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You can finish the last quest Bertolini, so that it does not affect the passage of other bosses. To do this, simply do not kill the mole or kill the mole and lie in the final dialogue that Hughie did it himself and voluntarily (but then Hugh will send you through the forest). There will be no status & quot ; Consileri Bertolini & quot; BUT you get 1000 experience and money for the quest itself. This option does not affect the mission of Lucciano. | You can finish the last quest Bertolini, so that it does not affect the passage of other bosses. To do this, simply do not kill the mole or kill the mole and lie in the final dialogue that Hughie did it himself and voluntarily (but then Hugh will send you through the forest). There will be no status & quot ; Consileri Bertolini & quot; BUT you get 1000 experience and money for the quest itself. This option does not affect the mission of Lucciano. | ||
=== New Reno. Thompson vs Striker. === | === New Reno. Thompson vs Striker. === | ||
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= | =Water Pump Fuses = | ||
* | * Free water pump fuse. After visiting [[Gerlak|Gerlach]] and clarifying their problems with the pump, return to [[Vault City]] and speak to the captain who gave the quest to investigate [[Gerlak|Gerlach]]. Inform him of the results, stating that they are all assholes and murderers. He will offer to poison the community. Agree; at the same time there will be a point in the dialogue about their problems with water supply. The chief will issue a fuse and a vial of poison (which, by the way, can be used to assassinate NPCs). Speak again with the captain and say that you refuse to perform this inhumane task. After that, you can again talk with him about the situation with [[Jerlak|Gerlach]] and choose the option saying they are a worthy community. He will offer to take them into indentured servitude. After this, you can complete the quest by sending the inhabitants of [[Jerlak|Gerlach]] towards [[GU|VC]]. You may want to complete all the town's [[quests]] before sending the residents to work for VC. | ||
* | * A fuse can also be obtained in VC by talking with the supplier in the warehouse and then with the head of the correctional center, telling him that you need one to promote foreign policy goals (negative karma). | ||
* You can | * You can get a fuse from the technician at the railway station in [[New Reno]], either by paying 300 dollars for it, or by solving his dog problem. | ||
* | * There is also a copy at the Poseidon Oil NPP. As a result, you can get at least three fuses. | ||
'''<u><big>Posted by LeonMcBane</big></u>''' | |||
'''Pickpocketing Experience''' : Pickpocketing gives experience as follows; 10 for the first item, 20 for the second, 30 for the third, etc. so long as you don't leave the steal screen between items. Thus the totals go up 10, 30, 60, 100... A thief with a high steal skill may be able to steal money from someone one coin at a time in order to gain a large amount of experience. This is limited to 7 items per session and a maximum of 280 experience | |||
== Posted by Mihail Denisov == | == Posted by Mihail Denisov == | ||
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'' 'WARNING , Killing Sheriff affects the ending for | '' 'WARNING , Killing Sheriff affects the ending for SLC' '' !! | ||
The easiest way to kill the Sheriff after you go by train to the Government Refuge is after you have sent your partner - the driver from the hotel, to the train. Then the Sheriff stands in the middle of the street and if only 1 policeman comes running up to attack him. After the murder, none of the police | The easiest way to kill the Sheriff after you go by train to the Government Refuge is after you have sent your partner - the driver from the hotel, to the train. Then the Sheriff stands in the middle of the street and if only 1 policeman comes running up to attack him. After the murder, none of the police or the local are aggressive. | ||
(Gauss appears in Phil on sale after passing through Government | (Gauss appears in Phil on sale after passing through Government Refuge) | ||
