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We need anti-radiation (NPP) and gas mask (Salt Lake, | We need [[anti-radiation suit]] (Quok brothers) (NPP) and gas mask (Salt Lake, on sale and somewhere near the lake, can be acquired through framing worker in cafeteria at Nuka cola plant) costumes, a pressure helmet ([[Zone 51|Area 51, bottom level]]), drawings of two stages (first stage - Phil in BM or Technician in BB, both stages in Zone 51). [[Central Processing Unit]] ( in [[Hawthorne]]), [[Autonomous System]] (Wind of war Vault, you can reach without fighting deathclaws, just be careful). Money, time. | ||
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== What to do with the car? == | == What to do with the car? == | ||
Ride of course. And improve - a trader at the entrance to [[Vegas]] will tell you about a landfill where you can put headlights and an awning. The technician at [[Reno]] (F / D) will upgrade (or you can do it with Skitter). Phil (BM) will upgrade. Another upgrade is done independently by a bibliophile book from SLS. The street dog will repaint the car (if the quest is done correctly, this small guy will stand near Eldorado). And one more upgrade is made by a technician from SLS (cola plant). After finishing the main quest, a technician from the Vegas police station can upgrade the car again. | Ride of course. And improve - a trader at the entrance to [[Vegas]] will tell you about a landfill where you can put headlights and an awning. The technician at [[Reno]] (F / D) will upgrade (or you can do it with Skitter). Phil (BM) will upgrade. Another upgrade is done independently by a bibliophile book from SLS. The street dog will repaint the car (if the quest is done correctly, this small guy will stand near Eldorado). And one more upgrade is made by a technician from SLS (cola plant). After finishing the main quest, a technician from the Vegas police station can upgrade the car again. | ||
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* Why hitch appears without a car? Because the glitch. There will be a car - it will be picked up by you. | * Why hitch appears without a car? Because the glitch. There will be a car - it will be picked up by you. | ||
How to get the car? See the [[Car | Car page]] | |||
== Other == | == Other == | ||
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=== Where are the | === Where are the Heart Pills? === | ||
Purchase from the Wind of War medic. The second from the mayor of Vegas (hard to find). | |||
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(Phil biker such as a broken [[armor]]. If they both take, folded into one another. Phil truth in one of the dialogues said that he would not sell [[armor]] because practically merged, and even if you kill him, the [[armor]] will have to be pierced, it will be damaged. Maybe it needs to be killed correctly and it will not be broken? General Wesker is also the same ... that is, there are only three of them) and a servomotor? Not yet known. | (Phil biker such as a broken [[armor]]. If they both take, folded into one another. Phil truth in one of the dialogues said that he would not sell [[armor]] because practically merged, and even if you kill him, the [[armor]] will have to be pierced, it will be damaged. Maybe it needs to be killed correctly and it will not be broken? General Wesker is also the same ... that is, there are only three of them) and a servomotor? Not yet known. | ||
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=== | === Motorhome Special Encounter === | ||
Small Arms 65 to repair the broken gun. Fix engine - Repair 50. Doctor 80 to identify the child's disease. You can pull parts out of the engine (can be used to improve your vehicle, but the RV will be damaged after this tinkering). If you tell the owner about your sabotage he will become angry and stop talking to you. Can exchange 5 flasks of water for 1 stimpack. | |||
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=== | === Where are the items for the Vault City warehouse's "special order?" === | ||
* [[ | * [[Ion Synthesizer]] - Stryker's bunker, [[New Reno]] | ||
* [[ | * [[Gas analyzer]] - SLC slums, in a home vault (hidden behind a wall) | ||
* [[ | * [[Pulse Modulator]] - [[Thompson]]'s vault, near the generator | ||
* [[ | * [[Pressure Regulator]] - at the Hoover Dam in [[Las Vegas]], buy or exchange for pizza | ||
* | * [[Clothing synthesizer chip]] - destroyed vault in Wind of War | ||
== Which stats can be raised | == Which stats can be raised ingame? == | ||
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Incomplete list of articles: | Incomplete list of articles: | ||
* +2 | * +2 Endurance - Become champion of the [[New Reno]] and [[Las Vegas]] fight clubs | ||
* +1 | * +1 Strength - Train four times with the Unarmed coach in [[Las Vegas]] | ||
* +1 | * +1 Luck - Earned perk "Businessman" (also gives +5 to trade), conclude four deals for the distribution of Nuka Cola from the soda factory in [[Salt Lake City]] | ||
* +1 | * +1 Intelligence - Earned perk "Private Detective" (complete several detective/information gathering/mystery solving [[quests]]: Patrick's [[quests]], several [[New Reno]] [[quests]], improve [[bikers]] reputation [[quests|quest]], [[Las Vegas]] mayor, archivist, and caravaneer [[quests]], quest to find lost keys at SLC soda plant; you don't need to complete every single one so don't stress too much if you skip a few) | ||
* Empathy Perk - | * Empathy Perk - Purchased from a technician at Hoover Dam (pipboy modification) | ||
* + 5% | * + 5% Critical Chance - steal a briefcase from one of the guests at the Hard Rock Cafe in [[Las Vegas]] <!-- this line is correct. One of the guys at the table has a case you steal and then break open at a workbench to increase crit chance --> | ||
