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Tricks: Difference between revisions

162 bytes removed ,  15 July 2020
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=== Micro Councils ===
=== Bits of Advice ===


   
   
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7. Do not use the drug "pain killer" - NEVER. He will of course give 5% resistance to damage for a while, but FOREVER will take 1 hit.
7. Never use the drug "painkiller." It gives a small temporary boost to DR, but subtracts one hit point permanently.


   
   
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9. Do not immediately use the first two perks (these are abilities that give every third level), do not worry, they will not be lost. Just when you get the third one, the choice of perks becomes much richer, they themselves are more interesting and you do not use spent perks more profitably. So a little harder to start but then much more fun.
9. Perk points can be saved up across levels. So you can use saved points from early levels to buy powerful high level perks later. Just close the perk selection popup while in the character screen to save the perk point.


   
   
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For this you need to take with you ligaments of dynamite or better plastid. It is necessary in stealth (with Stealth Boy, even better) to put the bikers (not Phil!) Activated explosives in inventory (set the time to the maximum). They are cool and you need to put from 6 to 8 ligaments or 3-5 plastids (depending on the skill of sabotage). It is not necessary to put everything at once, put one or two at a time and save as often as possible. How do you run away from the location on the next ('' better not use the car '' '*' ). Wait there in Pip-Boy for 10 minutes. A biker will explode and die (an explosion often kills other nearby bikers, this saves explosives), but no one will be offended by you and karma will not be a minus. You can thus kill all the bikers standing there. They have plasma pistols and unique cold weapons "[[Chain]] [[bikers]]" (but you can just steal it). (For those who are curious, in order to undermine Phil, you need to put 19 ligaments + 3 plastids to him and that may not be enough. He has a plasma gun and door remote. I strongly advise against this. Difficult and glitches can begin)
For this you need to take with you sticks of dynamite or better plastique. It is necessary in stealth (with Stealth Boy, even better) to put the bikers (not Phil!) Activated explosives in inventory (set the time to the maximum). They are cool and you need to put from 6 to 8 sticks or 3-5 plastiques (depending on the skill of sabotage). It is not necessary to put everything at once, put one or two at a time and save as often as possible. How do you run away from the location on the next ('' better not use the car '' '*' ). Wait there in Pip-Boy for 10 minutes. A biker will explode and die (an explosion often kills other nearby bikers, this saves explosives), but no one will be offended by you and karma will not be a minus. You can thus kill all the bikers standing there. They have plasma pistols and unique cold weapons "[[Chain]] [[bikers]]" (but you can just steal it). (For those who are curious, in order to undermine Phil, you need to put 19 sticks + 3 plastiques on him and that may not be enough. He has a plasma gun and door remote. I strongly advise against this. Can cause glitches.
 
 
* * '' '- It does not harm, but the corpses will disappear and have to collect everything from the ground. This is very inconvenient. blood stains make it difficult to collect loot. We'll have a week somewhere to ride so that the spots disappeared ''
* * '' '- It does not harm, but the corpses will disappear and have to collect everything from the ground. This is very inconvenient. blood stains make it difficult to collect loot. We'll have a week somewhere to ride so that the spots disappeared ''


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