She is at the Sheriff's | She is at the Sheriff's at SLC (if you still take the “Killing Sheriff” quest from the leader of the gangsters in the [[Provo]] area, you will receive $ 20,000 for this). For simplicity, it is advisable that you have [[Stealth Boy]]. If you have a good stealth, you can do without it, some powerful weapon or noose (will work only with good stealth and do not get an ex) or a grenade launcher and tactical missile to help you with this guaranteed Gauss. First, do all the [[quests]] for the Sheriff. Go into his little room and get up from where it will be more convenient for you to attack, but not in front of the entrance and in the wall there is a window in front of him, too, you don’t need to get up (or the other policemen will shoot you). Turn on stealth boy and activate stealth (I had 42%). If you are without a tactical missile, you need a little confusion (although it can lead and work out the first time). SAVE. You need to kill the Sheriff with one move, he has 170-210 hitpoints (I shot in the sniper mode in the eyes) and get out of the fight (sometimes you have to skip one turn after the murder, but this does not change anything), the Police will not pay any attention to it ( -5 karma +500 exp and Gauss gun! + 50 rounds for it from the Sheriff and 50 rounds in the table) You can kill with two moves, but the run-up policemen will block your exit and will not move away to any of them. We will have to kill another 1-2 policemen -5 karma for each and a chance to burn. If you then talk to Stephen Kwok at the “Business Center” location, this is a weapon seller, then he will teach you to make ammunition for Gauss for $ 200 (you can learn without getting Gauss). | ||
You can just steal. Conditions - fully assembled "power" [[armor]], stealth | You can just steal. Conditions - fully assembled "power" [[armor]], stealth boy from Area 51, many stimpaks to survive the process. DO NOT SHOOT OR HIT ANYONE! | ||
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2. | 2. Use "steal" on the sheriff to put some charged weak weapon on him, some ammunition (the latter, perhaps, optional). | ||
3. Outside the police station, from the side of the wall behind which the sheriff stands, it is | 3. Outside the police station, from the side of the wall behind which the sheriff stands, it is successful to put / steal passers-by who are often passing there (something large and heavy is good for this), thereby starting a step-by-step battle. The sheriff will pull the gun and run away from his office. On the next move, turn on the stealth skill and stealth boy, press the button to stop the fight, you may need to run around the corner so that you're not seen. The fight must end. In the table in the sheriff's office, there's cartridges to Gauss. Steal from the sheriff are the same, which he apparently shifted from the hands in exchange for a planted weapon. To steal ammunition from other police officers, if they appeared. | ||
4. Again, start the battle | 4. Again, start the battle successfully by placing something to the passerby. Now the most difficult thing is to survive until the police shoot all their ammunition and start kicking and kicking, including the sheriff (he has 20 rounds in his Gauss rifle), transferring the useless weapon to the reserve. Here you need to be careful, watch out so that they are not surrounded by hopelessly, you can stand at the cab of the car, in the end leave the terrain after leaving it, or put one or two cartridges, or some weak weapon with suitable cartridges beforehand. After the sheriff starts to fight hand-to-hand - to run away. | ||
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Another way is to simply add poison & quot ; konovale & quot; into the well in the [[Provo]] territory, then dump outside the location, wait for a day or two, then return and & quot; voila! & quot; - all the bandits are poisoned, you get 300 | Another way is to simply add poison & quot ; konovale & quot; into the well in the [[Provo]] territory, then dump outside the location, wait for a day or two, then return and & quot; voila! & quot; - all the bandits are poisoned, you get 300 experience and just go and collect the loot and the bandit heads, which you then hand over to the sheriff for the money. | ||
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a) In [[Las Vegas]] in | a) In the [[Las Vegas]] City Hall (in "Clean City") on the second floor near the archivist. | ||
b) In | b) In a newspaper machine in the SLC "Slums," across from Stapleton's house. The box can be opened with a crowbar. | ||
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5. Try as quickly as possible to find a random location "[[Tanker in the desert]]". It is found in a small desert between the “[[Harrelson]]” location and the lake next to | 5. Try as quickly as possible to find a random location "[[Tanker in the desert]]". It is found in a small desert between the “[[Harrelson]]” location and the lake next to SLC. What for? When you find all the questions will disappear. This is just awesome! O_o | ||