* +1 charisma (+25 max HP and +5 Healing rate) from Pretty & amp Glamor Body Care Kit | |||
====Items==== | |||
* +1 Luck - Cheyenne chief's reward amulet when held | |||
* +3 Strength - Power [[Armor]] when worn | |||
== List of | == List of Skill Books (incomplete) == | ||
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* In one of the graves - | * In one of the graves - Scout Handbook | ||
* | * Purchase from William - First Aid Book | ||
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=== New Reno === | === New Reno === | ||
* | * Purchase from merchant Burton - Guns and Bullets, First Aid Book | ||
* | * Locked room of the Silver Hotel - Scout Handbook | ||
* | * Purchase from Frank at the railyard - Dean's Electronics | ||
* | * Workbench at Stryker’s compound (guarded by dogs) - Saboteur's Case | ||
* In Wright’s collection - | * In Wright’s collection - Superscience (Energy Weapons skillbook) | ||
* | * Terry's locker (Stryker chemist) - Big Book of Science | ||
=== Wind | === Wind of War === | ||
* | * Purchase from the mechanic - Dean's Electronics | ||
* | * Purchase from the medic - First Aid Book | ||
* | * Purchase from the quartermaster - Scout Handbook, Saboteur's Case | ||
* In the barracks (far room) - | * In the barracks (far room) - Guns and Bullets | ||
* In the | * In the desk by the radio operators - Big Book of Science | ||
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=== Las Vegas === | === Las Vegas === | ||
* Newspaper machine in Clean City - one of each book | * Newspaper machine in Clean City - one of each book, $500 apiece | ||
* In the inventory of one of the mayor's office workers - | * In the inventory of one of the mayor's office workers - Big Book of Science | ||
* | * Purchase from weapon merchant Tibbet - Scout Handbook, First Aid Book | ||
* | * Purchase from Maurice (2nd floor of the Monte Casino/Hotel) - Trade magazine | ||
* In the | * In the boss of Slavertown's private room - Superscience | ||
* In the inventory | * In the inventory of ghouls at the Dead Hotel - Big Book of Science, First Aid Book | ||
* In | * In a worker’s inventory at Hoover Dam (in the room to the left of the quartermaster) - Dean's Electronics | ||
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=== Salt Lake City === | === Salt Lake City === | ||
* | * Behind a locked door in the building southwest of the Nuka Cola plant - Dean’s Electronics | ||
* In | * In a desk at the Nuka Cola Plant (2nd floor) - Big Book of Science | ||
* | * Purchase from the pharmacist - First Aid Book | ||
* | * Purchase from Quok brothers - Guns and Bullets, Dean's Electronics, Scout Handbook | ||
* In the back of | * In the back of Quok brothers' shop - Guns and Bullets, Scout Handbook (may have to kill them to reach the back) | ||
* | * Bookworm will exchange skill books or training sessions (Gambling and Speech) for newspapers, and a rare skill book (gives Living Anatomy perk) for Heart Pills | ||
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=== Provo District === | === Provo District === | ||
* | * On the Master's bookshelf - Saboteur's Case | ||
=== Caravan | === Hardy's Caravan (far southwestern part of world map, random encounter) === | ||
* | * For sale - Big Book of Science, Superscience, Saboteur's Case | ||
=== | === Nuclear Power Plant === | ||
* In the workshop | * In the junkyard workshop - Dean's Electronics | ||
* | * Locked room on reactor level - Big Book of Science | ||
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=== Hawthorne === | === Hawthorne === | ||
* On | * On a shelf in the building at the railyard - Trade magazine | ||
* In | * In an administrative building desk (1st floor) - First Aid Book | ||
* On the | * On the ground in the administrative building, near a computer (2nd floor) - Saboteur's Case | ||
* In | * In a V9 hangar desk - Dean's Electronics | ||
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=== Lovelock (radio station) === | === Lovelock (radio station) === | ||
* In various cabinets - | * In various cabinets - Big Book of Science, Scout Handbook, Guns and Bullets, Superscience | ||
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=== Lovelock (raiders) === | === Lovelock (raiders) === | ||
* On | * On Big Louie's bookshelf - Scout Handbook | ||
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=== Battle Mountain === | === Battle Mountain === | ||
* | * Purchase from Phil - Dean's Electronics, Superscience, Saboteur's Case | ||
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=== Area 51 === | === Area 51 === | ||
* In the barracks - | * In the barracks - Saboteur's Case, Guns and Bullets | ||
* In the | * In the underground area - Big Book of Science, Dean's Electronics | ||
=== | === The Pound === | ||
* | * Bookshelf in the administrative office - First Aid Book | ||
=== Gracious === | === Gracious (?) === | ||
* In the living room lockers - | * In the living room lockers - Big Book of Science, Scout Handbook | ||
=== Picnic area (special | === Picnic area (special encounter) === | ||
* Next to the skeletons of | * Next to the skeletons of the lovers, after solving the puzzle - Saboteur's Case | ||
=== Cafe "New Hope" (special | === Cafe "New Hope" (special encounter) === | ||
* In the inventory of one of the visitors - | * In the inventory of one of the visitors - book "Homo Ludens" (+2 Science, Speech, Barter, Gambling, Outdoorsman) | ||
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+1200 experience for assembly | +1200 experience for assembly at the vending machine in [[New Reno]] Silver Legacy hotel. | ||
You can use it yourself and get +1 Attractive, +25 max. life , +5 Recovery rate or sell Mordino. | You can use it yourself and get +1 Attractive, +25 max. life , +5 Recovery rate or sell Mordino. |
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