In the office of the chief - [[First Aid Book]]
* Bookshelf in the administrative office - First Aid Book


   
   


=== Gracious ===
=== Gracious (?) ===


* In the living room lockers - [[Big Book of Science]], [[Scout's Desk Book]]
* In the living room lockers - Big Book of Science, Scout Handbook


   
   


=== Picnic area (special meeting) ===
=== Picnic area (special encounter) ===


* Next to the skeletons of a love couple after solving a puzzle - [[Case of a saboteur]].
* Next to the skeletons of the lovers, after solving the puzzle - Saboteur's Case


   
   


=== Cafe "New Hope" (special meeting) ===
=== Cafe "New Hope" (special encounter) ===


* In the inventory of one of the visitors - [[Book "Homo Ludens"]] (+2 erudition, eloquence, trading, gambling and the naturalist)
* In the inventory of one of the visitors - book "Homo Ludens" (+2 Science, Speech, Barter, Gambling, Outdoorsman)


   
   
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+1200 experience for assembly in the machine in [[New Reno]].
+1200 experience for assembly at the vending machine in [[New Reno]] Silver Legacy hotel.


   
   


You can use it yourself and get +1 Attractive, +25 max. life , +5 Recovery rate or sell Mordino.
You can use it yourself and get +1 Attractive, +25 max. life , +5 Recovery rate or sell Mordino.
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