6. The perk "Businessman" gives +1 LK. To acquire this make at least four deals for the distribution of Nuka Cola from | 6. The earned perk "Businessman" gives +1 LK and +5% Barter. To acquire this make at least four deals for the distribution of Nuka Cola from [[Salt Lake City]]. In New [[Reno]] - the restaurant across from the Silver Legacy hotel, and the Cotton Cafe, behind the El Dorado casino. [[Wind of the War|Wind of War]] - make a deal with the quartermaster. [[Las Vegas]] - convince Sam Phillips of the Hard Rock Cafe. You need a license from the Nuka Cola factory in SLC to act as an authorized dealer. It is not necessary to actually supply cola, but you can make profit by stocking vending machines and checking them later. | ||
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9. Perk points can be saved up across levels | 9. Perk points can be saved up across levels, so you can use saved points from early levels to buy powerful high level perks later. Just close the perk selection popup while in the character screen to save the perk point. | ||
10. In Las Vegas, in a casino, you can safely poison "Konoval" casino guards and security guards of Wal Wallis. They do not react to it in any way, it is not even necessary to approach in secrecy. Each requires 2 pieces. Get 10mm submachine guns, + ammo from each. Karma is neither taken away, nor added, and exes also do not give. | 10. In [[Las Vegas]], in a casino, you can safely poison "Konoval" casino guards and security guards of Wal Wallis. They do not react to it in any way, it is not even necessary to approach in secrecy. Each requires 2 pieces. Get 10mm submachine guns, + ammo from each. Karma is neither taken away, nor added, and exes also do not give. | ||
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For this you need to take with you sticks of dynamite or better plastique. It is necessary in stealth (with Stealth Boy, even better) to put the bikers (not Phil!) Activated explosives in inventory (set the time to the maximum). They are cool and you need to put from 6 to 8 sticks or 3-5 plastiques (depending on the skill of sabotage). It is not necessary to put everything at once, put one or two at a time and save as often as possible. How do you run away from the location on the next ('' better not use the car '' '*' ). Wait there in Pip-Boy for 10 minutes. A biker will explode and die (an explosion often kills other nearby bikers, this saves explosives), but no one will be offended by you and karma will not be a minus. You can thus kill all the bikers standing there. They have plasma pistols and unique cold weapons "[[Chain]] [[bikers]]" (but you can just steal it). (For those who are curious, in order to undermine Phil, you need to put 19 sticks + 3 plastiques on him and that may not be enough. He has a plasma gun and door remote. I strongly advise against this. Can cause glitches. | For this you need to take with you sticks of dynamite or better plastique. It is necessary in stealth (with Stealth Boy, even better) to put the [[bikers]] (not Phil!) Activated explosives in inventory (set the time to the maximum). They are cool and you need to put from 6 to 8 sticks or 3-5 plastiques (depending on the skill of sabotage). It is not necessary to put everything at once, put one or two at a time and save as often as possible. How do you run away from the location on the next ('' better not use the car '' '*' ). Wait there in Pip-Boy for 10 minutes. A biker will explode and die (an explosion often kills other nearby [[bikers]], this saves explosives), but no one will be offended by you and karma will not be a minus. You can thus kill all the [[bikers]] standing there. They have plasma pistols and unique cold weapons "[[Chain]] [[bikers]]" (but you can just steal it). (For those who are curious, in order to undermine Phil, you need to put 19 sticks + 3 plastiques on him and that may not be enough. He has a plasma gun and door remote. I strongly advise against this. Can cause glitches. | ||
* * '' '- It does not harm, but the corpses will disappear and have to collect everything from the ground. This is very inconvenient. blood stains make it difficult to collect loot. We'll have a week somewhere to ride so that the spots disappeared '' | * * '' '- It does not harm, but the corpses will disappear and have to collect everything from the ground. This is very inconvenient. blood stains make it difficult to collect loot. We'll have a week somewhere to ride so that the spots disappeared '' | ||
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