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You can finish the last quest Bertolini, so that it does not affect the passage of other bosses. To do this, simply do not kill the mole or kill the mole and lie in the final dialogue that Hughie did it himself and voluntarily (but then Hugh will send you through the forest). There will be no status & quot ; Consileri Bertolini & quot; BUT you get 1000 experience and money for the quest itself. This option does not affect the mission of Lucciano. | You can finish the last quest Bertolini, so that it does not affect the passage of other bosses. To do this, simply do not kill the mole or kill the mole and lie in the final dialogue that Hughie did it himself and voluntarily (but then Hugh will send you through the forest). There will be no status & quot ; Consileri Bertolini & quot; BUT you get 1000 experience and money for the quest itself. This option does not affect the mission of Lucciano. | ||
=== New Reno. Thompson vs Striker. === | === New Reno. Thompson vs Striker. === | ||
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* There is also a copy at the Poseidon Oil NPP. As a result, you can get at least three fuses. | * There is also a copy at the Poseidon Oil NPP. As a result, you can get at least three fuses. | ||
'''<u><big>Posted by LeonMcBane</big></u>''' | |||
'''Pickpocketing Experience''' : Pickpocketing gives experience as follows; 10 for the first item, 20 for the second, 30 for the third, etc. so long as you don't leave the steal screen between items. Thus the totals go up 10, 30, 60, 100... A thief with a high steal skill may be able to steal money from someone one coin at a time in order to gain a large amount of experience. This is limited to 7 items per session and a maximum of 280 experience | |||
== Posted by Mihail Denisov == | == Posted by Mihail Denisov == | ||
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'' 'WARNING , Killing Sheriff affects the ending for | '' 'WARNING , Killing Sheriff affects the ending for SLC' '' !! | ||
The easiest way to kill the Sheriff after you go by train to the Government Refuge is after you have sent your partner - the driver from the hotel, to the train. Then the Sheriff stands in the middle of the street and if only 1 policeman comes running up to attack him. After the murder, none of the police | The easiest way to kill the Sheriff after you go by train to the Government Refuge is after you have sent your partner - the driver from the hotel, to the train. Then the Sheriff stands in the middle of the street and if only 1 policeman comes running up to attack him. After the murder, none of the police or the local are aggressive. | ||
(Gauss appears in Phil on sale after passing through Government | (Gauss appears in Phil on sale after passing through Government Refuge) | ||
She is at the Sheriff's | She is at the Sheriff's at SLC (if you still take the “Killing Sheriff” quest from the leader of the gangsters in the [[Provo]] area, you will receive $ 20,000 for this). For simplicity, it is advisable that you have [[Stealth Boy]]. If you have a good stealth, you can do without it, some powerful weapon or noose (will work only with good stealth and do not get an ex) or a grenade launcher and tactical missile to help you with this guaranteed Gauss. First, do all the [[quests]] for the Sheriff. Go into his little room and get up from where it will be more convenient for you to attack, but not in front of the entrance and in the wall there is a window in front of him, too, you don’t need to get up (or the other policemen will shoot you). Turn on stealth boy and activate stealth (I had 42%). If you are without a tactical missile, you need a little confusion (although it can lead and work out the first time). SAVE. You need to kill the Sheriff with one move, he has 170-210 hitpoints (I shot in the sniper mode in the eyes) and get out of the fight (sometimes you have to skip one turn after the murder, but this does not change anything), the Police will not pay any attention to it ( -5 karma +500 exp and Gauss gun! + 50 rounds for it from the Sheriff and 50 rounds in the table) You can kill with two moves, but the run-up policemen will block your exit and will not move away to any of them. We will have to kill another 1-2 policemen -5 karma for each and a chance to burn. If you then talk to Stephen Kwok at the “Business Center” location, this is a weapon seller, then he will teach you to make ammunition for Gauss for $ 200 (you can learn without getting Gauss). | ||
You can just steal. Conditions - fully assembled "power" [[armor]], stealth | You can just steal. Conditions - fully assembled "power" [[armor]], stealth boy from Area 51, many stimpaks to survive the process. DO NOT SHOOT OR HIT ANYONE! | ||
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2. | 2. Use "steal" on the sheriff to put some charged weak weapon on him, some ammunition (the latter, perhaps, optional). | ||
3. Outside the police station, from the side of the wall behind which the sheriff stands, it is | 3. Outside the police station, from the side of the wall behind which the sheriff stands, it is successful to put / steal passers-by who are often passing there (something large and heavy is good for this), thereby starting a step-by-step battle. The sheriff will pull the gun and run away from his office. On the next move, turn on the stealth skill and stealth boy, press the button to stop the fight, you may need to run around the corner so that you're not seen. The fight must end. In the table in the sheriff's office, there's cartridges to Gauss. Steal from the sheriff are the same, which he apparently shifted from the hands in exchange for a planted weapon. To steal ammunition from other police officers, if they appeared. | ||
4. Again, start the battle | 4. Again, start the battle successfully by placing something to the passerby. Now the most difficult thing is to survive until the police shoot all their ammunition and start kicking and kicking, including the sheriff (he has 20 rounds in his Gauss rifle), transferring the useless weapon to the reserve. Here you need to be careful, watch out so that they are not surrounded by hopelessly, you can stand at the cab of the car, in the end leave the terrain after leaving it, or put one or two cartridges, or some weak weapon with suitable cartridges beforehand. After the sheriff starts to fight hand-to-hand - to run away. | ||
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Another way is to simply add poison & quot ; konovale & quot; into the well in the [[Provo]] territory, then dump outside the location, wait for a day or two, then return and & quot; voila! & quot; - all the bandits are poisoned, you get 300 | Another way is to simply add poison & quot ; konovale & quot; into the well in the [[Provo]] territory, then dump outside the location, wait for a day or two, then return and & quot; voila! & quot; - all the bandits are poisoned, you get 300 experience and just go and collect the loot and the bandit heads, which you then hand over to the sheriff for the money. | ||
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